Search found 152 matches

by cbhj1
Wed Sep 21, 2022 12:52 pm
Forum: Modding help
Topic: make this GUI element respect mine-ability? Or hide it entirely?
Replies: 9
Views: 260

Re: make this GUI element respect mine-ability? Or hide it entirely?

Another wrinkle in what you describe is the same scanning can be done with a miner in hand. Even being able to place them off ore, their placement gui for expected resources will be the next snag.
by cbhj1
Fri Sep 09, 2022 2:01 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 123
Views: 26983

Re: Industrial Revolution 2 discussion

No mistake, the ratio of gem to ore is harsh, like .7% per mining cycle on the tile that has gem, the miner also goes to all the other tiles under it as well reducing the observed output even further.
by cbhj1
Tue Sep 06, 2022 12:36 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 123
Views: 26983

Re: Industrial Revolution 2 discussion

for gold/ruby or copper/ruby, if you look closely at the ore fields, some will have red tucked in among the ore, those specific tiles will have a tiny chance of producing ruby as well as the usual ore, similarly for the other ore/gems. automatic miners will also mine them, it is just difficult to fo...
by cbhj1
Sun Jul 31, 2022 12:26 am
Forum: Technical Help
Topic: [1.1.61] S key with mouse brings up technology menu
Replies: 1
Views: 152

Re: [1.1.61] S key with mouse brings up technology menu

do you get any random 't' when typing 's' in anything else? sounds less like the mouse is involved at all, and more that the keyboard is acting up.
by cbhj1
Wed Jun 29, 2022 5:28 pm
Forum: Gameplay Help
Topic: Krastorio: construction bots will deconstruct but won't construct
Replies: 9
Views: 605

Re: Krastorio: construction bots will deconstruct but won't construct

How many ghosts do you have awaiting construction on the map?
by cbhj1
Mon Jun 27, 2022 3:17 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 123
Views: 26983

Re: Industrial Revolution 2 discussion

You have to mine the ruby naturally, the recipe is just for reliability later. copper/gold
by cbhj1
Sat Jun 04, 2022 12:28 pm
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 723

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

behavior in game is a little mixed power poles - drag build matches ghosts assemblers - rotation is automatic to match ghost pipes belts - manual rotation, straight building is groovy though inserters - manual rotation, precision placement required, drag build is out unless you prefer mining the off...
by cbhj1
Fri Jun 03, 2022 8:28 pm
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 723

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

The devs have several times said that they didn't wish to make the "handbuilding" part any easier to push the players towards construction bot automated building. So don't expect too much. I am curious if this was before or after the bots were pushed deeper in the tech tree, kinda feels l...
by cbhj1
Tue Sep 28, 2021 7:08 pm
Forum: 1 / 0 magic
Topic: [1.1.39] Mouse clicks and position are read at different times
Replies: 5
Views: 1301

Re: [1.1.39] Mouse clicks and position are read at different times

I have also experienced this issue. could it be event compression with the tick based timing? IE the click comes in during the autosave, along with the whole pool of move events, jammed together into one input state for the resuming tick, effectively dropping the click location. simplest resolution ...
by cbhj1
Tue Aug 24, 2021 12:08 pm
Forum: Technical Help
Topic: Use Xbox Elite Series 2 Controller on Mac OS
Replies: 8
Views: 1675

Re: Use Xbox Elite Series 2 Controller on Mac OS

pretty sure you can set it up to launch through steam without repurchasing, this should also allow the controller mapping to apply.
by cbhj1
Sat May 29, 2021 2:44 pm
Forum: Not a bug
Topic: [1.1.33] Nuclear reactor wrong request
Replies: 3
Views: 597

Re: [1.1.33] Nuclear reactor wrong request

The post sounds like a recipe copy/past from reactor to requester for fuel delivery. I just tested in sandbox mode and the reactor doesn't copy. I suspect the fuel assembler was the last entity copied based on the screenshot.
by cbhj1
Tue May 25, 2021 9:54 pm
Forum: Gameplay Help
Topic: Script to remove decorations on already placed concrete
Replies: 5
Views: 1305

Re: Script to remove decorations on already placed concrete

might need to adjust the tile specification depending on what concrete is being used in the base
by cbhj1
Sat May 15, 2021 1:49 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)
Replies: 5
Views: 1217

Re: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)

you got some heavy oil in the upper pipe that is blocking you
by cbhj1
Thu May 13, 2021 4:09 pm
Forum: Technical Help
Topic: Factorio in 4K, should be gtx 970 enough?
Replies: 8
Views: 1681

Re: Factorio in 4K, should be gtx 970 enough?

the VRAM use shouldn't change much with resolution, 1920x1080x4(32bit)x3(triple buffer)=~25MB to ~100MB with 3840x2160x4x3, the rest is effectively the same since the sprites are already loaded at the lower resolution.
by cbhj1
Wed Apr 21, 2021 2:57 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 123
Views: 26983

Re: Industrial Revolution 2 discussion

Wood goes in, Charcoal comes out, no need for additional fuel. You're trading time and pollution for fuel value.
by cbhj1
Tue Apr 20, 2021 10:23 pm
Forum: Technical Help
Topic: FreeSync + VSync = DeadSync
Replies: 4
Views: 1258

Re: FreeSync + VSync = DeadSync

That combination of settings sounds like a deadlock, the monitor waiting on the video update and the video update waiting on the monitor refresh.

could your video drivers have been updated automatically?
by cbhj1
Sun Apr 18, 2021 2:31 pm
Forum: Pending
Topic: wetware or software issue?: deconstruction bots corner-case behavior
Replies: 9
Views: 1708

Re: wetware or software issue?: deconstruction bots corner-case behavior

sounds like robots are getting stuck in an out of logistic storage state (like when hovering over a full chest) and not following like when deployed from player inventory, nor being adopted into another network once the spidertron leaves the area. golfmiketango, a save with bots in this state may be...
by cbhj1
Sun Mar 14, 2021 7:34 pm
Forum: Technical Help
Topic: [1.1.26] Mining is super janky, constantly dropping mouse input, flashing progress bar.
Replies: 4
Views: 1053

Re: [1.1.26] Mining is super janky, constantly dropping mouse input, flashing progress bar.

sounds like the microswitch in the mouse is starting to go, another symptom is random doubling of clicks.
by cbhj1
Sun Mar 07, 2021 3:33 pm
Forum: Not a bug
Topic: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results
Replies: 6
Views: 1276

Re: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results

I stand corrected, thought I had used a blank remote to set the quickbar I tested with.

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