I understood. Thanks for the answer!Loewchen wrote:Can't find the original, but this has been declared to be working as intended.
Search found 4 matches
- Wed Jan 31, 2018 3:35 pm
- Forum: Duplicates
- Topic: Blueprints do not follow the current level of technology
- Replies: 2
- Views: 1177
Re: Blueprints do not follow the current level of technology
- Wed Jan 31, 2018 3:10 pm
- Forum: Duplicates
- Topic: Blueprints do not follow the current level of technology
- Replies: 2
- Views: 1177
Blueprints do not follow the current level of technology
Hey. I found that if you start building a conveyor belt according to a blueprint that uses logical wires. Then in a game in which the technology of combinators is not yet open, sensors on the conveyor belt are still installed using logical wires. But the level of technology does not yet allow the pl...
- Fri May 05, 2017 5:15 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 48561
Re: Version 0.15.7
Very pleased with the increase in the length of underground transport belts! Many thanks! :) I have another suggestion based on constant observation from the version to the version of the absurd game action ... Situation: 1) To create an electric pillar, you need wood and copper wire. The wood is ne...
- Wed Apr 26, 2017 6:31 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 37664
Re: Version 0.15.2
Dear developers! I propose to make the length of the underground conveyor not 4, but 6 units, not more ... I met with such a phenomenon that many players build factories in blocks. Roads are built between them. Under the road, between the factories is a conveyor belt. It turns out that the maximum w...