Search found 19 matches
- Sun May 16, 2021 4:14 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] Some items aren't searchable by description in production statistics
- Replies: 1
- Views: 2257
[1.1.33] Some items aren't searchable by description in production statistics
To reproduce: Have language set to English. Open the production statistics in a world which has produced beacons, and click "all" (or some time period beacons have been produced). Ctrl+f or click to open the search dialog. Type "transmits". The English description of beacons is &...
- Sun May 16, 2021 3:02 am
- Forum: Duplicates
- Topic: [1.1.33] Can't shift-click fuel into train when GUI opened from distance
- Replies: 1
- Views: 1276
Re: [1.1.33] Can't shift-click fuel into train when GUI opened from distance
The bug here is that the fuel GUI is accessible at all when out of reach, which is covered by this post.
- Sun May 16, 2021 2:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
- Replies: 6
- Views: 4098
Re: [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
In multiplayer I can reproduce being able to access and move fuel while out of range. The tab will become grayed out if you close and re-open the train GUI without moving or clicking on anything else in between. It seems even weirder: if I close and reopen the same train GUI quickly enough, the fue...
- Sun May 16, 2021 2:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
- Replies: 6
- Views: 4098
Re: [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
Even in single player, there's an inconsistency between clicking on a cargo wagon from map view (4) and selecting the train from the train overview (5). This might warrant its own post, since it's different from being able to remotely access the fuel inventory. To reproduce: Set up a train like the ...
- Sun May 16, 2021 2:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
- Replies: 6
- Views: 4098
Re: [1.1.33] Ability to access train fuel GUI from out of reach is inconsistent
After some more testing, it seems to only happen in multiplayer, and when you aren't the host. In singleplayer or when hosting a multiplayer game, you can't access the train fuel from out of reach (which is correct).
I've attached the save I encountered this.
I've attached the save I encountered this.
- Sun May 16, 2021 1:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
- Replies: 6
- Views: 4098
[Rseding] [1.1.33] Access to train fuel GUI is inconsistent in multiplayer
This is likely related to this bug , and might be another symptom of the same issue. There are various ways you might attempt to access a train's fuel inventory from out of reach. Some of them work, and some don't, in inconsistent ways. It's not clear to me whether you're supposed to be able to do t...
- Sun May 16, 2021 1:33 am
- Forum: Duplicates
- Topic: [1.1.33] Can't shift-click fuel into train when GUI opened from distance
- Replies: 1
- Views: 1276
[1.1.33] Can't shift-click fuel into train when GUI opened from distance
To reproduce: Click on a train when out of reach. Switch to the fuel tab. (When was the ability to do this from out of reach added? I can't find it in recent changelogs. Is it intentional?) Attempt to shift-click (or ctrl-click) fuel from your inventory to the train. It doesn't work. However, these ...
- Tue Aug 25, 2020 9:13 am
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Scrolling through blueprint books inconsistent in multiplayer
- Replies: 2
- Views: 1087
Re: [1.0.0] Scrolling through blueprint books inconsistent in multiplayer
Some more seemingly related strange behaviors; I'm not sure which of these are bugs, or whether they're all the same bug. This all only happens in multiplayer, and the delays seem to be from ping. When changing the contents of the cursor, in most cases it visually changes immediately, but the sound ...
- Tue Aug 25, 2020 6:06 am
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Scrolling through blueprint books inconsistent in multiplayer
- Replies: 2
- Views: 1087
[1.0.0] Scrolling through blueprint books inconsistent in multiplayer
When connected to a server, there are two minor issues with scrolling through blueprint books (or copy/paste history): There's a delay of about a second after scrolling, presumably due to ping. Occasionally it zooms the map instead of changing blueprints, despite holding shift. This seems to happen ...
- Sun Aug 23, 2020 8:12 am
- Forum: Implemented Suggestions
- Topic: Show spidertron names in mouseover
- Replies: 0
- Views: 740
Show spidertron names in mouseover
I want the sidebar at the right to include the name when mousing over a spidertron, to tell which spidertron is which.
- Sun Aug 23, 2020 6:00 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Can't easily swap spidertron remotes
- Replies: 2
- Views: 1478
Re: [1.0.0] Can't easily swap spidertron remotes
Presumably the same bug prevents you from swapping an item with a damaged copy of the same item.
- Thu Aug 20, 2020 9:58 am
- Forum: Ideas and Suggestions
- Topic: Show spidertron colors in map view
- Replies: 2
- Views: 1151
Show spidertron colors in map view
Currently, all spidertrons are white (with a red border) in map view. I'd like to be able to tell which remote goes to which spidertron when zoomed out, so I think the map should show the color a spidertron set to. This could also apply to trains, cars, and any other colorable entities. I think it w...
- Thu Aug 20, 2020 5:46 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron remotes on ground don't show color of connected spidertron
- Replies: 1
- Views: 3020
[kovarex] [1.0.0] Spidertron remotes on ground don't show color of connected spidertron
To reproduce: place a spidertron remote on the ground, in item form. The lights on the remote are white.
While in an inventory, the lights are the color of the connected spidertron or black (if it's unlinked). I expected this to also be true when placed on the ground.
While in an inventory, the lights are the color of the connected spidertron or black (if it's unlinked). I expected this to also be true when placed on the ground.
- Thu Aug 13, 2020 12:35 am
- Forum: Duplicates
- Topic: [0.18.47] Holding Deconstruction Planner or Upgrade Planner from Blueprint Library does not show robot network indicator
- Replies: 3
- Views: 1267
- Mon Aug 10, 2020 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
- Replies: 2
- Views: 1890
[Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
Both researches (Energy weapons damage and Laser turret shooting speed) affect laser turrets and personal laser defenses equally (according to the tooltips and bonuses screen). But the descriptions of the bonuses in the research screen are "Laser turret damage" and "Laser turret shoot...
- Mon Aug 10, 2020 6:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Blueprint building by moving doesn't work in map
- Replies: 1
- Views: 1026
[0.18.45] Blueprint building by moving doesn't work in map
To reproduce: Go to map view, with a blueprint in your cursor. Left click and hold. The blueprint is placed at the cursor. While still holding the mouse button, press a movement key (WASD). Don't move the mouse. I expect the blueprint to repeatedly get placed as the map moves, every time there's spa...
- Fri Aug 07, 2020 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.43] Wave Defense: upgrades don't reset between rounds
- Replies: 1
- Views: 1873
[Klonan] [0.18.43] Wave Defense: upgrades don't reset between rounds
To reproduce: Play the Wave Defense scenario, and buy some upgrades. Lose to biters overrunning your factory. Start a new round in the same session. You still have the upgrades you bought in the previous round. I think upgrades are supposed to get reset between rounds. Keeping them leads to very ove...
- Sun Sep 22, 2019 7:49 pm
- Forum: Translations
- Topic: [0.17.69] Additional info view has inconsistent name
- Replies: 2
- Views: 1878
[0.17.69] Additional info view has inconsistent name
In the controls, the key to turn on the info overlay is called "Show info." Next to the hotbar, it's called "Alt-mode" (including the quotes) and the icon is a rectangle with "ALT." These names should be the same so it's clearer they do the same thing. I think it should...
- Sun Nov 26, 2017 1:26 am
- Forum: Duplicates
- Topic: [0.15.37] Crafting window doesn't update in Sandbox
- Replies: 1
- Views: 1085
[0.15.37] Crafting window doesn't update in Sandbox
In the Sandbox scenario, when I click an item in the crafting window to craft it, the number on it representing the maximum I can craft doesn't update. For example, if I have enough iron plates to make 10 iron gear wheels, and click to craft one, the crafting window still says 10 iron gear wheels in...