Search found 5 matches

by gudge
Wed May 31, 2017 8:28 pm
Forum: General discussion
Topic: Changes in Expensive Mode
Replies: 3
Views: 13133

Re: Changes in Expensive Mode

Thanks!
by gudge
Tue May 30, 2017 11:21 pm
Forum: General discussion
Topic: Changes in Expensive Mode
Replies: 3
Views: 13133

Changes in Expensive Mode

Does anyone have a list of the recipes that change for "expensive recipes" mode?

* Gears cost double iron
* Green Circuits cost 3.33x copper and double iron
* Red Circuits cost double copper and double plastic
* Blue Circuits cost double sulfuric acid
* Low Density Structures cost double ...
by gudge
Fri May 19, 2017 7:37 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 46766

Re: Underground belt lane splitting, anyone else hate it?

I don't hate it.
If we got a "smart splitter" as a researchable technology, that could be pretty cool.
But in some sense, solving these problems is part of the fun of the game.
by gudge
Tue May 09, 2017 8:50 pm
Forum: General discussion
Topic: so who's done a Death World?
Replies: 19
Views: 16407

so who's done a Death World?

So, who's done a Death World game? How did it go?

I'm about four hours into my second game. Here's what I did:
* I made sure to start somewhere with lots of trees. This was sort of helpful but I still got attacked by biters.
* I made no effort to use green technology. The biters are evolving no ...
by gudge
Tue Apr 25, 2017 9:43 pm
Forum: General discussion
Topic: 0.15 first impressions
Replies: 0
Views: 1098

0.15 first impressions

The changes I've noticed have all been related to military.

Normally I tech hard to laser turrets so that I don't have to deal with supplying things with ammo. I was on my way to that this time when I noticed laser turret research takes dark science, not blue. I built 200 dark science in ad-hoc ...

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