Search found 63 matches

by t-lor
Thu Oct 22, 2020 10:56 pm
Forum: General discussion
Topic: How much megabase?
Replies: 8
Views: 1170

Re: How much megabase?

Just play the game and see. You can build pretty big bases these days before it becomes an issue. You also have a good PC. Once you are at a certain point you don't have to stop there. UPS is something to consider certainly, but it's also somewhat exaggerated by a small and very vocal fraction of t...
by t-lor
Fri Aug 28, 2020 1:58 am
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 5834

Re: Fluid Optimization not fixed for release?

If there were unexpected issues, they did it wrong. To this day, any design I make with fluids is constantly foiled by the fluid physics. I suggested a solution 3 years ago. They haven't implemented a fix because they think it's too much work to write the known solution into code. People have 1 hou...
by t-lor
Sun Jul 28, 2019 1:30 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 46204

Re: [MOD 0.15.x] Mining Space Industries

question. I played with the mod for like 30 hours. Then got anoyed by some event that just kept spawning biters under my laser towers, and it all felt undoable. (Could be just my ) So i un installed the mod. but I still have some buildings/crash sites that i cant remove. and theres the objective scr...
by t-lor
Tue Jun 04, 2019 8:06 pm
Forum: General discussion
Topic: Heatmap for liquid levels
Replies: 6
Views: 1222

Re: Heatmap for liquid levels

Didn't someone want to remove temperature from liquids? Calculating temperature changes on liquid mixing is a pointless overheat to the fluid system with a few exceptions for steam where simply having different steam "liquids" would solve it better. I think you need to reread the original...
by t-lor
Thu Mar 07, 2019 9:43 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] Blueprint preview has entity outside of bounds (MR)
Replies: 7
Views: 2005

Re: [posila] [0.17.3] Blueprint preview has entity outside of bounds (MR)

that feeling when u want to report a bug, but its already fixed :P
by t-lor
Sat Mar 02, 2019 11:46 am
Forum: Not a bug
Topic: fluid type mix warning without any fluids in it.
Replies: 2
Views: 275

fluid type mix warning without any fluids in it.

So i needed a some heavy >light oil convertins So i just blueprinted my light>petrol build. and pasted it again. Then i would expect its just a matter of changing the recipe, and connect the pipes. But even whitout any fluid in it (pipes are not connected to anything), i cant change the recipe becau...
by t-lor
Thu Jan 31, 2019 3:42 pm
Forum: Energy Production
Topic: Blueprint: 100 x Solar Power Block [ .16 ]
Replies: 5
Views: 4031

Re: Blueprint: 100 x Solar Power Block [ .16 ]

and no place to place a roboport, wich mean u cant just spam em and let the bots sort it out :P
by t-lor
Fri Jan 18, 2019 11:04 am
Forum: Ideas and Suggestions
Topic: Stuff to launch into space
Replies: 5
Views: 872

Re: Stuff to launch into space

I think this mod does exactly that :
https://mods.factorio.com/mod/expanded-rocket-payloads

You can launch insanely expensive things that then gives huge resource (and other) bonusses depending on what you launch.
EG. launch a solar sattelite , that then produces 150 MW
by t-lor
Mon Jan 14, 2019 7:22 am
Forum: Implemented Suggestions
Topic: Sync mods with save and load game
Replies: 6
Views: 929

Sync mods with save and load game

TL;DR So either : -Ad another button that syncs, restarts and then loads the savegame (i understand it needs to restart the game in between for technical reasons) or -After syncing the savegame, automaticly point to that save when u hit load game (in stead of last saved, which now has the incorrect...
by t-lor
Fri Jan 11, 2019 4:48 pm
Forum: Resource Spawner Overhaul
Topic: RSO for Ribbon world
Replies: 1
Views: 940

RSO for Ribbon world

High Im trying to start a game on a 32 tile high ribbon world. (im trying to see if u can build a 1K SPM base in that height) I envisioned some large top to bottom ore fields with really high ore count. However i cant get RSO to play along. i cant get it to generate any ore fields at all. no matter ...
by t-lor
Fri Sep 21, 2018 8:16 am
Forum: General discussion
Topic: What happened to Factorio updates?
Replies: 36
Views: 7314

Re: What happened to Factorio updates?

"even the smallest change makes the game fun again." vs "don't like using mods just in case someone will suggest using them." This does not make sense to me ! f u want a new twist thats definitly where mods ly For a whole new aproach to sub bases try the TNL mod Use science cost ...
by t-lor
Tue Jul 17, 2018 7:34 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 745
Views: 180595

Re: [MOD 0.16] Xander Mod v1.5.1

Hi The description sounded fun SO Im running around, toying with the old version However im missing something, what do u use for fuel ? I cant seem to find a coal patch anywhere, so im burning a lot of trees right now, but that doesnt feel sustainable or automatable. So is there a ore im missing tha...
by t-lor
Thu Jul 12, 2018 7:29 am
Forum: General discussion
Topic: logic behind requester chest amount when pasted
Replies: 16
Views: 2635

logic behind requester chest amount when pasted

Hi Not really a bug, but its bugging me none the less ;) I do a lot of build factory > choose recipe > copy&Paste recipe on the requester chest next to it. This always works, it requests the correct ingredients. However the amount it questions varys deeply within recipes. For instance, if u past...
by t-lor
Thu Jun 28, 2018 9:53 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 47795

Re: Satisfactory - 3D Factorio?

These style or genre of games don't translate to 3D very well. I can't think of one single RTS or Build/SIM game that got better when it went from 2d tiles to 3D. Starcraft gets a nod for being close but thats about it. The 2D Tiles of Factorio was a big lure for me to the game. Supreme commander i...
by t-lor
Mon Jun 04, 2018 9:11 pm
Forum: Gameplay Help
Topic: Major Electricity Problem
Replies: 17
Views: 6218

Re: Major Electricity Problem

My stats, I dont know why all of my other machinery is not showing up. so your factories wont start, and your powergrid doesnt show the factories as connected. im pretty sure that those are not seperate issues :P Hint, in the map overlay u can turn on electric connections. Bet u a 1K space science ...
by t-lor
Fri Dec 29, 2017 9:43 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.7] Cliff explosives wrong color while throwing.
Replies: 2
Views: 1576

[Rseding91] [16.7] Cliff explosives wrong color while throwing.

Just a small thing, but its anoying me :P

Cliff explosives are obviously blue while in inventory

But when thrown, they magicly turn red.
Image
by t-lor
Fri Dec 22, 2017 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [16.2] Unexpected error on loading save
Replies: 3
Views: 1706

Re: [Oxyd] [16.2] Unexpected error on loading save

It Is !
Thanks for the fast response, and have a nice holliday !
by t-lor
Fri Dec 15, 2017 7:13 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [16.2] Unexpected error on loading save
Replies: 3
Views: 1706

[Oxyd] [16.2] Unexpected error on loading save

Hi i recently started a game in .15 to see what a belt based base can do in .16. However now .16 is out, i cant actually try it, cause it crashes with an unexpected error if i try to load it. This happens with some of my other old "big" base saves as wel. Theres a bunch of mods in there or...
by t-lor
Thu Sep 07, 2017 3:55 pm
Forum: Gameplay Help
Topic: Trains, fluid and Circuit Network problem.
Replies: 7
Views: 2495

Re: Trains, fluid and Circuit Network problem.

what is set for the requirements for the train to leave ? but i think your problem is the pump. when it stops it sill has some fluid in it. At the moment you power it off, im guessing it dumps that back in the car. im a bit fluxed why you want such a setup. are you trying to unload multiple trains w...
by t-lor
Mon Sep 04, 2017 3:24 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 367
Views: 109452

Re: What's currently preventing more parallelization?

actually multiplayer and the deterministic needed for that is one of the reasons its almost impossible
theres multiple posts on this. the conclusion for now is "not gonna happen any time soon"

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