I managed to fix the error, it was due to a syntax change in the base game code.
Here's a link to the fixed version, I haven't tested it fully. However, the game is able to launch and load a save.
https://drive.google.com/open?id=1yjtVN ... TI9zzCKXzn
Search found 6 matches
- Mon Feb 05, 2018 4:15 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 69013
- Thu May 11, 2017 12:27 am
- Forum: Bob's mods
- Topic: [Bug- 0.15.10] Error while launching game with 'bobpower'
- Replies: 8
- Views: 3392
Re: [Bug- 0.15.10] Error while launching game with 'bobpower'
Awesome, thanks!!bobingabout wrote:AAaand fixed, update the mod.
- Wed May 10, 2017 6:23 pm
- Forum: Bob's mods
- Topic: [Bug- 0.15.10] Error while launching game with 'bobpower'
- Replies: 8
- Views: 3392
[Bug- 0.15.10] Error while launching game with 'bobpower'
Hey Bobbingabout :) I just launched Factorio this morning after the update to 0.15.10 and I received this error: http://i.imgur.com/ttCUxGK.jpg Not sure what other info I can provide, let me know if there's any logs you'd need. I'm guessing they adjusted something that broke the code in the mod. Tha...
- Fri May 05, 2017 3:07 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392501
Re: [0.15.x] Bob's Mods: General Discussion
Not to be picky, but I found them underwhelming from the start. Double wall, one line of gun turrets, one turret apart (gurre, 2 spaces, turret, 2 spaces) Second line of sniping turrets, behind every 2nd gun turret NEVER got ANY problem. Like not once ever. And once you hit higher power armor - I c...
- Thu May 04, 2017 4:59 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392501
Re: [0.15.x] Bob's Mods: General Discussion
Hey @bobingabout, I wanted to say thank you for all your hard work that you've put into your mods. Your mods bring so much more to the game, both in challenges as well as sheer fun (especially when combined with enemies mods like Natural Evolution, and Rampant AI). I have a question about the weapon...
- Wed Apr 26, 2017 3:20 pm
- Forum: Duplicates
- Topic: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
- Replies: 7
- Views: 3883
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
I can confirm that I had the exact same issue- I was trying to delete a blueprint book when the game crashed to desktop. Here's the log: 0.001 2017-04-26 09:00:05; Factorio 0.15.2 (build 29124, win64, steam) 0.002 Operating system: Windows 10 (version 1607) 0.002 Program arguments: "C:\Program ...