Search found 23 matches
- Fri Feb 16, 2018 8:52 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 46493
Re: Friday Facts #230 - Engine modernisation
I have no clue what this all means to the game. I'm not that technically knowledgable. But having an older system to run Factorio on, most of my worries go to changes that dramatically affect FPS/UPS. The latest updates already gave alot of performance back, specially late game. Will changing this e...
- Thu Feb 01, 2018 8:00 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100838
Re: Extreme Mining :)
Whatever works, buddy
- Wed Jan 31, 2018 1:06 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100838
Re: Extreme Mining :)
boring, always the buzzkillers.... How about YAY COOL DESIGN? But I guess with Japs the glass is always half empty... whats next?
FYI 351 miners in this image
FYI 351 miners in this image
- Tue Jan 30, 2018 9:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100838
Re: Extreme Mining :)
Try this, covers 100% ?, the one tile unused is the tile you see me taking a weewee. Fully modular as well, just connect on the powerpoles. Add speed/prod/eff mods as you like. Blueprint: 0eNqlm01v40YMhv+LzhYgzpdmcuuiPRToNkCAnopFkcRCKtSWDdsJGgT571XWktFFXo2H5CmwYz2iX5FDDjl+qx42z93+0A+n6uat6h93w7G6+fO...
- Thu Jan 04, 2018 2:26 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Rate my smelting setup
- Replies: 4
- Views: 7017
Re: Rate my smelting setup
2.8K on 2 belts is bad, as you can do 2.4K on ONE fully compressed blue belt (hence my post 2 topics down)
But as your new, you'll doctor new ways and angles to tackle problems, I started the same way.
But as your new, you'll doctor new ways and angles to tackle problems, I started the same way.
- Wed Jan 03, 2018 7:23 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 0.16.11 Bad Belt Compression WorkAround > Blue Compressed!
- Replies: 1
- Views: 3030
0.16.11 Bad Belt Compression WorkAround > Blue Compressed!
After Fiddling a bit with setups and different layouts, I have made me a smelter setup that will fully load a blue belt and appears not to have any compression issues. It is not the most compact setup, but I'm sure that's not a real issue, after all, the map is limitless :) It boils down merging wit...
- Mon May 22, 2017 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 13
- Views: 4411
Re: Add Green and Red wire to the Deconstruction Planner
Bump, Devs, can you please look into this suggestion, I'm a rookie trying to learn the ropes of CircNet and all other features surrounding it as I am sure there are many others. It would be awesome if we could move on from either complete deletion (dont wanna do that with 48 full chests of ores) or ...
- Mon May 08, 2017 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 13
- Views: 4411
Re: Add Green and Red wire to the Deconstruction Planner
Really bud?
Try removing 200+ wires from a current setup when you want to do an overhaul and reconfigure...
Try removing 200+ wires from a current setup when you want to do an overhaul and reconfigure...
- Mon May 08, 2017 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 13
- Views: 4411
Add Green and Red wire to the Deconstruction Planner
See topic subject
- Sat May 06, 2017 8:20 pm
- Forum: Technical Help
- Topic: Trains stop at blue chain sig, stacker not working
- Replies: 26
- Views: 21146
Re: Trains stop at blue chain sig, stacker not working
Can you stop addressing this and please let the devs give input on WHY there is a train stopped at a BLUE BLUE BLUE chain signal, I don't need lectures in OTTD. You totally dont understand the issue
- Sat May 06, 2017 10:27 am
- Forum: Technical Help
- Topic: Trains stop at blue chain sig, stacker not working
- Replies: 26
- Views: 21146
Re: Trains stop at blue chain sig, stacker not working
not helpful, they stop for a blue sign, thats the problem
- Sat May 06, 2017 12:14 am
- Forum: Technical Help
- Topic: Trains stop at blue chain sig, stacker not working
- Replies: 26
- Views: 21146
Trains stop at blue chain sig, stacker not working
Hi folks, I read a few things about train paths and how things seem to mess up when another train enters its loop, but not willing to spend 5 hours digging through forums for bits and clue's. (I gave up after like spending half an hour not getting anywhere. I hope one of you folks have a clue or nee...
- Fri Apr 28, 2017 11:02 am
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 11689
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
Hi Folks,
Is this still getting attention?
Is this still getting attention?
- Wed Apr 26, 2017 1:30 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 11689
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
So I experimented a little and I compared the game settings with GPU-Z readings: On Low setting, GPU-Z shows 950MB dedicated, ~50 dynamic RAM, and the game is lag-free On High, it's 550/550 dedicated/dynamic RAM it stutters On All, it's 300/750 dedicated/dynamic RAM it also stutters So from my limi...
- Wed Apr 26, 2017 12:24 am
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 11689
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
Just an FYI, in my case, the stutter disappears when switching Sprite resolution from High to Normal. The game appears flawless then. As soon as I turn back to High settings, the stutter returns
- Tue Apr 25, 2017 12:09 pm
- Forum: Technical Help
- Topic: 0.15 Small interrupts during game
- Replies: 14
- Views: 4073
Re: 0.15 Small interrupts during game
As stated in the performance FAQ: A: 1. Factorio is a quite CPU demanding game when building big factories and the current release (0.14) only utilizes a single core (with a few minor exemptions). This means that even on modern processors the game can reach a point when the factory can no longer be ...
- Mon Apr 24, 2017 10:01 pm
- Forum: Technical Help
- Topic: 0.15 Small interrupts during game
- Replies: 14
- Views: 4073
Re: 0.15 Small interrupts during game
what more info you want? The info requested in the Performance issue section in the FAQ you obviously did not read... Since this is becoming an arguement about the FAQ instead of constructive help, please close this topic... I'll go play some other game and wont participate in bringing up issues oc...
- Mon Apr 24, 2017 8:51 pm
- Forum: Technical Help
- Topic: 0.15 Small interrupts during game
- Replies: 14
- Views: 4073
Re: 0.15 Small interrupts during game
Yeah, I did, small lag spikes relate to MP player games, this is a 0.15 single player ... 0.14 worked like a charm, so I just post this as 0.15 obviously changed something in SP mode... what more info you want?
- Mon Apr 24, 2017 7:02 pm
- Forum: Technical Help
- Topic: 0.15 Small interrupts during game
- Replies: 14
- Views: 4073
Re: 0.15 Small interrupts during game
Updated vid drivers, rebooted machine, problem still here... every 5 seconds it gives a mini lag spike.
- Mon Apr 24, 2017 6:59 pm
- Forum: Technical Help
- Topic: 0.15 Spawning on island
- Replies: 4
- Views: 2115
Re: 0.15 Spawning on island
Sorry bud, just not digging through 3 years of posts , please delete