Search found 4 matches
- Fri Jun 17, 2016 5:16 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18454
Re: Introducing NARMod 4.1
As for the evaporators, they make 1 unit out of ten units of the same gas, so you want the output of the evaporator to cycle back into the input for it to work without interruption.
- Sun Jun 12, 2016 9:31 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18454
Re: Introducing NARMod 4.1
It works fine. You get the advanced minerals like tin, lead, gold etc. through higher tier mineral research and handling.
- Wed Jun 08, 2016 2:09 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18454
Re: Introducing NARMod 4.1
I like this mod, and think it should have it's own subforum if the creator finds a need for it. After playtesting it for a few hours I have found a number of bugs though and would like a place to report them, besides this thread. Bugs: 1. There are issues with what items can be handcrafted, and whic...
- Mon Jul 06, 2015 12:36 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 105984
Re: [UPDATED] Introducing NARMod 3.4
I enjoy it as well, though I have already found my first bug. 1. There is an error in the research chain that will not let you advance more than a couple of technologies into the green tier research due to the research tree "looping" so to speak. I solved the problem by unlocking Zinc-and-...