Search found 21 matches
- Mon Sep 09, 2024 10:40 pm
- Forum: Modding help
- Topic: Factory Planner crashes a server.
- Replies: 4
- Views: 240
Re: [1.1.110] Factory Planner crashes a server.
OK, I can do that. It's a little surprising a third party crashing your software isn't a concern.
- Mon Sep 09, 2024 10:21 pm
- Forum: Modding help
- Topic: Factory Planner crashes a server.
- Replies: 4
- Views: 240
Factory Planner crashes a server.
I don't know how to reproduce. It happens occasionally on a dedicated multiplayer server.
Log attached.
Log attached.
- Sat Dec 10, 2022 11:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] If you manually place an item in the hand of an inserter that is beside a rail it won't place it on empty belt
- Replies: 2
- Views: 2705
[1.1.72] If you manually place an item in the hand of an inserter that is beside a rail it won't place it on empty belt
Just set up conditions as pictured. Open the inserter next to a rail and put an item in the inserter. It won't place it on the belt. If you delete the rail piece the inserter will automatically put the item on the belt.
- Tue Apr 02, 2019 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Roboport range not shown for various player locations and zoom
- Replies: 2
- Views: 3709
Re: [0.17.24] Roboport range not shown for various player locations and zoom
Same except I haven't found anywhere where it does work. It seems permanently off for me.
- Sun Mar 31, 2019 12:25 pm
- Forum: Pending
- Topic: [0.17.23] Maybe bug maybe resizing artifact. Minimap doesn't match reality.
- Replies: 2
- Views: 1061
[0.17.23] Maybe bug maybe resizing artifact. Minimap doesn't match reality.
The minimap for this diagonal section of rail doesn't match the what's actually there.
- Sat Feb 17, 2018 4:28 pm
- Forum: Not a bug
- Topic: [.16.24] Bots won't perform tasks on very large blueprint.
- Replies: 5
- Views: 2309
Re: [.16.24] Bots won't perform tasks on very large blueprint.
Save attached. I suspect it may have something to do with so many of the ghosts being out of range of a construction area. (The vast majority of the items in the print were.) Maybe the ghosts outside the construction areas were saturating the bot assignment queue. I started to place a few power pole...
- Sat Feb 17, 2018 3:57 pm
- Forum: Not a bug
- Topic: [.16.24] Bots won't perform tasks on very large blueprint.
- Replies: 5
- Views: 2309
[.16.24] Bots won't perform tasks on very large blueprint.
I pasted a very large blueprint and it seems to have crashed the construction bots. My personal roboport seems to have no problem performing the tasks if I approach with the items in inventory.
- Sat Jan 27, 2018 12:34 pm
- Forum: Modding help
- Topic: Is the occupied block train pathing penalty not moddable?
- Replies: 0
- Views: 717
Is the occupied block train pathing penalty not moddable?
I'm a complete novice to modding and am trying to mod the penalty for occupied blocks. This one:
I don't see it listed in this serialization of data.raw.
I don't see it listed in this serialization of data.raw.
- Fri Jan 19, 2018 6:13 pm
- Forum: Won't fix.
- Topic: [Rseding91] [0.16.16] Inserter doesn't insert into assembling machine
- Replies: 12
- Views: 6222
Re: [0.16.16] Inserter doesn't insert into assembling machine
It looks like your splitter assembler won't run because it won't get any gears. Unless you have gears coming from somewhere else. The inserter won't insert a belt because the belt input on the assembler is probably full.
- Tue Jan 16, 2018 11:20 pm
- Forum: Won't fix.
- Topic: [.16.16] Bots not placing underground belts right direction.
- Replies: 5
- Views: 2616
Re: [.16.16] Bots not placing underground belts right direction.
OK. Thanks. I built this a long time ago and I'm struggling to remember why I built it like that. Probably for compression. But I changed them to regular belts shortly after reporting the bug anyway.
- Tue Jan 16, 2018 8:24 pm
- Forum: Won't fix.
- Topic: [.16.16] Bots not placing underground belts right direction.
- Replies: 5
- Views: 2616
[.16.16] Bots not placing underground belts right direction.
The underground belts to the left of my character should all be going north. When placing this blueprint, a seemingly random number of underground belts are placed facing the wrong direction. The underground belts this blueprint was taken from are all facing northward. The belts in the blueprint sho...
- Sun Jan 14, 2018 11:04 pm
- Forum: Ideas and Suggestions
- Topic: Can we get a pause with single tick step funcationality?
- Replies: 2
- Views: 1237
Can we get a pause with single tick step funcationality?
Working on complex circuitry where there are many signals active for only a single tick is very difficult to debug. The mod that offers something like this won't work for me because the input signals are changing constantly.
- Sat Dec 23, 2017 11:52 pm
- Forum: Duplicates
- Topic: [0.16.7] Inconsistent blueprints with modules
- Replies: 1
- Views: 931
[0.16.7] Inconsistent blueprints with modules
When making a blueprint from buildings that have unsatisfied module insertion sometimes the new blueprint has the modules in it and sometimes it doesn't. Which buildings have modules in them and which don't appears random. Sometimes all have modules or all don't have modules or only some have module...
- Wed Dec 13, 2017 9:16 pm
- Forum: Not a bug
- Topic: [0.16.0] Trains queued at occupied station not rerouting
- Replies: 8
- Views: 3890
Re: [0.16.0] Trains queued at occupied station not rerouting
The communication of this change is very unclear to me. I think I've worked out what you're saying. Previously an occupied station would give the pathfinder a very large pathing penalty, allowing the finder to search very far for another open station for something 'closer' than that artificially pen...
- Wed Dec 13, 2017 8:57 pm
- Forum: Not a bug
- Topic: [0.16.0] Trains queued at occupied station not rerouting
- Replies: 8
- Views: 3890
[0.16.0] Trains queued at occupied station not rerouting
https://imgur.com/gLfPnP9.jpg The trains circled are queued up to enter the stations immediately to their left. Those stations are occupied. Previous behavior would have those trains recirculate to the stations on the left that are empty shown by the arrows. They are not. They are sitting idle queu...
- Fri Aug 18, 2017 6:20 pm
- Forum: Pending
- Topic: [14.22] Building rails can cuse trains to ignore signals
- Replies: 8
- Views: 3796
Re: [14.22] Building rails can cuse trains to ignore signals
Thanks for the reports, Does this issue persist in 0.15? It seems to, yes. http://imgur.com/a/HY6S7 I had a collision in a properly signaled block where both trains were in automatic mode. I am not certain I was building rail at the time because I didn't see the collision but I likely was. I was pl...
- Tue Jul 11, 2017 2:31 am
- Forum: Duplicates
- Topic: [0.15.28] Overlay toggles in map screen can show wrong state
- Replies: 1
- Views: 953
[0.15.28] Overlay toggles in map screen can show wrong state
To reproduce click any overlay toggle in the map screen (Logistics network, electrical network, etc.) and hold the mouse button down. Before releasing the mouse button move the cursor off the button. Then release the mouse button. Toggle will now show incorrect state. Repeat steps again to correct t...
- Sat Jul 08, 2017 11:32 pm
- Forum: Won't fix.
- Topic: [0.15.28] Rail engine/car location decals don't display
- Replies: 4
- Views: 2485
Re: [0.15.28] Rail engine/car location decals don't display
There is no station on this straight track so there are no car positions to display. There is a station and there are car positions to display because they will display when I mouse over the station. But they won't display as they typically do with a chest or inserter or pump in hand when within a ...
- Sat Jul 08, 2017 4:57 pm
- Forum: Won't fix.
- Topic: [0.15.28] Rail engine/car location decals don't display
- Replies: 4
- Views: 2485
[0.15.28] Rail engine/car location decals don't display
With storage chest in hand the decals show on this straight section when the cursor is within roughly 5 car lengths of the station. http://imgur.com/uIPiWY5.jpg But not here when the cursor is well within 5 car length but the station and cursor are separated by a curved section of track. http://imgu...
- Tue Apr 25, 2017 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
- Replies: 16
- Views: 6701
Re: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
I'm experiencing the same crash. Tried deconstructing some things and get the same crash error about not finding accumulator group.