+1
It could then also use the same hotkey (alt+mouse wheel), to maximize the convenience.
Search found 11 matches
- Mon Dec 02, 2024 5:02 am
- Forum: Ideas and Suggestions
- Topic: Can we have planet selection directly in Ship Request menu?
- Replies: 3
- Views: 436
- Fri Nov 08, 2024 5:05 pm
- Forum: Ideas and Suggestions
- Topic: Show arrow to pinned object when hovering over pin
- Replies: 4
- Views: 599
Re: Show arrow to pinned object when hovering over pin
+1
I absolutely agree with this, like a lot of players i every now and then (read always) lose track of my car. So i pinned it to find it quicker, how ever i now still need to click the pin and check on the map where it is, where i would like to just start to walk in its direction, if i had a arrow ...
I absolutely agree with this, like a lot of players i every now and then (read always) lose track of my car. So i pinned it to find it quicker, how ever i now still need to click the pin and check on the map where it is, where i would like to just start to walk in its direction, if i had a arrow ...
- Fri Aug 28, 2020 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Deconstruction planner in book does not show its name on cursor
- Replies: 1
- Views: 3311
[Rseding91] [1.0.0] Deconstruction planner in book does not show its name on cursor
When a deconstruction planner is named and placed in a book the name don't show when the book is on the cursor. When the deconstruction planner is held without a book the name shows as expected.
Without the book it works.
20200828163710_1.jpg
The name is show in the book.
20200828162745_1.jpg ...
Without the book it works.
20200828163710_1.jpg
The name is show in the book.
20200828162745_1.jpg ...
- Thu Aug 27, 2020 10:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Shift+LMB with /Editor gives Item instead of rich text.
- Replies: 1
- Views: 3268
[1.0.0] Shift+LMB with /Editor gives Item instead of rich text.
When in /Editor and the console open, Shift+LMB a item in the "crafting" side of the inventory, does not output the rich text in the chat, but instead gives the item to the player. Of cause it can than be linked form the inventory, so minor inconvenience, but still a bug.
- Sat Mar 21, 2020 3:16 pm
- Forum: Pending
- Topic: [0.18.7] Blueprints with train's/wagon's do not get imported on MP maps
- Replies: 3
- Views: 2183
Re: [0.18.7] Blueprints with train's/wagon's do not get imported on MP maps
I have the same problem as the OP. I have 3 blueprints with trains in my library and when (re)connect to the server i need to import them every time. But i also have the same thing happen with another blueprint, this one is a mall (an old one from KoS, which may or may not be modified from the ...
- Sat Jun 22, 2019 12:33 pm
- Forum: Minor issues
- Topic: [posila][0.17.50] Numpad numbers do not accept Shift as a modifier key
- Replies: 4
- Views: 2146
[posila][0.17.50] Numpad numbers do not accept Shift as a modifier key
I tried to bind something to (right) Shift + Numpad 0, but instead the game just bond it to right shift. I played a bit around and fond that it seems to be related to num lock. When num lock is on the bond key will be just shift, if num lock is off it will be bond correctly to shift Numpad 0.
All ...
All ...
- Sun Jun 16, 2019 3:10 pm
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 97986
Re: [MOD 0.17]AutoTrash 4.1.2
You seem to have no character attached to your player. If that is the case permanently, then AutoTrash will do nothing for you, since a character is required to have Request and Trash slots
Ah ok well the save is a testing world in editor mode, in which i create and test designs for my modded ...
- Sun Jun 16, 2019 1:42 pm
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 97986
Re: [MOD 0.17]AutoTrash 4.1.2
Hey i just tried to load a save after updating your mod and was greeted by the error. If you need the entire log or the save file i would be happy to provide that.
33.800 Applying migration: Auto Trash: 2019-04-24_AutoTrash_4.0.5.lua
33.800 Applying migration: Auto Trash: 2019-06-12_AutoTrash_4.1 ...
33.800 Applying migration: Auto Trash: 2019-04-24_AutoTrash_4.0.5.lua
33.800 Applying migration: Auto Trash: 2019-06-12_AutoTrash_4.1 ...
- Fri Feb 23, 2018 5:33 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 199197
- Mon Feb 19, 2018 6:07 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 199197
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
There seems to be a small issue with the latest Helmod version in combination with Factorio 0.16.24 (maybe this is also valid for earlier Factorio versions but I cannot confirm that at this moment).
It seems none of the products are considered intermediate products anymore, so I cannot put any ...
- Tue Apr 25, 2017 9:36 pm
- Forum: Pending
- Topic: [0.15.1] Crash during redownloading Map
- Replies: 1
- Views: 1198
[0.15.1] Crash during redownloading Map
Just tried to get in to Arumbas game, while the game was redownloading the map this crash occur. The game was not in focus at the time.
I may forgot to restart the game after changing video memory usage form high to all.
P.S. No mods installed.
I may forgot to restart the game after changing video memory usage form high to all.
P.S. No mods installed.