Search found 8 matches
- Mon Jan 20, 2025 12:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: tiny bootstrap factory: rocket silo
- Replies: 0
- Views: 514
tiny bootstrap factory: rocket silo
Self contained, thus no need for intermediate products on a main bus
Compact, thus requires less material for logistics and defence walls
Requires only basic building materials, thus a less complex mall
With Assembler 2:
0eNrdXdtuGzuy/ZUNPUsDXptk3uYXzutGYChyJ1sYWfLokn2CIP9 ...
- Tue Jan 14, 2025 6:01 pm
- Forum: Combinator Creations
- Topic: tiny bootstrap factory: dynamic mall
- Replies: 3
- Views: 855
Re: tiny bootstrap factory: dynamic mall
That is why it says "optionally passive provider chests". Meaning you can upgrade to passive provider chests later when you have robots.I believe you need to switch from 'passive provider chest' to 'steel chest' to keep it 'Available very early in the game'
- Tue Jan 14, 2025 3:50 pm
- Forum: Combinator Creations
- Topic: tiny bootstrap factory: dynamic mall
- Replies: 3
- Views: 855
tiny bootstrap factory: dynamic mall
Features / upsides:
Compact, thus requires less material for logistics and defence walls.
Available very early in the game: Requires only the first two science packs for its relevant technologies.
Uses a sushi belt and optionally passive provider chests, so it can work with or without a ...
Compact, thus requires less material for logistics and defence walls.
Available very early in the game: Requires only the first two science packs for its relevant technologies.
Uses a sushi belt and optionally passive provider chests, so it can work with or without a ...
- Thu Oct 31, 2024 9:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple, Easy, and Efficient Kovarex Enrichment
- Replies: 4
- Views: 6723
Re: Simple, Easy, and Efficient Kovarex Enrichment
Very nice!
It could be compactified further by not having the output on the back.
It could be compactified further by not having the output on the back.
- Thu Oct 31, 2024 9:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: tiny 90 SPM bootstrap factory
- Replies: 3
- Views: 2669
tiny 90 SPM bootstrap factory
Can be build incrementally while researching, thus a bootstrap factory
Self contained, thus no need for intermediate products on a main bus
Not included are: Miners, smelters, refineries, labs and a power plant
Compact, thus requires less material for logistics and defence walls
Requires only ...
- Fri May 10, 2019 8:40 am
- Forum: Pending
- Topic: [0.17.37][OSX] Render Crash
- Replies: 1
- Views: 959
[0.17.37][OSX] Render Crash
0.000 2019-05-09 18:35:41; Factorio 0.17.37 (build 44853, mac, alpha)
0.000 Operating system: macOS 10.13.6
0.000 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/Games/factorio.app/Contents/data
0.000 Write data path: ~/Library ...
- Tue Apr 25, 2017 12:37 pm
- Forum: Duplicates
- Topic: [0.15.1] LuaFluidbox[].temperature is readonly
- Replies: 3
- Views: 1010
Re: [0.15.1] LuaFluidbox[].temperature is readonly
Well, that is true but writing a new object doesn't work either:
On an empty pipe adds 10 water at 15Β°C (default temperature).
So the temperature is ignored.
Code: Select all
game.players[1].selected.fluidbox[1] = {type="water", amount=10, temperature=100}
So the temperature is ignored.
- Tue Apr 25, 2017 11:10 am
- Forum: Duplicates
- Topic: [0.15.1] LuaFluidbox[].temperature is readonly
- Replies: 3
- Views: 1010
[0.15.1] LuaFluidbox[].temperature is readonly
The temperature of fluids inside a fluid box can be read but not overwritten.
For example, when hovering an offshore pump:
game.players[1].selected.fluidbox[1].temperature = 100
Has no effect
game.players[1].print(game.players[1].selected.fluidbox[1].temperature)
Still returns the same value ...
For example, when hovering an offshore pump:
game.players[1].selected.fluidbox[1].temperature = 100
Has no effect
game.players[1].print(game.players[1].selected.fluidbox[1].temperature)
Still returns the same value ...