Search found 19 matches

by redstonerodent
Sun May 16, 2021 4:14 am
Forum: Resolved Problems and Bugs
Topic: [1.1.33] Some items aren't searchable by description in production statistics
Replies: 1
Views: 2052

[1.1.33] Some items aren't searchable by description in production statistics

To reproduce: Have language set to English. Open the production statistics in a world which has produced beacons, and click "all" (or some time period beacons have been produced). Ctrl+f or click to open the search dialog. Type "transmits". The English description of beacons is &...
by redstonerodent
Sun May 16, 2021 3:02 am
Forum: Duplicates
Topic: [1.1.33] Can't shift-click fuel into train when GUI opened from distance
Replies: 1
Views: 1143

Re: [1.1.33] Can't shift-click fuel into train when GUI opened from distance

The bug here is that the fuel GUI is accessible at all when out of reach, which is covered by this post.
by redstonerodent
Sun May 16, 2021 2:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
Replies: 6
Views: 3694

Re: [1.1.33] Access to train fuel GUI is inconsistent in multiplayer

In multiplayer I can reproduce being able to access and move fuel while out of range. The tab will become grayed out if you close and re-open the train GUI without moving or clicking on anything else in between. It seems even weirder: if I close and reopen the same train GUI quickly enough, the fue...
by redstonerodent
Sun May 16, 2021 2:50 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
Replies: 6
Views: 3694

Re: [1.1.33] Access to train fuel GUI is inconsistent in multiplayer

Even in single player, there's an inconsistency between clicking on a cargo wagon from map view (4) and selecting the train from the train overview (5). This might warrant its own post, since it's different from being able to remotely access the fuel inventory. To reproduce: Set up a train like the ...
by redstonerodent
Sun May 16, 2021 2:18 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
Replies: 6
Views: 3694

Re: [1.1.33] Ability to access train fuel GUI from out of reach is inconsistent

After some more testing, it seems to only happen in multiplayer, and when you aren't the host. In singleplayer or when hosting a multiplayer game, you can't access the train fuel from out of reach (which is correct).

I've attached the save I encountered this.
by redstonerodent
Sun May 16, 2021 1:34 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
Replies: 6
Views: 3694

[Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer

This is likely related to this bug , and might be another symptom of the same issue. There are various ways you might attempt to access a train's fuel inventory from out of reach. Some of them work, and some don't, in inconsistent ways. It's not clear to me whether you're supposed to be able to do t...
by redstonerodent
Sun May 16, 2021 1:33 am
Forum: Duplicates
Topic: [1.1.33] Can't shift-click fuel into train when GUI opened from distance
Replies: 1
Views: 1143

[1.1.33] Can't shift-click fuel into train when GUI opened from distance

To reproduce: Click on a train when out of reach. Switch to the fuel tab. (When was the ability to do this from out of reach added? I can't find it in recent changelogs. Is it intentional?) Attempt to shift-click (or ctrl-click) fuel from your inventory to the train. It doesn't work. However, these ...
by redstonerodent
Tue Aug 25, 2020 9:13 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Scrolling through blueprint books inconsistent in multiplayer
Replies: 2
Views: 922

Re: [1.0.0] Scrolling through blueprint books inconsistent in multiplayer

Some more seemingly related strange behaviors; I'm not sure which of these are bugs, or whether they're all the same bug. This all only happens in multiplayer, and the delays seem to be from ping. When changing the contents of the cursor, in most cases it visually changes immediately, but the sound ...
by redstonerodent
Tue Aug 25, 2020 6:06 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Scrolling through blueprint books inconsistent in multiplayer
Replies: 2
Views: 922

[1.0.0] Scrolling through blueprint books inconsistent in multiplayer

When connected to a server, there are two minor issues with scrolling through blueprint books (or copy/paste history): There's a delay of about a second after scrolling, presumably due to ping. Occasionally it zooms the map instead of changing blueprints, despite holding shift. This seems to happen ...
by redstonerodent
Sun Aug 23, 2020 8:12 am
Forum: Implemented Suggestions
Topic: Show spidertron names in mouseover
Replies: 0
Views: 656

Show spidertron names in mouseover

I want the sidebar at the right to include the name when mousing over a spidertron, to tell which spidertron is which.
by redstonerodent
Sun Aug 23, 2020 6:00 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Can't easily swap spidertron remotes
Replies: 2
Views: 1314

Re: [1.0.0] Can't easily swap spidertron remotes

Presumably the same bug prevents you from swapping an item with a damaged copy of the same item.
by redstonerodent
Thu Aug 20, 2020 9:58 am
Forum: Ideas and Suggestions
Topic: Show spidertron colors in map view
Replies: 2
Views: 995

Show spidertron colors in map view

Currently, all spidertrons are white (with a red border) in map view. I'd like to be able to tell which remote goes to which spidertron when zoomed out, so I think the map should show the color a spidertron set to. This could also apply to trains, cars, and any other colorable entities. I think it w...
by redstonerodent
Thu Aug 20, 2020 5:46 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron remotes on ground don't show color of connected spidertron
Replies: 1
Views: 2809

[kovarex] [1.0.0] Spidertron remotes on ground don't show color of connected spidertron

To reproduce: place a spidertron remote on the ground, in item form. The lights on the remote are white.

While in an inventory, the lights are the color of the connected spidertron or black (if it's unlinked). I expected this to also be true when placed on the ground.
by redstonerodent
Mon Aug 10, 2020 6:59 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
Replies: 2
Views: 1683

[Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense

Both researches (Energy weapons damage and Laser turret shooting speed) affect laser turrets and personal laser defenses equally (according to the tooltips and bonuses screen). But the descriptions of the bonuses in the research screen are "Laser turret damage" and "Laser turret shoot...
by redstonerodent
Mon Aug 10, 2020 6:31 am
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Blueprint building by moving doesn't work in map
Replies: 1
Views: 898

[0.18.45] Blueprint building by moving doesn't work in map

To reproduce: Go to map view, with a blueprint in your cursor. Left click and hold. The blueprint is placed at the cursor. While still holding the mouse button, press a movement key (WASD). Don't move the mouse. I expect the blueprint to repeatedly get placed as the map moves, every time there's spa...
by redstonerodent
Fri Aug 07, 2020 9:25 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.43] Wave Defense: upgrades don't reset between rounds
Replies: 1
Views: 1714

[Klonan] [0.18.43] Wave Defense: upgrades don't reset between rounds

To reproduce: Play the Wave Defense scenario, and buy some upgrades. Lose to biters overrunning your factory. Start a new round in the same session. You still have the upgrades you bought in the previous round. I think upgrades are supposed to get reset between rounds. Keeping them leads to very ove...
by redstonerodent
Sun Sep 22, 2019 7:49 pm
Forum: Translations
Topic: [0.17.69] Additional info view has inconsistent name
Replies: 2
Views: 1726

[0.17.69] Additional info view has inconsistent name

In the controls, the key to turn on the info overlay is called "Show info." Next to the hotbar, it's called "Alt-mode" (including the quotes) and the icon is a rectangle with "ALT." These names should be the same so it's clearer they do the same thing. I think it should...
by redstonerodent
Sun Nov 26, 2017 1:26 am
Forum: Duplicates
Topic: [0.15.37] Crafting window doesn't update in Sandbox
Replies: 1
Views: 979

[0.15.37] Crafting window doesn't update in Sandbox

In the Sandbox scenario, when I click an item in the crafting window to craft it, the number on it representing the maximum I can craft doesn't update. For example, if I have enough iron plates to make 10 iron gear wheels, and click to craft one, the crafting window still says 10 iron gear wheels in...

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