Search found 6 matches

by Vader
Fri Jan 12, 2018 8:44 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 374373

Re: Friday Facts #225 - Bots versus belts (part 2)

I understand your point, and it is legitimate. The splitter ability is great and that is the right direction! Buff the belts utility: Fix the compression Any perfect balancer above 4 lane is unbuildable by the 99.9% of the playerbase Give us a 3 or 3+ way splitter or some other way so we could make ...
by Vader
Sat Dec 16, 2017 7:03 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58678

Re: Friday Facts #221 - 0.16 is out

I expected belts to be compressed automatically with both inserters and side loading, I even didn't think that they could be "not compressed" until read about it. The belt compression is not intuitive mechanics, I imagine that noone actually designed it this way, it just happened that aft...
by Vader
Mon May 08, 2017 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40326

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

You can still use robots, but the maximum reliable heat pipe length is limited to 30 or so. Probably less. I used Robots for placement when I didn't know about the issue and it already caused efficiency issues with the Exchangers closest to the Reactor... with maybe 5-10 tiles distance. So at a dis...
by Vader
Sun May 07, 2017 10:59 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40326

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

This is currently how heat pipes work. The order you build the pipes will change how they behave. It's not really desired to work that way but it's not a bug. We may change it in the future. "A bug is an error, flaw, failure or fault in a program that causes it to produce an incorrect or unexp...
by Vader
Wed Apr 26, 2017 10:46 pm
Forum: Energy Production
Topic: [0.15] 1120 MW Nuclear Design 2x4 reactor 44 tile shore
Replies: 6
Views: 13547

[0.15] 1120 MW Nuclear Design 2x4 reactor 44 tile shore

Hi, Made a cool design. Thought I would share it. Energy output: 1120 MW Reactors: 2x4 Size: 149x44 + pumps Shoreline: 44 tile or less Fuel cell delivery method: Belt or Bot (not prebuilt) Maximum heat pipe length: 24 (Meaning the build works 100% even with the current heat pipe issues) Orientation:...
by Vader
Wed Apr 26, 2017 2:55 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40326

[0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile

What did you do? - Placed heat pipes in different orders. What happened? - In some cases non-conducting pipes after 60 tile (heat drop-off is strictly linear over distance) - Significant difference in conduction rates based on direction (placing order). What did you expect to happen instead? - To ge...

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