viewtopic.php?t=65072#p400232 - this instruction actually works.
Thanks!
Search found 14 matches
- Tue Feb 26, 2019 5:59 pm
- Forum: Duplicates
- Topic: [17.0.0] Error on startup
- Replies: 2
- Views: 804
- Tue Feb 26, 2019 5:50 pm
- Forum: Duplicates
- Topic: [17.0.0] Error on startup
- Replies: 2
- Views: 804
[17.0.0] Error on startup
I updated Factorio from old version (0.15.23), using standard update mechanism.
And now I see the following error on startup:
1.273 Error Util.cpp:75: File __base__/campaigns/beta/description.json not found (No such file or directory)
(Full log is in attachment)
What shell I do?
And now I see the following error on startup:
1.273 Error Util.cpp:75: File __base__/campaigns/beta/description.json not found (No such file or directory)
(Full log is in attachment)
What shell I do?
- Mon May 29, 2017 2:51 pm
- Forum: Not a bug
- Topic: [0.15.12] [kovarex] Impossible to set rail signal
- Replies: 8
- Views: 2976
Re: [0.15.12] [kovarex] Impossible to set rail signal
The problem is cause by the signal near station "LAVANSEAU". Because it is in a conflicted state it disables some options to place signals. (Not very good at explaining why) In your case the problem can be solved if you place signals at the both ends of the station in both stations. After...
- Fri May 26, 2017 12:14 pm
- Forum: Not a bug
- Topic: [0.15.12] [kovarex] Impossible to set rail signal
- Replies: 8
- Views: 2976
Re: [0.15.12] [kovarex] Impossible to set rail signal
I still don't know what are you trying to achieve and what is the bug that prevents you to do so. I want to make a junktion: Make middle railroad directed up and right railroad directed down. Right part is used by train on the station, when it goes down-right. I want to reuse this path for trains f...
- Tue May 23, 2017 9:05 pm
- Forum: Not a bug
- Topic: [0.15.12] [kovarex] Impossible to set rail signal
- Replies: 8
- Views: 2976
Re: [0.15.12] [kovarex] Impossible to set rail signal
Did you notice there is one rail signal behind the station building? Which station? Found it. Adding second signal before station does not change anything. After this we have station with one direction and second path is one-way. While it should be two-way... So this signal does not look like reaso...
- Tue May 23, 2017 7:22 pm
- Forum: Not a bug
- Topic: [0.15.12] [kovarex] Impossible to set rail signal
- Replies: 8
- Views: 2976
Re: [0.15.12] [kovarex] Impossible to set rail signal
Which station?kovarex wrote:Did you notice there is one rail signal behind the station building?
- Sat May 20, 2017 1:45 pm
- Forum: Not a bug
- Topic: [0.15.12] [kovarex] Impossible to set rail signal
- Replies: 8
- Views: 2976
[0.15.12] [kovarex] Impossible to set rail signal
See screenshots. RR_2.png RR1.png Lower-right rail-road is two-sided. Upper-left rail-road is two sided. There are two paths from lower-right to upper-left, one throw station and second just parallel to station. For some reason "station path" is considered to be two-sided, while is is impo...
- Mon May 01, 2017 10:43 am
- Forum: Duplicates
- Topic: [0.15.5] Crash on catching up (InputActionDefragmenter::assemble)
- Replies: 2
- Views: 1388
Re: [0.15.5] Crash on catching up (InputActionDefragmenter::assemble)
Thank you.Rseding91 wrote:Thanks for the report. This is a duplicate of 45604 and fixed for the next version of 0.15.
- Sun Apr 30, 2017 10:33 pm
- Forum: Duplicates
- Topic: [0.15.5] Crash on catching up (InputActionDefragmenter::assemble)
- Replies: 2
- Views: 1388
[0.15.5] Crash on catching up (InputActionDefragmenter::assemble)
Tried to connect to huge map. It takes several minutes to download it. And in the beginning of sync state game hangs. I tried to close it using SIGINT and SiGHUP, finally kill it with SIGKILL 0.000 2017-04-30 21:41:30; Factorio 0.15.5 (build 29304, linux64, alpha) 0.184 Operating system: Linux (Ubun...
- Fri Apr 28, 2017 10:04 am
- Forum: Not a bug
- Topic: [0.15.3] Error in log in base/tight spot campaign
- Replies: 1
- Views: 1030
[0.15.3] Error in log in base/tight spot campaign
Guys, thank you for your hard work (four releases during one week is really impressive). This bug does not affect gameplay at all, error message just appears in log and nothing else. Way to reproduce: start base/tight spot campaign. During start one gets "Error FileUtil.cpp:291: Can't remove /h...
- Tue Apr 25, 2017 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Save is not possible after tutorial in campaign
- Replies: 2
- Views: 1271
Re: [0.15.{0,1}] Save is not possible after tutorial in campaign
Issue is still present in 0.15.2
- Tue Apr 25, 2017 9:10 pm
- Forum: Duplicates
- Topic: [0.15.1] crash on close during initial load
- Replies: 1
- Views: 848
[0.15.1] crash on close during initial load
How to reproduce: run factorio. Press "close" button on window during loading of sprites. Leads to such log file. 0.002 2017-04-25 23:01:10; Factorio 0.15.1 (build 29050, linux64, alpha) 0.170 Operating system: Linux (Ubuntu 16.04) 0.170 Program arguments: "./factorio/bin/x64/factorio...
- Tue Apr 25, 2017 5:19 pm
- Forum: Won't fix.
- Topic: [14.22][Linux] Can't change keyboard layout after game start
- Replies: 3
- Views: 3009
Re: [14.22][Linux] Can't change keyboard layout after game start
Problem here is the following: once you start game with wrong layout, you have to restart it to be able to move/open recipes/etc.
- Mon Apr 24, 2017 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Save is not possible after tutorial in campaign
- Replies: 2
- Views: 1271
[0.15.2] Save is not possible after tutorial in campaign
Way to reproduce: (1) Start new campaign base/first steps (2) Immediately (it is not necessary to do it right after start, one can play few minutes, it does not change anything) after start run tutorial "basic trains and rail buildings" (looks like exact tutorial also does not matter). (3)...