Search found 15 matches

by thc133
Fri Jun 01, 2018 4:32 pm
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 30
Views: 33956

Re: [MOD 0.16.36+] Rampant Arsenal

Thanks for the new mod! Does it have any connection to your Rampant mod? I used to play Rampant and Natural Evolution mods with high difficulty settings (2.5 for Rampant, 5 for NE, 4x technology cost). The most challenging part is early game even before turret technology is researched. First wave us...
by thc133
Mon Feb 12, 2018 11:28 pm
Forum: Bob's mods
Topic: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
Replies: 43
Views: 16324

Re: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.

I like the idea burning fluids to get energy. It should be in between burning coal/wood/etc. and solar energy. Burning solid fuel is the cheapest, with lowest efficiency, but generates a lot of pollution. Solar energy generates non pollution but needs a lot of material and space and time. Burning li...
by thc133
Tue Feb 06, 2018 2:01 am
Forum: Bob's mods
Topic: Planned changes, give feedback.
Replies: 13
Views: 5408

Re: Planned changes, give feedback.

Looks nice! Thanks for updating frequently.

I'm just about to start a new game. The "Coppermine's Bob's module rebalancing" mod with Exponentially expensive modules was too difficult to me. My storage boxes were almost empty all the time.
by thc133
Sun Feb 04, 2018 10:30 pm
Forum: Bob's mods
Topic: Classes + Extra bodies
Replies: 58
Views: 29582

Re: Classes + Extra bodies

Where can we find the pros/cons of different classes? Thanks!
by thc133
Tue Jan 30, 2018 1:21 am
Forum: Mods
Topic: [MOD 0.13] Armageddon - nice little disasters
Replies: 53
Views: 42882

Re: [MOD 0.13] Armageddon - nice little disasters

Will there be an update for 0.16? Thank you so much!!!
by thc133
Fri Jan 26, 2018 6:45 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 310862

Re: [MOD 0.13.17+] Rampant - 0.16.6

knightofrust wrote:I've updated Rampant to 0.16.6 and getting
this error
too.
Me too.
by thc133
Sat Jan 06, 2018 3:03 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 31420

Re: [MOD 0.15.x] HardCrafting 0.5.7

Sacredd wrote:Thank you again for this great mod.
Could you please update it for 0.16.x?
Thank you.
Please update the mod for 0.16. I really miss it! :D :D :D
by thc133
Tue Dec 05, 2017 11:36 pm
Forum: Ideas and Suggestions
Topic: Random Resource Settings
Replies: 3
Views: 1516

Re: Random Resource Settings

It sounds like Resource Spawner Overhaul https://mods.factorio.com/mods/orzelek/rso-mod Nope. With RSO the richness and frequency of resources are still predictable and controllable before the game even starts. You know what kind of planet that you'll be landing and you have strategy in mind already.
by thc133
Tue Dec 05, 2017 6:08 pm
Forum: Ideas and Suggestions
Topic: Random Resource Settings
Replies: 3
Views: 1516

Random Resource Settings

TL;DR Add "Random" option to Frequency, Size, and Richness at Map Generator. What ? Add more Randomness to the map generated. Why ? After 800 hours of play (average 20-40 hours per game), I found Factorio kind lack of randomness: you know it well before landing that the planet has rich ir...
by thc133
Wed Nov 15, 2017 5:22 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 118131

Re: Feedback

I usually play Bob's mod (God modules enabled) with the following mods. For me it's a very good balance between building and battle parts. One has to establish early defense and start railroad network ASAP to get mid-tier resources (Zinc, Aluminum, Nickel) for mid-tier turret. With Space Extension m...
by thc133
Tue Aug 08, 2017 9:43 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346335

Re: [0.15.x] Bob's Mods: General Discussion

How rare is Nickel ore? i had to make 2 new sandbox games to search for it just to see if it actually exists, took me a half hour to find Even in god mode, it cost me more than 5 minutes to find Nickel ore in 2 of my games. :roll: :roll: :roll: Before that, I abandoned 2 games because I believe the...
by thc133
Thu Jun 15, 2017 5:05 pm
Forum: Mods
Topic: [MOD 0.14] Walls Block Spitters
Replies: 17
Views: 8838

Re: [MOD 0.14] Walls Block Spitters

Read your description out of curiosity and something caught my eye that made me wonder what you meant. What other stats have been balanced accordingly? I would assume spitters do more damage to walls now? No plans to install the mod just curious. I like checking out the different mods and seeing wh...
by thc133
Tue Nov 29, 2016 11:26 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 157303

Re: [0.14.x] Bob's Mods: General Discussion

And as pointed out numerous times, is impossible to fix. Well... there are 2 solutions: 1. Remove synthetic wood entirely 2. Synthetic wood creates logs. Why these options? imagine synthetic wood produces real processed wood.... you then have the same issue that it won't create wood from logs, beca...
by thc133
Fri Mar 04, 2016 10:34 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201345

Re: Friday Facts #128 - Back down to earth

It's too powerful. I don't like the idea of loader. :mrgreen:
by thc133
Sun Aug 30, 2015 4:45 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 110493

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

The issue is that DyTech adds "frame-1" as an ingredient to the recipe of the electric mining drill. frame-1 requires Electronic Circuit as an ingredient, and because I arn't specifically looking for it in the overide for the basic board, it defaults to basic electronic circuit, which req...

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