Search found 11 matches
- Thu Feb 28, 2019 5:27 pm
- Forum: Not a bug
- Topic: [0.16.51] Not Detecting Updates
- Replies: 1
- Views: 688
[0.16.51] Not Detecting Updates
I'm trying to update to 0.17, but my install doesn't seem to detect new updates. Downloading the new installer would take a ridiculous amount of time (my internet is super slow). Is there any way to fix this without doing that? https://i.gyazo.com/9091eace43cf1a9078f815cdcf967eb6.png https://i.gyazo...
- Thu May 11, 2017 5:37 pm
- Forum: Not a bug
- Topic: [0.15.10] Can't see pollution
- Replies: 1
- Views: 807
Re: [0.15.10] Can't see pollution
NVM I'm an idiot. Had pollution button thingy on map view off. Forgot it was there, sorry.
- Thu May 11, 2017 5:32 pm
- Forum: Not a bug
- Topic: [0.15.10] Can't see pollution
- Replies: 1
- Views: 807
[0.15.10] Can't see pollution
I'm not positive if this is a bug. I looked over my map settings and game settings and I have everything how I want it, but I still can't see pollution on both the minimap and map view. I can't figure out why. Can anyone help?
- Sat May 06, 2017 1:30 am
- Forum: Duplicates
- Topic: [0.15.8] Car + small rock = crash
- Replies: 6
- Views: 2189
Re: [0.15.8] Car + small rock = crash
Yeah I have restarted a couple times, log file is lost unfortunately. It's possible this may be a duplicate of https://forums.factorio.com/viewtopic.php?f=7&t=46518 and others - some are suggesting it's an issue with mousing over your own vehicle while being in it? I think that's what happened, ...
- Fri May 05, 2017 6:28 pm
- Forum: Duplicates
- Topic: [0.15.8] Car + small rock = crash
- Replies: 6
- Views: 2189
Re: [0.15.8] Car + small rock = crash
I didn't think I would need it, so I didn't copy it. Where can i find the file?
- Fri May 05, 2017 6:19 pm
- Forum: Duplicates
- Topic: [0.15.8] Car + small rock = crash
- Replies: 6
- Views: 2189
[0.15.8] Car + small rock = crash
Ran into a small rock while driving a car and the game crashed within half a second.
- Mon Apr 24, 2017 10:25 pm
- Forum: Gameplay Help
- Topic: 0.15.0—Boiler to Steam Engine Ratio??
- Replies: 10
- Views: 6431
Re: 0.15.0—Boiler to Steam Engine Ratio??
1 boiler to 2 engines How can I see this in the game? I tried 3 and 4 engines on a boiler and I can't figure out how to tell two is the correct number.... To test the setup, first make sure your factory pulls more power than 2 steam engines produce. Then disconnect all steam engines except 2. You'l...
- Mon Apr 24, 2017 6:22 pm
- Forum: Gameplay Help
- Topic: 0.15.0—Boiler to Steam Engine Ratio??
- Replies: 10
- Views: 6431
Re: 0.15.0—Boiler to Steam Engine Ratio??
Thank you!!
- Mon Apr 24, 2017 6:10 pm
- Forum: Gameplay Help
- Topic: 0.15.0—Boiler to Steam Engine Ratio??
- Replies: 10
- Views: 6431
0.15.0—Boiler to Steam Engine Ratio??
AWESOME UPDATE!
But now I'm completely lost... has anyone figured out the new optimum boiler to steam engine ratio? Right now it looks like an offshore pump can support 40 steam engines, but that's all I can figure out. I'd appreciate the help, just started a new map.
But now I'm completely lost... has anyone figured out the new optimum boiler to steam engine ratio? Right now it looks like an offshore pump can support 40 steam engines, but that's all I can figure out. I'd appreciate the help, just started a new map.
- Mon Apr 24, 2017 2:24 pm
- Forum: Ideas and Requests For Mods
- Topic: New mod idea—help?
- Replies: 2
- Views: 1263
Re: New mod idea—help?
@InSicK Fair point. I was considering having the workers just as a version of construction bots, but in that case I don't really know if there's much of a purpose. I am thinking about modifying research so that all crafting has to be done either by you or one of your workers until the mid-game, when...
- Mon Apr 24, 2017 3:25 am
- Forum: Ideas and Requests For Mods
- Topic: New mod idea—help?
- Replies: 2
- Views: 1263
New mod idea—help?
I know quite a bit of Lua, and I am beginning to reasonably understand the game's API. But I'm still not great at modding; I don't have the experience. I have what I think is a really good idea for a mod but I don't really know how to put it into action. Here is a brief summary: Paid workers. A new ...