My bug report is fixed! After 9 years!!!
> Can you spot the shadow problem I want to fix next?
Multiple overlapping shadows get darker?
Search found 973 matches
- Fri Oct 06, 2023 2:16 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 34401
- Fri Oct 19, 2018 2:23 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 58771
Re: Friday Facts #265 - Nomenclature & Steam networking
Google form link is inaccessible
- Fri Sep 14, 2018 11:59 pm
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 50175
Re: Today's forum skin update
Fixed width is much better for reading text like forum posts. Why would you want ultrawide text?
The new forum also seems to be way faster :D
The new forum also seems to be way faster :D
- Fri Jul 06, 2018 3:26 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 60923
Re: Friday Facts #250 - Dead end conclusion
Special behavior: when picking up a Blueprinting Tool from the blueprint library, it is replaced with a "hand". This means that when pressing Q to drop it, it is not returned to the player inventory, instead, back to that slot in the blueprint library. This is so blueprints can easily be ...
- Fri Jun 29, 2018 8:31 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 77729
Re: Friday Facts #249 - Dead end exploration
yes yes yes remove the blueprint items
they are completely unnecessary outside of the library and quickbar, only cluttering everything
they are completely unnecessary outside of the library and quickbar, only cluttering everything
- Fri Jun 22, 2018 5:30 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 35370
Re: Friday Facts #248 - Not Saturday Facts
improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :? High res textures are specifically...
- Fri Mar 09, 2018 3:23 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 49281
Re: Friday Facts #231 - Belt compression & Crash log uploading
Instead of thinking so much about the consent, it would be much simpler to just remove all potential PII from the crash logs and call it a day. For example, the path is most likely not useful when you just want the stack trace..
- Fri Mar 09, 2018 3:11 pm
- Forum: General discussion
- Topic: High VRAM demand but in fact verly low GPU requirements
- Replies: 23
- Views: 11439
Re: High VRAM demand but in fact verly low GPU requirements
The saddest part is that this is completely invisible to DirectX or OpenGL. The game can't force itself to be initialized on the high performance card, drivers decide on which GPU given application should run. So when you say "[games] aren't aware of the SLI pair" it's acctually graphics ...
- Thu Mar 08, 2018 5:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 10731
Re: [0.16.27] Bad fps after game start until alt+tab
That doesn't seem to be related, his gpu is slow all the time while this issue can be fixed quickly by just tabbing out and back in.Loewchen wrote:See as well: 58484
- Thu Mar 08, 2018 5:47 am
- Forum: Ideas and Suggestions
- Topic: Clickable links in chat
- Replies: 4
- Views: 2478
Re: Clickable links in chat
This could possibly be abused by spambots, that scan the server list and connect to servers in order to post advertisement links. Also, if the number of players on the server is high, it may also attract human spammers. The Factorio forums also has similar problems with spam (which is handled very ...
- Wed Mar 07, 2018 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Clickable links in chat
- Replies: 4
- Views: 2478
Clickable links in chat
This is pretty straight forward, if I paste a link in chat it should be possible to click on it and open the page in the default browser.
- Mon Mar 05, 2018 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 10731
Re: [0.16.27] Bad fps after game start until alt+tab
For some reason I can't reproduce the problem today, it always runs at 60 fps now. I'll try those things if it happens again sometime
- Mon Mar 05, 2018 1:15 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 24933
Re: Friday Facts #232 - PAX, Bugs, Graphs
It's probably additive, otherwise the reports per day would be increasing massively - which makes no sense.mrvn wrote:Is the graph additive or overlapping?
- Mon Mar 05, 2018 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 10731
Re: [0.16.26] Bad fps after game start until alt+tab
It does, but g-sync is only used if your monitor supports it aswell (typically these cost around $200 more than comparable monitors without) and you specifically enable it.ttapada wrote:Almost certain now that my gtx960m does support g-sync...
- Sun Mar 04, 2018 9:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 10731
Re: [0.16.26] Bad fps after game start until alt+tab
Secondly - do you have screen with G-sync? Yeah, is that part of it? Would be surprising, since no other game (3d or 2d) has a similar problem with this setup. How much work can I ask you to do to help investigate the issue? Can I prepare steps to capture GPU trace, that you could send to me? You'd...
- Sun Mar 04, 2018 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 10731
Re: [0.16.26] Bad fps after game start until alt+tab
For some reason this started happening again today... ?
- Sun Mar 04, 2018 1:30 am
- Forum: Won't fix.
- Topic: [0.16.27] Inserter behind pole draws in front of it
- Replies: 5
- Views: 2556
Re: [0.16.27] Inserter behind pole draws in front of it
It is limitation of 2D sprite-based engine. We want inserter hand to be drawn over machines when dropping to them and sadly that means it is drawn also over power-pole like this. It seems like most of these issues could be fixed by sorting sprites based on their y coordinate before batching. Is the...
- Sat Mar 03, 2018 10:14 pm
- Forum: Won't fix.
- Topic: [0.16.27] Inserter behind pole draws in front of it
- Replies: 5
- Views: 2556
- Wed Feb 28, 2018 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 10731
Re: [0.16.26] Bad fps after game start until alt+tab
It stopped happening after updating my graphics driver. No idea what the problem was. Guess it's not a bug?
- Tue Feb 27, 2018 5:24 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 49281
Re: Re:
[...] I'm curious, how can you see that they use a pirated copy? [...] The exe file path: C:\users\user\downloads\Factorio.windows.x64.0.16.25.full.version\bin\x64\factorio.exe Aren't there even more indicators like a missing license or stuff like that? There are no licenses for drm free games