Search found 8 matches

by __init__
Mon Jan 20, 2025 12:21 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: tiny bootstrap factory: rocket silo
Replies: 0
Views: 514

tiny bootstrap factory: rocket silo


Self contained, thus no need for intermediate products on a main bus
Compact, thus requires less material for logistics and defence walls
Requires only basic building materials, thus a less complex mall


With Assembler 2:
0eNrdXdtuGzuy/ZUNPUsDXptk3uYXzutGYChyJ1sYWfLokn2CIP9 ...
by __init__
Tue Jan 14, 2025 6:01 pm
Forum: Combinator Creations
Topic: tiny bootstrap factory: dynamic mall
Replies: 3
Views: 855

Re: tiny bootstrap factory: dynamic mall

I believe you need to switch from 'passive provider chest' to 'steel chest' to keep it 'Available very early in the game'
That is why it says "optionally passive provider chests". Meaning you can upgrade to passive provider chests later when you have robots.
by __init__
Tue Jan 14, 2025 3:50 pm
Forum: Combinator Creations
Topic: tiny bootstrap factory: dynamic mall
Replies: 3
Views: 855

tiny bootstrap factory: dynamic mall

Features / upsides:

Compact, thus requires less material for logistics and defence walls.
Available very early in the game: Requires only the first two science packs for its relevant technologies.
Uses a sushi belt and optionally passive provider chests, so it can work with or without a ...
by __init__
Thu Oct 31, 2024 9:21 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple, Easy, and Efficient Kovarex Enrichment
Replies: 4
Views: 6723

Re: Simple, Easy, and Efficient Kovarex Enrichment

Very nice!

It could be compactified further by not having the output on the back.
by __init__
Thu Oct 31, 2024 9:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: tiny 90 SPM bootstrap factory
Replies: 3
Views: 2669

tiny 90 SPM bootstrap factory


Can be build incrementally while researching, thus a bootstrap factory
Self contained, thus no need for intermediate products on a main bus
Not included are: Miners, smelters, refineries, labs and a power plant
Compact, thus requires less material for logistics and defence walls
Requires only ...
by __init__
Fri May 10, 2019 8:40 am
Forum: Pending
Topic: [0.17.37][OSX] Render Crash
Replies: 1
Views: 959

[0.17.37][OSX] Render Crash


0.000 2019-05-09 18:35:41; Factorio 0.17.37 (build 44853, mac, alpha)
0.000 Operating system: macOS 10.13.6
0.000 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/Games/factorio.app/Contents/data
0.000 Write data path: ~/Library ...
by __init__
Tue Apr 25, 2017 12:37 pm
Forum: Duplicates
Topic: [0.15.1] LuaFluidbox[].temperature is readonly
Replies: 3
Views: 1010

Re: [0.15.1] LuaFluidbox[].temperature is readonly

Well, that is true but writing a new object doesn't work either:

Code: Select all

game.players[1].selected.fluidbox[1] = {type="water", amount=10, temperature=100}
On an empty pipe adds 10 water at 15Β°C (default temperature).
So the temperature is ignored.
by __init__
Tue Apr 25, 2017 11:10 am
Forum: Duplicates
Topic: [0.15.1] LuaFluidbox[].temperature is readonly
Replies: 3
Views: 1010

[0.15.1] LuaFluidbox[].temperature is readonly

The temperature of fluids inside a fluid box can be read but not overwritten.
For example, when hovering an offshore pump:

game.players[1].selected.fluidbox[1].temperature = 100
Has no effect

game.players[1].print(game.players[1].selected.fluidbox[1].temperature)
Still returns the same value ...

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