You are correct. This is not a bug.
The Crusher was placed onto the platform, then the inserter picked up another item and attempted to place it.
This caused the crusher to completely blend into the platform.
It is there.
Thank you!
Search found 7 matches
- Fri Oct 25, 2024 1:30 am
- Forum: Not a bug
- Topic: [2.0.10] Crusher disappears from Platform inventory when using Cut function
- Replies: 2
- Views: 190
- Fri Oct 25, 2024 1:18 am
- Forum: Not a bug
- Topic: [2.0.10] Crusher disappears from Platform inventory when using Cut function
- Replies: 2
- Views: 190
[2.0.10] Crusher disappears from Platform inventory when using Cut function
Hi Factorio Forms, I have found what appears to be a bug and I can replicate it. No such lucking finding this already mentioned in the forms. When viewing a platform which contains a placed Crusher use the Cut functionality to cut a Crusher. The Crusher will not appear in the Platform Hub's inventor...
- Fri Mar 01, 2019 11:02 pm
- Forum: Duplicates
- Topic: [0.17.4] Crash when canceling currently active research
- Replies: 5
- Views: 2537
[0.17.4] Crash when canceling currently active research
Behavior: When researching Mining Productivity 3, canceling this research caused a crash. Situation/Testing for repeatability: Was playing multiplayer and was hosting the game on my PC. Canceled Mining Productivity 3, game crashed. Reloaded Factorio, rehosted game from autosave_1, tried to cancel re...
- Mon May 22, 2017 1:27 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344361
Re: [MOD 0.15] Orbital Ion Cannon 1.5.1
I shall report it! https://forums.factorio.com/viewtopic.php?f=7&t=48236 in the meantime /c remote.call("silo_script", "remove_tracked_item", "orbital-ion-cannon") Thanks for reporting it and the workaround! I didn't think it was a mod issue either, along the lines...
- Sun May 21, 2017 8:54 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344361
Re: [MOD 0.15] Orbital Ion Cannon 1.5.1
Checked Github and searched this form, didn't see this bug previously listed. Bug: After mod uninstall, launching a rocket with or without a satellite crashes the game/server. Upon reinstalling the mod the error does not occur. Notice: Error while running event level::on_rocket_launched (ID 10) ...s...
- Tue Apr 25, 2017 10:28 pm
- Forum: Pending
- Topic: [0.15.2] Multi: Opening Blueprint Book/Deleting Game Crash
- Replies: 2
- Views: 1300
[0.15.2] Multi: Opening Blueprint Book/Deleting Game Crash
Hi All, Found a bug and couldn't find it already submitted. Discovered a reproducible bug, it's minor but it does cause a player to crash in a multiplayer game. No desync issue is created from it. How to reproduce this bug: 1) 2 players enter multiplayer game 2) A blueprint book is in the Game Bluep...
- Tue Apr 25, 2017 1:48 am
- Forum: Resolved Problems and Bugs
- Topic: Crash with blueprint book MP interaction on: "BlueprintBookHeader::getRealLabel"
- Replies: 7
- Views: 3548
Re: Blueprint book multiplayer interaction crash
I just encountered the same issue. Situation: Was in multiplayer playing with new blueprint screen, saved another players blueprint book to my inventory. I had moved a blue print that was in the book, out of the book into my inventory and then I right clicked the empty book to rename it. Unable to r...