It is now possible to send space platform starter packs between platforms using a logistics request.
However, when ordering the creation of a new platform via the remote map, nothing happens. The space platform starter pack is not sent to the construction request, even if one is available on a ...
Search found 11 matches
- Sat Jul 11, 2026 5:30 pm
- Forum: Not a bug
- Topic: [2.1.9] Space platform starter packs are sent for logistics requests but not for construction requests
- Replies: 1
- Views: 217
- Sat Jul 11, 2026 4:35 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 726
Re: [2.1] Technology prerequisite changes
If anything, I would like to see less prerequisite technologies for the rocket silo.
In fact the logisticts network could even be removed from its prerequisites.
I understand that it is there to remind players to setup robots before they leave, but one can also abandon planets and move on on ...
In fact the logisticts network could even be removed from its prerequisites.
I understand that it is there to remind players to setup robots before they leave, but one can also abandon planets and move on on ...
- Sun Nov 30, 2025 4:56 pm
- Forum: Bug Reports
- Topic: [2.0.72][mac] Crash when IPv6 server has visibility.public = true
- Replies: 0
- Views: 422
[2.0.72][mac] Crash when IPv6 server has visibility.public = true
I tested both intel macOS 10.15.7 and apple silicon macOS 15.7.2:
factorio --bind :: --server-settings server-settings.json --start-server saves/test.zip
There is an IPv6 host exposure entry on my router and it is reachable form the outside (tested using nmap from a remote server):
nmap -Pn -6 ...
factorio --bind :: --server-settings server-settings.json --start-server saves/test.zip
There is an IPv6 host exposure entry on my router and it is reachable form the outside (tested using nmap from a remote server):
nmap -Pn -6 ...
- Mon Jan 20, 2025 12:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: tiny bootstrap factory: rocket silo
- Replies: 0
- Views: 2758
tiny bootstrap factory: rocket silo
Self contained, thus no need for intermediate products on a main bus
Compact, thus requires less material for logistics and defence walls
Requires only basic building materials, thus a less complex mall
With Assembler 2:
0eNrdXdtuGzuy/ZUNPUsDXptk3uYXzutGYChyJ1sYWfLokn2CIP9 ...
- Tue Jan 14, 2025 6:01 pm
- Forum: Combinator Creations
- Topic: tiny bootstrap factory: dynamic mall
- Replies: 3
- Views: 2101
Re: tiny bootstrap factory: dynamic mall
That is why it says "optionally passive provider chests". Meaning you can upgrade to passive provider chests later when you have robots.I believe you need to switch from 'passive provider chest' to 'steel chest' to keep it 'Available very early in the game'
- Tue Jan 14, 2025 3:50 pm
- Forum: Combinator Creations
- Topic: tiny bootstrap factory: dynamic mall
- Replies: 3
- Views: 2101
tiny bootstrap factory: dynamic mall
Features / upsides:
Compact, thus requires less material for logistics and defence walls.
Available very early in the game: Requires only the first two science packs for its relevant technologies.
Uses a sushi belt and optionally passive provider chests, so it can work with or without a ...
Compact, thus requires less material for logistics and defence walls.
Available very early in the game: Requires only the first two science packs for its relevant technologies.
Uses a sushi belt and optionally passive provider chests, so it can work with or without a ...
- Thu Oct 31, 2024 9:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple, Easy, and Efficient Kovarex Enrichment
- Replies: 4
- Views: 20930
Re: Simple, Easy, and Efficient Kovarex Enrichment
Very nice!
It could be compactified further by not having the output on the back.
It could be compactified further by not having the output on the back.
- Thu Oct 31, 2024 9:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: tiny 90 SPM bootstrap factory
- Replies: 9
- Views: 9019
tiny 90 SPM bootstrap factory
Can be build incrementally while researching, thus a bootstrap factory
Self contained, thus no need for intermediate products on a main bus
Not included are: Miners, smelters, refineries, labs and a power plant
Compact, thus requires less material for logistics and defence walls
Requires only ...
- Fri May 10, 2019 8:40 am
- Forum: Pending
- Topic: [0.17.37][OSX] Render Crash
- Replies: 1
- Views: 1366
[0.17.37][OSX] Render Crash
0.000 2019-05-09 18:35:41; Factorio 0.17.37 (build 44853, mac, alpha)
0.000 Operating system: macOS 10.13.6
0.000 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/Games/factorio.app/Contents/data
0.000 Write data path: ~/Library ...
- Tue Apr 25, 2017 12:37 pm
- Forum: Duplicates
- Topic: [0.15.1] LuaFluidbox[].temperature is readonly
- Replies: 3
- Views: 1519
Re: [0.15.1] LuaFluidbox[].temperature is readonly
Well, that is true but writing a new object doesn't work either:
On an empty pipe adds 10 water at 15Β°C (default temperature).
So the temperature is ignored.
Code: Select all
game.players[1].selected.fluidbox[1] = {type="water", amount=10, temperature=100}So the temperature is ignored.
- Tue Apr 25, 2017 11:10 am
- Forum: Duplicates
- Topic: [0.15.1] LuaFluidbox[].temperature is readonly
- Replies: 3
- Views: 1519
[0.15.1] LuaFluidbox[].temperature is readonly
The temperature of fluids inside a fluid box can be read but not overwritten.
For example, when hovering an offshore pump:
game.players[1].selected.fluidbox[1].temperature = 100
Has no effect
game.players[1].print(game.players[1].selected.fluidbox[1].temperature)
Still returns the same value ...
For example, when hovering an offshore pump:
game.players[1].selected.fluidbox[1].temperature = 100
Has no effect
game.players[1].print(game.players[1].selected.fluidbox[1].temperature)
Still returns the same value ...