Search found 2707 matches

by FuryoftheStars
Sun Dec 10, 2023 3:03 pm
Forum: Ideas and Suggestions
Topic: Change the R key to a mode switch for construction
Replies: 7
Views: 894

Re: Change the R key to a mode switch for construction

Isn't there a toggle in settings to make this the behaviour? No, not really. What that setting does not do that the OP wants is automatically curve the belt in the random directions your mouse moves. ------------------------------------ Honestly, if the devs wanted to implement this as additional b...
by FuryoftheStars
Sun Dec 10, 2023 6:13 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 43427

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
by FuryoftheStars
Sat Dec 09, 2023 5:59 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 2146

Re: Factorio does not launch

Does the zip version of the game have the same issue? https://factorio.com/download Same result as the standalone version: Screenshot 2023-12-09 185549.png So it does not work in any way. Do the error message helps? Standalone, zip, same thing. :) Note what Rseding said above, though: You have wind...
by FuryoftheStars
Sat Dec 09, 2023 5:08 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 2146

Re: Factorio does not launch

Does the zip version of the game have the same issue?
https://factorio.com/download
by FuryoftheStars
Sat Dec 09, 2023 2:52 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 2146

Re: Factorio does not launch

Try disabling Steam cloud sync for just Factorio as well (or use the master setting for them all as a test). If doing this you can launch, then that means it's definitely an issue with whatever Steam is trying to sync to your PC.
by FuryoftheStars
Sat Dec 09, 2023 2:42 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27456

Re: Friday Facts #388 - Smaller things for 2.0

Wonderful! I don't think I'm colorblind, but I can't see the difference between normal-ghost color and max-range-ghost color. Maybe it will be easier to notice in game. (Also, I think I will probably still default to going past max range then back most of the time, because I expect it will be smoot...
by FuryoftheStars
Fri Dec 08, 2023 5:29 pm
Forum: Ideas and Suggestions
Topic: Allow directory slash in save name when saving
Replies: 1
Views: 259

Re: Allow directory slash in save name when saving

Actually, I'd rather that they didn't do this and instead just put in full, proper support for directories in the dialogs.

Why? Because allowing a slash in the save name is a "hidden" feature that is not obvious to everyone and so you'd still get people asking for the feature.
by FuryoftheStars
Fri Dec 08, 2023 5:17 pm
Forum: Ideas and Suggestions
Topic: Always show underground max range visualization
Replies: 6
Views: 701

Re: Always show underground max range visualization

Absolutely support the OP's suggestion!

+💯
by FuryoftheStars
Fri Dec 08, 2023 5:14 pm
Forum: Outdated/Not implemented
Topic: Diminishing returns on parallel research
Replies: 12
Views: 1690

Re: Diminishing returns on parallel research

Rwn wrote:
Fri Dec 08, 2023 4:43 pm
TL;DR
Soft-capping research speed: The more science labs are working at the same time, the less each lab contributes to research.
I do not support this.

Why? Because of infinite research techs.
by FuryoftheStars
Fri Dec 08, 2023 5:10 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27456

Re: Friday Facts #388 - Smaller things for 2.0

How much is 10/2k ? could be interpreted as (10/2)k, so 5k is my guess. And yet my interpretation of it is 10/2000. :) Very much agree with this post here: I'm betting it will be 0. But some might expect it to be 5000. I'd wager the expression evaluation does letter replacements in a first pass (so...
by FuryoftheStars
Fri Dec 08, 2023 3:09 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27456

Re: Friday Facts #388 - Smaller things for 2.0

Excited to hear about the increased map tick time and the manual lamp colors. :D The rest are nice/good, too (with perhaps the exception of the cliff decon), but they don't impact me as much. As for the cliff decon, I agree with this person here: Cliff explosives are not unlocked from the start of t...
by FuryoftheStars
Fri Dec 08, 2023 2:27 am
Forum: Ideas and Suggestions
Topic: Map Preview enhancements prior to game start!
Replies: 7
Views: 1602

Re: Map Preview enhancements prior to game start!

It would also be nice if the game could run the on_chunk_generated hooks so things like the Resource Spawner Overhaul show an actual preview. At least optionally or via the mod setting a flag that it changes the map drastically. If they would do this, then the idea of the zoom would be infinitely m...
by FuryoftheStars
Wed Dec 06, 2023 2:29 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 43427

Re: Friday Facts #387 - Swimming in lava

Steampower needs lots of water. Nuclear even more. I disagree ! I share your questionning though, but the steam used for nuclear being "hotter" it contain more energy per unit, thus requiring less water for the same amount of electricity so it would be the better option in case of limited...
by FuryoftheStars
Wed Dec 06, 2023 2:19 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163521

Re: 3 and 4 way intersections

Just a driveby here, but... I believe datarza wants a roundabout design that can be laid over existing tracks without the need to remove any of the existing. As such, I believe what is happening may be inevitable. That said, perhaps the discussion can be more about 1) why they want an intersection ...
by FuryoftheStars
Tue Dec 05, 2023 9:00 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163521

Re: 3 and 4 way intersections

Just a driveby here, but... I believe datarza wants a roundabout design that can be laid over existing tracks without the need to remove any of the existing. As such, I believe what is happening may be inevitable. That said, perhaps the discussion can be more about 1) why they want an intersection t...
by FuryoftheStars
Tue Dec 05, 2023 8:53 pm
Forum: Technical Help
Topic: Content Delivery Network not delivering the content?
Replies: 7
Views: 1047

Re: Content Delivery Network not delivering the content?

Just tested from my Android phone via the included Chrome browser. Afaict, all looks good for me.

Does wifi vs cellular make a difference for you? If not, then my first suspicions are settings on the phone for your used browser. Maybe some privacy/cookie related ones?
by FuryoftheStars
Tue Dec 05, 2023 6:16 pm
Forum: Ideas and Suggestions
Topic: Tier 2 and 3 walls + new liquid
Replies: 20
Views: 2093

Re: Tier 2 and 3 walls + new liquid

I'll be honest, I really didn't expect this to blow up in the way it did and your discussion with each other is interesting. On the one hand, it could be setup where each wall segment needs a power pole covering it and each have their own drain (like inserters; and yes, I'm aware that you could pot...
by FuryoftheStars
Tue Dec 05, 2023 5:45 pm
Forum: Releases
Topic: Version 1.1.100
Replies: 12
Views: 15488

Re: Version 1.1.100

I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!" While I get the reference, that would mean that after the next patch we essentially get no patches until 2.0 in about 8-10 months, maybe. No thanks. :) No. We are at 100. 111 is 11 more. *facepal...

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