Search found 14 matches

by amishaa
Tue Feb 26, 2019 5:59 pm
Forum: Duplicates
Topic: [17.0.0] Error on startup
Replies: 2
Views: 804

Re: [17.0.0] Error on startup

viewtopic.php?t=65072#p400232 - this instruction actually works.
Thanks!
by amishaa
Tue Feb 26, 2019 5:50 pm
Forum: Duplicates
Topic: [17.0.0] Error on startup
Replies: 2
Views: 804

[17.0.0] Error on startup

I updated Factorio from old version (0.15.23), using standard update mechanism.

And now I see the following error on startup:
1.273 Error Util.cpp:75: File __base__/campaigns/beta/description.json not found (No such file or directory)
(Full log is in attachment)

What shell I do?
by amishaa
Mon May 29, 2017 2:51 pm
Forum: Not a bug
Topic: [0.15.12] [kovarex] Impossible to set rail signal
Replies: 8
Views: 2976

Re: [0.15.12] [kovarex] Impossible to set rail signal

The problem is cause by the signal near station "LAVANSEAU". Because it is in a conflicted state it disables some options to place signals. (Not very good at explaining why) In your case the problem can be solved if you place signals at the both ends of the station in both stations. After...
by amishaa
Fri May 26, 2017 12:14 pm
Forum: Not a bug
Topic: [0.15.12] [kovarex] Impossible to set rail signal
Replies: 8
Views: 2976

Re: [0.15.12] [kovarex] Impossible to set rail signal

I still don't know what are you trying to achieve and what is the bug that prevents you to do so. I want to make a junktion: Make middle railroad directed up and right railroad directed down. Right part is used by train on the station, when it goes down-right. I want to reuse this path for trains f...
by amishaa
Tue May 23, 2017 9:05 pm
Forum: Not a bug
Topic: [0.15.12] [kovarex] Impossible to set rail signal
Replies: 8
Views: 2976

Re: [0.15.12] [kovarex] Impossible to set rail signal

Did you notice there is one rail signal behind the station building? Which station? Found it. Adding second signal before station does not change anything. After this we have station with one direction and second path is one-way. While it should be two-way... So this signal does not look like reaso...
by amishaa
Tue May 23, 2017 7:22 pm
Forum: Not a bug
Topic: [0.15.12] [kovarex] Impossible to set rail signal
Replies: 8
Views: 2976

Re: [0.15.12] [kovarex] Impossible to set rail signal

kovarex wrote:Did you notice there is one rail signal behind the station building?
Which station?
by amishaa
Sat May 20, 2017 1:45 pm
Forum: Not a bug
Topic: [0.15.12] [kovarex] Impossible to set rail signal
Replies: 8
Views: 2976

[0.15.12] [kovarex] Impossible to set rail signal

See screenshots. RR_2.png RR1.png Lower-right rail-road is two-sided. Upper-left rail-road is two sided. There are two paths from lower-right to upper-left, one throw station and second just parallel to station. For some reason "station path" is considered to be two-sided, while is is impo...
by amishaa
Mon May 01, 2017 10:43 am
Forum: Duplicates
Topic: [0.15.5] Crash on catching up (InputActionDefragmenter::assemble)
Replies: 2
Views: 1388

Re: [0.15.5] Crash on catching up (InputActionDefragmenter::assemble)

Rseding91 wrote:Thanks for the report. This is a duplicate of 45604 and fixed for the next version of 0.15.
Thank you.
by amishaa
Sun Apr 30, 2017 10:33 pm
Forum: Duplicates
Topic: [0.15.5] Crash on catching up (InputActionDefragmenter::assemble)
Replies: 2
Views: 1388

[0.15.5] Crash on catching up (InputActionDefragmenter::assemble)

Tried to connect to huge map. It takes several minutes to download it. And in the beginning of sync state game hangs. I tried to close it using SIGINT and SiGHUP, finally kill it with SIGKILL 0.000 2017-04-30 21:41:30; Factorio 0.15.5 (build 29304, linux64, alpha) 0.184 Operating system: Linux (Ubun...
by amishaa
Fri Apr 28, 2017 10:04 am
Forum: Not a bug
Topic: [0.15.3] Error in log in base/tight spot campaign
Replies: 1
Views: 1030

[0.15.3] Error in log in base/tight spot campaign

Guys, thank you for your hard work (four releases during one week is really impressive). This bug does not affect gameplay at all, error message just appears in log and nothing else. Way to reproduce: start base/tight spot campaign. During start one gets "Error FileUtil.cpp:291: Can't remove /h...
by amishaa
Tue Apr 25, 2017 9:10 pm
Forum: Duplicates
Topic: [0.15.1] crash on close during initial load
Replies: 1
Views: 848

[0.15.1] crash on close during initial load

How to reproduce: run factorio. Press "close" button on window during loading of sprites. Leads to such log file. 0.002 2017-04-25 23:01:10; Factorio 0.15.1 (build 29050, linux64, alpha) 0.170 Operating system: Linux (Ubuntu 16.04) 0.170 Program arguments: "./factorio/bin/x64/factorio...
by amishaa
Tue Apr 25, 2017 5:19 pm
Forum: Won't fix.
Topic: [14.22][Linux] Can't change keyboard layout after game start
Replies: 3
Views: 3009

Re: [14.22][Linux] Can't change keyboard layout after game start

Problem here is the following: once you start game with wrong layout, you have to restart it to be able to move/open recipes/etc.
by amishaa
Mon Apr 24, 2017 10:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Save is not possible after tutorial in campaign
Replies: 2
Views: 1271

[0.15.2] Save is not possible after tutorial in campaign

Way to reproduce: (1) Start new campaign base/first steps (2) Immediately (it is not necessary to do it right after start, one can play few minutes, it does not change anything) after start run tutorial "basic trains and rail buildings" (looks like exact tutorial also does not matter). (3)...

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