thought i could put a pump on a curve but i can't, found this minor graphical bug in the process.
Edit: looks like it happens all around the curve
Search found 61 matches
- Wed Nov 16, 2022 1:46 am
- Forum: Won't fix.
- Topic: [1.1.72] Liquid pump overlaps fluid wagon on curve
- Replies: 1
- Views: 1315
- Fri Feb 05, 2021 11:49 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183818
Re: Friday Facts #365 - Future plans
If you did a large expansion at $20 I'd buy it without hesitation.
https://factorio.com/blog/post/fff-74 Still would love to see something with space platforms play out.
https://factorio.com/blog/post/fff-74 Still would love to see something with space platforms play out.
- Mon Apr 27, 2020 8:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.21] Can't rotate rails if mapped to to middle mouse when holding shift
- Replies: 1
- Views: 3192
[0.18.21] Can't rotate rails if mapped to to middle mouse when holding shift
I have remapped the rotate button to middle mouse, and when laying ghost rails, middle mouse won't let me rotate. Rotate other way is still Shift+R so that does work.
Middle mouse worked in 0.17
Edit: I apologize it does not work in 0.17, It works in 0.16
Edit: I apologize it does not work in 0.17, It works in 0.16
- Sun Apr 30, 2017 8:59 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13215
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
I had this problem too, I set video memory usage to high instead of all and it was fixed, this is with high sprite res.
- Fri Apr 28, 2017 6:01 pm
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 23469
Re: Friday Facts #188 - Bug, Bug, Desync
Ok Wube enough about .15 when is .16 coming out!?
Just kidding! You guys are doing a great job, I just wish other devs would learn from you.
Just kidding! You guys are doing a great job, I just wish other devs would learn from you.
- Fri Mar 17, 2017 4:09 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 46350
Re: Friday Facts #182 - Optimizations, always more optimizations
So say you have 200 trains on your map and the view is showing 50 of them: each view would render its own train + any trains in that immediate area (which ended up being roughly all of them in packed factories) and the end result was you'd get 50 * 50 trains being rendered which ends up being very ...
- Wed Mar 08, 2017 4:30 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74377
Re: Friday Facts #180 - Map interaction
What if from player view you can keep zooming out and it goes to map view?! that would be pretty cool!
edit: https://www.youtube.com/watch?v=vG2To6R6zIQ like this!
edit: https://www.youtube.com/watch?v=vG2To6R6zIQ like this!
- Wed Mar 08, 2017 2:55 am
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 97246
Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
I look through all these posts and shrivel up inside knowing i'll never reach this level of spaghet not even close... not to mention this mod is confusing as fuck to understand when first starting off and so far seen nothing giving a step by step of what to do... EDIT: Ive still yet to see the purp...
- Fri Mar 03, 2017 2:18 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74377
Re: Friday Facts #180 - Map interaction
Nice! Work! If i had to pick one of the features from the "what's next" list i'd pick being able to select train stations from the map. The current station selection window when setting up schedules is so tiny and shows only 5 stations at a time. With dozens of stations that quickly becom...
- Fri Mar 03, 2017 2:15 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74377
Re: Friday Facts #180 - Map interaction
My body is ready, and I'm ready to take off the week from work to play!
I only have one complaint which I hope will be addressed.
I only have one complaint which I hope will be addressed.
- Fri Jan 27, 2017 5:41 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 45264
Re: Friday Facts #175 - Programmable Speaker
That video just came out and I already watched it 4 times! This is awesome!!
- Fri Dec 16, 2016 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 48171
Re: Little Quirks
Having to click the plus every time I want to add a station and wait condition, takes a lot of time, maybe adding the station list and wait list to the side would speed things up, double click them into the current train you have selected, drag and drop maybe, would help me out a lot.
- Fri Oct 14, 2016 6:08 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128927
Re: Friday Facts #160 - Playtesting
can we see your base kovarex?
- Thu Oct 06, 2016 6:48 pm
- Forum: Won't fix.
- Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
- Replies: 5
- Views: 2811
Re: [0.12.29] [kovarex] Cant load old 0.11.22 save
Hey! I used my NASA laboratory to load your map. But all of the conveyer belts and whatever the power supply once was seems to be missing. I have 16 GB of ram and all of the items on the ground seems to be the biggest issue as the map doesn't "Look" that large yet still manages to use 98%...
- Thu Oct 06, 2016 3:06 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
- Replies: 15
- Views: 29909
Re: [MOD 0.12.X] Leons Automated Upgrade Generation
So Leon never came back but I updated it to .14 and changed the max level to 25 again, since lvl 50 on trash and logistic slots made the gui go off the screen if you use 1920x1080 resolution.
- Wed Sep 28, 2016 7:00 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 26683
Re: Version 0.14.10
still waiting on a fix for viewtopic.php?f=182&t=32733
- Sat Sep 24, 2016 12:43 am
- Forum: Ideas and Suggestions
- Topic: Shift+Left Click selection window after copying a condition.
- Replies: 0
- Views: 925
Shift+Left Click selection window after copying a condition.
Maybe there is a mod for this, checked the already suggested subforum couldn't find it. Lets say I have a requester chest with whatever number, I want to copy that over to a bunch of other requester chests with copy of the Shift+Right click then paste with Shift+Left Click, it would make it a LOT b...
- Fri Sep 09, 2016 6:42 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 35166
Re: Friday Facts #155 - Settling into fall
the pipes and pump are the most delicious eye candy I've seen in a LONG time! and the optimization, a lot of other indie game devs could learn a lot from you guys!
- Wed Jul 20, 2016 11:20 pm
- Forum: Not a bug
- Topic: [13.9] Inserting modules manualy wont cancel robot job order
- Replies: 11
- Views: 4742
Re: [13.9] Inserting modules manualy wont cancel robot job order
That's by design, if you want to cancel the robot delivery of modules you can right click the little icon on the entity or deconstruct the icon to get rid of it. If you take out step 5 from my first post, it will continue to flash modules missing, even though I inserted them myself. Edit: just read...
- Wed Jul 20, 2016 1:30 am
- Forum: Not a bug
- Topic: [13.9] Inserting modules manualy wont cancel robot job order
- Replies: 11
- Views: 4742
[13.9] Inserting modules manualy wont cancel robot job order
1. Make blueprint with assemblers and any modules. 2. Place blueprint from above, but make sure not to have any modules in network. 3. Wait till robots place assemblers without modules, blue robot logo will show missing modules. 4. Insert modules by hand, blue robot logo will still show. 5. Add modu...