Search found 1022 matches

by FuryoftheStars
Fri May 20, 2022 5:46 pm
Forum: Ideas and Suggestions
Topic: Mod portal "favorit" feature
Replies: 5
Views: 92

Re: Mod portal "favorit" feature

Pi-C wrote:
Fri May 20, 2022 5:33 pm
FuryoftheStars wrote:
Fri May 20, 2022 1:39 pm
(does the mod portal filter out repeat downloads?).
Screenshot at 2022-05-20 19-30-23.png
Thanks for the confirmation!
by FuryoftheStars
Fri May 20, 2022 1:46 pm
Forum: Modding help
Topic: How to reference base Prototype fields for building other prototypes
Replies: 10
Views: 166

Re: How to reference base Prototype fields for building other prototypes

Between the 2 lines of code, which one is it actually erroring on (as both contain arithmetic operations)?
by FuryoftheStars
Fri May 20, 2022 1:39 pm
Forum: Ideas and Suggestions
Topic: Mod portal "favorit" feature
Replies: 5
Views: 92

Re: Mod portal "favorit" feature

May not be a bad idea. I also see a 3rd benefit to this if the stat was publicly visible: better tracking of popularity. Number of downloads and trend have their uses, but they've got their issues. IE, download count, if you have a mod that only 100 people have been downloading and it's updated 10 t...
by FuryoftheStars
Fri May 20, 2022 1:21 pm
Forum: Modding help
Topic: Is there any way to save the data of the table permanently
Replies: 6
Views: 119

Re: Is there any way to save the data of the table permanently

Yes, but similar to a player trying to change the setting during a running game, (as far as I know) it will not persist between different games/saves.
by FuryoftheStars
Fri May 20, 2022 5:23 am
Forum: Modding help
Topic: Is there any way to save the data of the table permanently
Replies: 6
Views: 119

Re: Is there any way to save the data of the table permanently

The global table cannot be used between different save files. Any “settings” of that nature that you need to persist between different games, you’ll need to use actual settings for (https://wiki.factorio.com/Tutorial:Mod_settings). Note that the user will need to set these from the main menu in orde...
by FuryoftheStars
Fri May 20, 2022 4:31 am
Forum: Modding help
Topic: Is there any way to save the data of the table permanently
Replies: 6
Views: 119

Re: Is there any way to save the data of the table permanently

What table? There is the "global" table available to each mod that is saved and load from the save file. You can store things you need need to persist there. There are some limitations, though. There was a discussion about it not too long ago: https://forums.factorio.com/viewtopic.php?f=25...
by FuryoftheStars
Fri May 20, 2022 2:14 am
Forum: Technical Help
Topic: Impossible to play for more error
Replies: 3
Views: 127

Re: Impossible to play for more error

KingPanther wrote:
Fri May 20, 2022 12:22 am
excuse the ignorance but how do you do it?
In Steam, go to the game's Properties. There's a checkbox for Steam Overlay right there in the General section.
by FuryoftheStars
Wed May 18, 2022 11:33 pm
Forum: Ideas and Suggestions
Topic: Can the minerals in the starting area not be connected together
Replies: 5
Views: 159

Re: Can the minerals in the starting area not be connected together

Huh, I wonder if you're just having bad luck or if I have good? I just cycled through a lot a maps with default settings and I think only 25% of them had at least 2 patches touching. Like I said, though, this doesn't bother me and I even like it. It should also be easy to solve: use a splitter and s...
by FuryoftheStars
Wed May 18, 2022 8:08 pm
Forum: Resolved for the next release
Topic: [boskid][1.1.59] Burner inserters do not take fuel for themselves when destination entity is full
Replies: 3
Views: 186

[boskid][1.1.59] Burner inserters do not take fuel for themselves when destination entity is full

When an entity that does not require fuel input is fed by burner inserters, the burner inserters will not take fuel for themselves when the entity they are feeding has input full. This is an issue in situations where things are belt fed and the lane on the belt for fuel isn't full enough to always h...
by FuryoftheStars
Wed May 18, 2022 2:59 pm
Forum: Ideas and Suggestions
Topic: Can the minerals in the starting area not be connected together
Replies: 5
Views: 159

Re: Can the minerals in the starting area not be connected together

Ooo, I like that logistical challenge. :twisted:

That aside, do you happen to have any of the generation sliders for ores and starting area set to anything other than default? (Just checking! :D )
by FuryoftheStars
Tue May 17, 2022 10:20 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 63
Views: 7630

Re: New API Docs website

Yup. Odd thing is, there’s a link for the API Docs on the API Docs site…. :/
by FuryoftheStars
Tue May 17, 2022 9:11 pm
Forum: Modding help
Topic: [SOLVED] Make an entity unplaceable on stone path/concrete/refined concrete/etc?
Replies: 4
Views: 167

Re: Make an entity unplaceable on stone path/concrete/refined concrete/etc?

I'm obviously not getting this. :/ Can anyone see anything obvious with this code? This is located in data-final-fixes.lua (and does fire). local collision_mask_util = require("collision-mask-util") -- Make it so saplings (and all trees, really) cannot be planted directly onto artificial t...
by FuryoftheStars
Tue May 17, 2022 4:55 pm
Forum: Technical Help
Topic: Does increasing game speed disable achievements?
Replies: 3
Views: 85

Re: Does increasing game speed disable achievements?

Commands in the Scripting and cheat commands table will disable achievements when used. As changing the game speed requires use of the /c command from that table, yes, it will disable your achievements. Edit: And as Loewchen mentioned, any command that can disable achievements will not execute and w...
by FuryoftheStars
Tue May 17, 2022 1:36 pm
Forum: Modding help
Topic: CONSUME FISH WHEN EXECUTING A CUSTOM ACTION
Replies: 3
Views: 133

Re: CONSUME FISH WHEN EXECUTING A CUSTOM ACTION

For a cooldown, in the code block that performs the action, you can store game.tick + number of ticks you want the cooldown to be for in the global table, indexed by player, then when the action is performed again, just check to see if game.tick >= stored value. Rough mockup code (not tested!): func...
by FuryoftheStars
Mon May 16, 2022 9:02 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 63
Views: 7630

Re: New API Docs website

Hey, is it possible to get the link to the API docs site put to the top of the page for each site like the rest?
by FuryoftheStars
Mon May 16, 2022 8:49 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 1195

Re: [0.17] Make Pipette also copy recipe

How about not being a rude arse? Please understand this from my perspective. I make a request that does not alter current gameplay for anyone who chooses to ignore this hotkey, and there is kickback on why it is a bad idea. Due to (probably my English) there were misunderstandings. This was not a r...
by FuryoftheStars
Mon May 16, 2022 7:10 pm
Forum: Bug Reports
Topic: [1.1.59] Graphical: Belt behind chemical plant
Replies: 3
Views: 135

Re: [1.1.59] Graphical: Belt behind chemical plant

Personally I don't find it that odd, but I have a feeling this will be marked as not a bug or won't fix. With the fact that these are sprites and not 3d models, you can't have a belt that is over it in one instance (the part you are pointing to) and under it in another (the chem plant's smoke stack ...
by FuryoftheStars
Mon May 16, 2022 7:06 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 1195

Re: [0.17] Make Pipette also copy recipe

This is not actually controversial ..... it is misunderstood, repeatedly. Oh, we understand perfectly, we just disagree with your stance and reasoning. Perhaps one day when your skills improve at the keyboard and at the game, that might change. Get moar gud :/ If i was requesting a change that chan...
by FuryoftheStars
Mon May 16, 2022 2:30 pm
Forum: Modding help
Topic: Tree stages
Replies: 1
Views: 102

Re: Tree stages

No answers on this one yet, either, huh?

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