Search found 2644 matches
- Tue Jul 16, 2019 1:51 pm
- Forum: General discussion
- Topic: The problem about mods
- Replies: 18
- Views: 5593
Re: The problem about mods
This is not Factorio related, but mod supporting game related. As long as mods and evolving games have existed, the issue you describe has existed. Solutions ? Pick one : 1) Play modded and deal with it 2) Stick to vanilla until the game is totally finished 3) Try to convince the modders to update ...
- Tue Jul 16, 2019 1:05 am
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
Yeah, agreed, I did some follow up research today and see that coal is completely unrealistic for this type of stuff. I was only bringing it up because there seem to be a lot of mods that do this or, as mentioned, someone was requesting it on the mod portal page. Nope... striking coal out. I also wa...
- Mon Jul 15, 2019 1:10 am
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
(Also, my first oil outpost tends to be by car...) Yeah, my last playthrough I did the same. The empty barrels now lost somewhere in the logistic network. :) Would be wonderful to have a car with tank attachment or smg... XD Wanna hear something funny? Steam has me logged at 952 hours play time... ...
- Sun Jul 14, 2019 2:43 am
- Forum: Won't implement
- Topic: Let modded rail bounding boxes be larger than vanilla
- Replies: 16
- Views: 5537
- Sun Jul 14, 2019 12:05 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+Click Craft for Stack
- Replies: 17
- Views: 3669
Re: Ctrl+Click Craft for Stack
What about a replacement? Instead of shift-click making everything, what if it made everything up to one stack? That would be the exact same as my suggestion, only you're now also suggesting to remove the original shift+click? Yes, I wasn't entirely clear. I wasn't talking about replacing your sugg...
- Sat Jul 13, 2019 11:46 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 58769
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
What I don't get is why do the CC companies charge the receiver of the funds a fee for the CC holder issuing a charge-back after noticing fraudulent use? It's not their fault that the CC was stolen. Course, I guess that's right up there with why do CC companies charge the receiver of the funds a fee...
- Sat Jul 13, 2019 9:30 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 29038
Re: Version 0.17.54
Ah, sorry, yes, 13.4. I knew there was a 3 in there....BlueTemplar wrote: ↑Sat Jul 13, 2019 8:31 pmYeah, electric uses *way* less :
13.4kW/(0.83i/s) = 16.1 kJ/item !
And their efficiency doubled with that of boilers...
- Sat Jul 13, 2019 9:00 pm
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
Wow-wow, the thread goes viral! :D I like everything mr FuryoftheStars came to, even the wood-> heavy oil idea, but only from the gameplay point of view. Because the direct wood cracking produces the whole mix of chemicals, not only the heavy hydrocarbons. The heavy (plus light, I suspect), collect...
- Sat Jul 13, 2019 8:20 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 29038
Re: Version 0.17.54
Why did a burner inserter don't produce pollution? I’d like to know this too. It makes sense that a burner inserter would produce pollution while the electric ones don’t, so don’t understand why all have to be made to not produce pollution? I'm going to take a wild guess, and say "gameplay bal...
- Sat Jul 13, 2019 5:44 pm
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22931
Re: [MOD 0.16] Diesel Locomotive
Yes, that’s what I attempted to do originally, but I made a mistake thinking solid fuel only required 10 units of heavy oil, so I gave its item equivelant for the locomotive the same as light. Just wanted some additional feed back before I slashed the value in half. I do, though, for this mod, add a...
- Sat Jul 13, 2019 3:30 pm
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22931
Re: [MOD 0.16] Diesel Locomotive
Well, the locomotive can’t use the fluids directly. What has to happen is as fluid is added (or removed), it creates an item out of the fluid and puts that into the locomotive, assigning fuel values and the like to the item.
- Sat Jul 13, 2019 3:26 pm
- Forum: Won't implement
- Topic: Let modded rail bounding boxes be larger than vanilla
- Replies: 16
- Views: 5537
Re: Let modded rail bounding boxes be larger than vanilla
To go with Choumiko’s suggestions, the mod author can probably add custom pump entities for use with the ships.
It sucks, yeah, but it would allow it to continue to work.
It sucks, yeah, but it would allow it to continue to work.
- Sat Jul 13, 2019 10:36 am
- Forum: Ideas and Suggestions
- Topic: You won't like but here's what would fix fluids:
- Replies: 31
- Views: 5339
Re: You won't like but here's what would fix fluids:
I wasn’t. I was arguing the point that pumps being in the game are arbitrary.mudcrabempire wrote: ↑Sat Jul 13, 2019 6:01 amI don't think it's a good idea to argue physics here.
- Sat Jul 13, 2019 2:47 am
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22931
Re: [MOD 0.16] Diesel Locomotive
For some reason I completely forgot that solid fuel is made by 20 units of heavy oil while only 10 units of light. For balance reasons, I was thinking of slashing heavy oil's fuel value in half (right now it's balanced towards 10 units of heavy oil to solid fuel).
Thoughts, comments?
Thoughts, comments?
- Sat Jul 13, 2019 2:36 am
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
Mod uploaded.
Forum thread: viewtopic.php?f=190&t=73212&p=441901#p441901
Mod page: https://mods.factorio.com/mod/Wood2OilProcessing
Forum thread: viewtopic.php?f=190&t=73212&p=441901#p441901
Mod page: https://mods.factorio.com/mod/Wood2OilProcessing
- Sat Jul 13, 2019 2:31 am
- Forum: Mods
- Topic: [MOD 1.1.x] Wood to Oil Processing
- Replies: 6
- Views: 3181
[MOD 1.1.x] Wood to Oil Processing
Name: Wood to Oil Processing Summary: Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existi...
- Sat Jul 13, 2019 1:02 am
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
So I've been testing this for a bit and I think I've got some "final" balance numbers. Not sure what others think. Basic Wood to Oil Processing Ingredients: 5x Wood Results: 1 2x Heavy Oil Crafting time: 5 4s Advanced Wood to Oil Processing Ingredients: 5x Wood 5x Sulfuric Acid Results: 2 ...
- Fri Jul 12, 2019 10:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
Hey, heavy oil rather than crude oil is interesting from a gameplay perspective ! You will be able to make solid fuel and use it in flame turrets, though that's pretty much it... This could give you a good enough boost to be able to claim the oil that you're missing ! You can also use it to make lu...
- Fri Jul 12, 2019 8:04 pm
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 9197
Re: Turn wood into crude oil
Well, yeah, any requirements like sulfuric acid, blue science and such will defeat the value of such mod. Or at least make the tech obsolete by the game time point at which it could be researched. However, thinking in that direction, I would suggest to do a 2 tiers of such tech - the basic direct w...
- Fri Jul 12, 2019 5:57 am
- Forum: Ideas and Suggestions
- Topic: You won't like but here's what would fix fluids:
- Replies: 31
- Views: 5339
Re: You won't like but here's what would fix fluids:
You simply can't fit pumps everywhere. Because not only you require the space for the pump itself, but also to provide electricity to it. {...} And mind you, unless you have a long, unbending series of pumps, you will lose output based on the distance. You don't need to fit pumps everywhere, it wou...