Quick update,
We probably picked your scenarion right when u "broke" it =p
As a workaround, we used /c game.player.force.recipes['item'].enabled = true to add rocket-silos and all components given by the research.
Namely :
rocket-control-unit
rocket-silo
rocket-fuel
rocket-part
low-density ...
Search found 3 matches
- Sat May 13, 2017 5:44 pm
- Forum: Maps and Scenarios
- Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
- Replies: 31
- Views: 32119
- Fri May 12, 2017 2:10 am
- Forum: Maps and Scenarios
- Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
- Replies: 31
- Views: 32119
Re: Multiplayer Individual Starting Spawns Scenario
Thanks for your work =)
A bit of bug report.
We are 60+ hours into a game, and just noticed that we can't research the rocket silo (probably due to the Frontier Silo enabled at start).
So we can't build other silos. Nor can we create satellites and rocket parts...
When the research ends, it doesn't ...
A bit of bug report.
We are 60+ hours into a game, and just noticed that we can't research the rocket silo (probably due to the Frontier Silo enabled at start).
So we can't build other silos. Nor can we create satellites and rocket parts...
When the research ends, it doesn't ...
- Tue Apr 25, 2017 9:40 am
- Forum: Gameplay Help
- Topic: expensive setting
- Replies: 3
- Views: 3337
Re: expensive setting
For example Iron Gear Wheels cost 4 Iron Plates. Other recipes consume more resources as well.
For recipes, Expensive roughly multiply base material cost and creation time by 2 to 4.
iirc a drill in Expensive cost 10 electronic circuits, 10 gears, 10 iron plates (from 3/5/10 in normal ...
For recipes, Expensive roughly multiply base material cost and creation time by 2 to 4.
iirc a drill in Expensive cost 10 electronic circuits, 10 gears, 10 iron plates (from 3/5/10 in normal ...