Search found 90 matches

by mrbaggins
Sat Sep 11, 2021 10:29 pm
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5839

Re: improve train block overlay: add directions

Forget about it. The modding API is not made for this. Track sections might not be accessible at all through the API. This doesn't require accessing track sections, for a quick mod that gives just the arrows. Find any signals, use a look up table to work out the offset for an arrow, draw an arrow p...
by mrbaggins
Sat Sep 11, 2021 8:41 am
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5839

Re: improve train block overlay: add directions

Welp, apparently I'm at least the third person along to think of this. I kind of like the mini signal arrows by DaleStan too, although they're quite busy, they make the "WRONG WAY" aspect quite clear. Two more demonstration images I made, to hopefully make it clear how useful these are for...
by mrbaggins
Sat Sep 11, 2021 6:17 am
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5839

Re: Add arrows to "Block display" for rails when holding signals

Yeah Durr, that's definitely a nice way to get the same (notably missing at the moment) information to the user.
by mrbaggins
Sat Sep 11, 2021 12:37 am
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5839

Add arrows to "Block display" for rails when holding signals

Image: https://i.imgur.com/6xanWP3.png By adding arrows a shown, it immediately becomes much more obvious that you've screwed up signal placement, as there would be two arrows "colliding". Bonus points if such a collision was somehow indicated more clearly with an icon or something that in...
by mrbaggins
Mon Mar 01, 2021 1:35 am
Forum: Ideas and Suggestions
Topic: Construction ghosts to show similar info to logistics requests
Replies: 1
Views: 274

Construction ghosts to show similar info to logistics requests

If you're not aware, you can hover over logistics chests (providers and requesters) and be shown how many items are present, but also how many are currently on their way or about to be picked up. Similarly in the player or chest logistics request screen, hovering over an item shows how many are on t...
by mrbaggins
Thu Jan 21, 2021 1:37 am
Forum: Ideas and Suggestions
Topic: Hotkey to override construction queue and force personal robots out
Replies: 4
Views: 546

Re: Hotkey to override construction queue and force personal robots out

Would love to see some more opinions on this. In my own, this is something no one realises they want until they have it.
by mrbaggins
Fri Jan 08, 2021 10:33 pm
Forum: Ideas and Suggestions
Topic: Hotkey to override construction queue and force personal robots out
Replies: 4
Views: 546

Hotkey to override construction queue and force personal robots out

TL;DR A hotkey or button for the action bar that allows you to force your personal construction bots out to solve any jobs they are able to. Alternatively, an action bar toggle: Prefer personal construction Yes/No: When you are near construction ghosts that you have the items for, even if already r...
by mrbaggins
Wed Dec 16, 2020 1:35 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270125

Re: pY Raw Ores Discussion

As long as I’m spamming advice, I assume that you’re using helmod, and you have been using helmod through a rocket launch or two of AB, but you’re all grown up now. You need to upgrade to YAFC. https://github.com/ShadowTheAge/yafc Looks nice for planning when not playing, however I'm going to try t...
by mrbaggins
Wed Dec 16, 2020 1:31 am
Forum: PyMods
Topic: Do you update your modpack ?
Replies: 7
Views: 1535

Re: Do you update your modpack ?

I do, sporadically. For instance, I've not updated for a little bit since the smelter building was apparently introduced. That's gonna break lots of my stuff, so I want to make sure I do that updates when I've got time to fix everything. Otherwise I'll do it as part of my pymods todo list. Fix this,...
by mrbaggins
Wed Dec 02, 2020 2:50 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

I'm having the same issue (GTX 980 on my end) but didn't find a workaround yet. I sometimes have that problem with other mods too tho (or at least I remember it doing the same thing when playing Space Exploration, which is another rather graphics heavy mod). I'll play around with my graphics settin...
by mrbaggins
Mon Nov 30, 2020 11:32 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

I've never noticed that in Helmod. But I run with "show disabled" and "Show hidden" off, as I only want recipes I can *currently* use to show up. If you have those enabled, I don't know. If you don't, I don't know how or what you're seeing (and I'm not at home atm to check my gam...
by mrbaggins
Mon Nov 30, 2020 8:00 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

Cheers kingarthur Unrelated: I seem to be getting stutters when moving quickly around my base. My ticks in the debug info seem perfectly fine, and my cpu load isn't particularly noteworthy. Sitting still completely solves it. Zooming right in does too. I have 16GB RAM, so don't believe it's a paging...
by mrbaggins
Sat Nov 28, 2020 5:49 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

Just tossing up if I want to do something like go all in on something cheap for all the basics, only branching out for stuff like Arqad honey / chitini / milk etc.
by mrbaggins
Thu Nov 26, 2020 9:27 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

I got through all blue and py science last time, using vanilla trains and no logistics. I restarted with 1.0 release and have had red and green finished for a while, and I'm getting close to having good alien samples done to get the next batch of critters and plants for py science. I am intending to...
by mrbaggins
Thu Nov 26, 2020 3:04 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

What animals do folks use for products these days? I obviously need Korlex's for milk... Trying to plan things out and green and red science seems awfully close to the wire in terms of efficiency (EG: sea sponges barely give ANY extra output until you pyscience them to use tailings instead). And do ...
by mrbaggins
Sat Nov 21, 2020 11:33 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270125

Re: pY Raw Ores Discussion

Didn't expect that lol. I'd say each tier should be 10-50% Bette than one before it. The easy way to adjust it is just raise or lower the solder outputs. Nerf lead1 a little, buff lead 2 a fair bit The medium way is to adjust the inputs instead/as well. In any case, here's some suggestions: Lead1 sh...
by mrbaggins
Sat Nov 21, 2020 2:54 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270125

Re: pY Raw Ores Discussion

Is solder not balanced at all? Default is 2leadplate (LP) + 1 Tin plate (TP) = 1 Solder At Lead 1, you get the ability to use Molten Solder. 10 Molten = 1 Solder, or 1.4 if you use hot air. You also get a recipe that adds tar to default 2LP + 1TP + 30tar = 20 Molten = 2 solder, so you get double ret...
by mrbaggins
Sat Nov 21, 2020 1:32 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the ...
by mrbaggins
Wed Nov 18, 2020 10:51 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the c...
by mrbaggins
Sun Nov 15, 2020 1:08 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173605

Re: pY Alien Life - Discussion

I updated yesterday or the day before... let me check my version

Edit: Yeah, I only had 1.9.7. I'll assume fixed in 198.

Edit2: Looks right. Gotta make some ulrics now.

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