Search found 2761 matches

by FuryoftheStars
Tue Jul 09, 2024 4:30 am
Forum: Gameplay Help
Topic: Bot orders per tick
Replies: 6
Views: 414

Re: Bot orders per tick

It is more complicated, it will do 3 jobs from the queue per tick or until one job cannot be performed. So if the first one cannot be performed it will try the next one on the next tick. The 600 is only the limit of alerts because alerts live for 10s, it says nothing about how many items are missin...
by FuryoftheStars
Tue Jul 09, 2024 4:23 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50580

Re: Friday Facts #416 - Fluids 2.0

I have... mixed feelings on this one. On the one hand, the pipe unpridictability could indeed be quite frustrating. On the other hand: having to think about pump/tank placements for optimal throughput, having to run multipel parralell lines to increase througput, and having to add 'represurization'...
by FuryoftheStars
Sun Jul 07, 2024 8:23 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

elevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0 :( I actually think the elevated rails should just be in the base game with 2.0; Everything else is new gameplay, but the elevate...
by FuryoftheStars
Sat Jul 06, 2024 9:36 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

Beside the obvious excitement for the Space Age Expansion and its release date i'd like to highlight another important gem in this FFF: But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users. This is a quite grac...
by FuryoftheStars
Sat Jul 06, 2024 3:09 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
by FuryoftheStars
Sat Jul 06, 2024 3:05 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

Hype! It looks like the last planet will necessitate the inclusion of lights in our blueprints. Since it will be dark, I anticipate a planet with an ocean (because we already had fire, air, earth themed planets) and dark land patches. Maybe a metallic planet like Core Prime ? I don't think that the...
by FuryoftheStars
Fri Jul 05, 2024 11:34 pm
Forum: Modding interface requests
Topic: Inverted collision masks and multiple collision boxes/masks per entity
Replies: 3
Views: 230

Re: Inverted collision masks and multiple collision boxes/masks per entity

This request was for something similar for different reasons, but the response likely applies here, too: https://forums.factorio.com/viewtopic.php?f=221&t=47567 The game only has 1 entity with multiple collision boxes and it already causes a massive amount of problems. We're never going to add m...
by FuryoftheStars
Fri Jul 05, 2024 6:32 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
by FuryoftheStars
Fri Jul 05, 2024 1:24 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
by FuryoftheStars
Fri Jul 05, 2024 1:03 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29868

Re: Friday Facts #418 - Space Age release date

Justderpingalong wrote:
Fri Jul 05, 2024 1:01 pm
2: What the frick is blue ammo?!
Tungsten?
by FuryoftheStars
Fri Jul 05, 2024 4:28 am
Forum: Gameplay Help
Topic: Drone spawner
Replies: 5
Views: 285

Re: Drone spawner

Rikitav wrote:
Thu Jul 04, 2024 6:57 pm
¯\_(ツ)_/¯
If you connect a circuit wire to a roboport and an inserter, the roboport will then have output options you can use to set the enable condition of the inserter. So you can have it, for example, only add more construction bots when the quantity in the network is <100.
by FuryoftheStars
Thu Jul 04, 2024 4:44 pm
Forum: Questions, reviews and ratings
Topic: Is ther somethin in between vanilla and the super high complexity mods?
Replies: 2
Views: 190

Re: Is ther somethin in between vanilla and the super high complexity mods?

Hi, I'm just late in 1st (250+h) game ... looking forward to restart. However, i really enjoyed the point where i had to explore into advanced chem and nuclear. I would like to have a bit more complex game, however, not truly in the scale of py, space or see tile. Any recommendation for something g...
by FuryoftheStars
Wed Jul 03, 2024 7:21 pm
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 521

Re: Enhancement to the selection of items in the hotbar

Well, as was mentioned by Tertius, typically your quickbars are organized by function/purpose and so typically if you need one thing out of it, then you'll often end up needing others. That said, even if you don't, that proposal means that instead of remembering which of the 10 quickbars you need, y...
by FuryoftheStars
Wed Jul 03, 2024 2:34 am
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 521

Re: Enhancement to the selection of items in the hotbar

I don't see a difference. You either press [SHIFT] + # for the quickbar, then # for the slot, or you press modifier + # for quickbar, then # for the slot. Either way it's 3 key presses.
by FuryoftheStars
Tue Jul 02, 2024 5:15 am
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 549

Re: Toggle Ghost Visibility in Shortcut Bar

I tend to move stuff around a lot, copy where it is and paste where I want it to be. Before I get bots, I have to build the copy by hand, and I frequently miss part of the build especially inserters. I come back after a while, and wonder why it isn't working and then realize that it isn't an actual...
by FuryoftheStars
Sun Jun 30, 2024 9:56 pm
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 549

Re: Toggle Ghost Visibility in Shortcut Bar

I tend to move stuff around a lot, copy where it is and paste where I want it to be. Before I get bots, I have to build the copy by hand, and I frequently miss part of the build especially inserters. I come back after a while, and wonder why it isn't working and then realize that it isn't an actual...
by FuryoftheStars
Fri Jun 28, 2024 5:06 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 4763

Re: Nuclear Power Plant from the future

I'm still salty enough about the oil changes that I, like Fury, now only ever play with the mod I made , so this appeal to nostalgia rings hollow. It's quite funny to read this once in a while in this forum. I got Factorio in 2021, and I never got a different simple oil processing than what it is t...
by FuryoftheStars
Fri Jun 28, 2024 11:57 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 4763

Re: Nuclear Power Plant from the future

Re: oil, I don't get the nostalgia. We didn't even have a empty pipe button, so I vividly remember having to manually break tanks to void the liquid, since the chemplant cracking recipe was not available for quite a long while. Propably the one change I remember most vividly, next to the general bl...
by FuryoftheStars
Thu Jun 27, 2024 9:54 pm
Forum: Modding help
Topic: Icons get cut off in some menus
Replies: 3
Views: 203

Re: Icons get cut off in some menus

Brathahn wrote:
Thu Jun 27, 2024 3:51 pm
yes you are right. "icon_size = 64, icon_mipmaps = 4," was missing in the recipe.
Thank you!
Iirc, at one point they change the default (when it's omitted) to 128, so that makes sense.

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