Search found 11 matches
- Thu Jun 25, 2026 5:18 pm
- Forum: Assigned
- Topic: [boskid][2.1.8] Legendary Inserter has inconsistent rotation times
- Replies: 4
- Views: 3946
Re: [boskid][2.1.8] Legendary Inserter has inconsistent rotation times
Definitely seems like a problem that needs to be fixed. Veteran players remember when direction of the rails decided how many inserters would fit per train cart, but a great effort has been taken by the devs to remove these kinds of quirks. I think the inserter swinging has been tweaked too over the ...
- Wed Jun 24, 2026 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Upgrading a train that is parked on a crossing non-elevated rails causes rolling stock to disconnect
- Replies: 3
- Views: 418
Re: [2.1.7] Upgrading a train that is parked on a crossing non-elevated rails causes rolling stock to disconnect
Here's two other, not-so-convoluted examples from a real game.
In barely-on-curve.png the locomotive is barely on the curve, but the train that was in front of it has been disconnected and then it started driving. The train used to be 2-8-2 so 2 locomotives on each end.
stupidstacker.png does not ...
In barely-on-curve.png the locomotive is barely on the curve, but the train that was in front of it has been disconnected and then it started driving. The train used to be 2-8-2 so 2 locomotives on each end.
stupidstacker.png does not ...
- Wed Jun 24, 2026 6:22 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Upgrading a train that is parked on a crossing non-elevated rails causes rolling stock to disconnect
- Replies: 3
- Views: 418
[2.1.7] Upgrading a train that is parked on a crossing non-elevated rails causes rolling stock to disconnect
Minimal example blueprint: 0eNqlWNFu4yoQ/Reek4gBbCDS/YT7BVUVEYe6aB0TYSe9VeV/vxC7SbfLbjzePkQ1Hh8OcM7M2B9k35ztKbi2J9sP4irfdmT79EE6V7emSWOtOVqyJcG4hgwr4tqD/Y9sYXheEdv2rnd2fOJ68b5rz8e9DTFg9flkdQ4Xe1gngLUhK3LyXXzKtwk8Iq2Bx9h3shVKRfyDC7Yab7Nh9Qssu8F2fUSsX/sr8J9gNQwZII7gRyd+8DM/kYEVd1gTar9 ...
- Wed Jun 24, 2026 5:33 am
- Forum: Resolved for the next release
- Topic: [2.1.7] Train interrupts not working
- Replies: 7
- Views: 596
Re: [2.1.7] Train interrupts not working
Is it even only about interruptions? I have several trains that get stuck like this (see image). There is no limit on the destination station, there is no train blocking the route. It's already kind of going (there is the stop-button). When I press that button, it starts actually going immediately ...
- Tue Jun 23, 2026 7:19 pm
- Forum: Not a bug
- Topic: [2.1.7] Oil refineries having one output instead of three?
- Replies: 6
- Views: 385
Re: [2.1.7] Oil refineries having one output instead of three?
I don't know but now that matches the basic oil processing recipe where only one of the outputs is in use. In the oil processing recipe it's to make it possible to change the recipe later to the advanced oil processing. Maybe the same here?
- Tue Jun 23, 2026 6:04 pm
- Forum: Duplicates
- Topic: [2.1.7] Turrets lock on to targets outside their range
- Replies: 3
- Views: 1608
Re: [2.1.7] Turrets lock on to targets outside their range
I was wondering why so many of my platforms suddenly started taking damage. Thanks for figuring it out.
- Tue Jun 23, 2026 5:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] A bot upgrading a train places the locomotive on the crossing elevated track
- Replies: 2
- Views: 392
[2.1.7] A bot upgrading a train places the locomotive on the crossing elevated track
Upgrading a train where the locomotive is parked underneath an elevated rail causes the locomotive to be placed on the elevated section, breaking the train. See image.
- Sat Feb 01, 2025 10:38 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Select item GUI for ghosts is closed when construction robots revive the entity
- Replies: 4
- Views: 3601
Re: [2.0.12] Select item GUI for ghosts is closed when construction robots revive the entity
Still happens with buffer chests.
1. Build a ghost
2. Start setting up requests
3. Robot builds the chest
4. Gui closes automatically while I'm still trying to set the recipe.
1. Build a ghost
2. Start setting up requests
3. Robot builds the chest
4. Gui closes automatically while I'm still trying to set the recipe.
- Fri Sep 08, 2023 12:39 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 454170
Re: Friday Facts #375 - Quality
I look forward to this. It seems like a nice addition, as long as it's locked behind a specific research or some setting that can be used to opt out. But please change the names.
I have a question about the recycler though. I see it disassembles items. But do I see it correctly: It disassembles ...
I have a question about the recycler though. I see it disassembles items. But do I see it correctly: It disassembles ...
- Sat Mar 02, 2019 8:48 pm
- Forum: Duplicates
- Topic: [0.17.4] Crash while canceling Research
- Replies: 3
- Views: 1414
Re: [0.17.4] Crash while canceling Research
I have this exact problem! I have no mods in use, so that does not affect it. I cancel research and then push in another, the game crashes.
- Tue Apr 25, 2017 1:49 pm
- Forum: Duplicates
- Topic: Research gui resets when selecting a tech
- Replies: 1
- Views: 880
Research gui resets when selecting a tech
When you click a technology, the list on the left side scrolls back up. It makes it really hard to check the tehcnologies at the bottom consecutively.