Search found 4 matches

by AlphaIndx
Fri Jun 17, 2016 5:16 pm
Forum: Mods
Topic: Introducing NARMod 4.1
Replies: 35
Views: 18454

Re: Introducing NARMod 4.1

As for the evaporators, they make 1 unit out of ten units of the same gas, so you want the output of the evaporator to cycle back into the input for it to work without interruption.
by AlphaIndx
Sun Jun 12, 2016 9:31 pm
Forum: Mods
Topic: Introducing NARMod 4.1
Replies: 35
Views: 18454

Re: Introducing NARMod 4.1

It works fine. You get the advanced minerals like tin, lead, gold etc. through higher tier mineral research and handling.
by AlphaIndx
Wed Jun 08, 2016 2:09 pm
Forum: Mods
Topic: Introducing NARMod 4.1
Replies: 35
Views: 18454

Re: Introducing NARMod 4.1

I like this mod, and think it should have it's own subforum if the creator finds a need for it. After playtesting it for a few hours I have found a number of bugs though and would like a place to report them, besides this thread. Bugs: 1. There are issues with what items can be handcrafted, and whic...
by AlphaIndx
Mon Jul 06, 2015 12:36 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 105984

Re: [UPDATED] Introducing NARMod 3.4

I enjoy it as well, though I have already found my first bug. 1. There is an error in the research chain that will not let you advance more than a couple of technologies into the green tier research due to the research tree "looping" so to speak. I solved the problem by unlocking Zinc-and-...

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