Search found 8 matches

by MightyMooquack
Sun Mar 10, 2019 4:02 pm
Forum: Mods
Topic: Time Series Graphs
Replies: 0
Views: 688

Time Series Graphs

I have written the Time Series Graphs mod which adds combinators which can record and plot data received from a circuit network. See the mod page (or reddit post ) for more details. I'm still calling this an alpha, but I think it's already useful. Notably, the mod combines the 0.17 shape-rendering A...
by MightyMooquack
Fri Mar 01, 2019 5:12 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 5465

[Twinsen][0.17.3] player.get_active_quick_bar_page is strange

At a minimum, this function seems under-documented, but it may be that some of its behavior constitutes a bug. The function is given the index of a "screen page," and the documentation doesn't give a clear explanation of what this means. It appears to correspond to the (1-indexed) quick ba...
by MightyMooquack
Fri Mar 01, 2019 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Inconsistent behavior with blueprints in the shortcut bar (and no mod access to blueprint data)
Replies: 2
Views: 2752

Re: [0.17.3] Inconsistent behavior with blueprints in the shortcut bar (and no mod access to blueprint data)

Confirmed that LuaPlayer::get_quick_bar_slot() returns nil when a blueprint is in the slot. This is inconvenient, since I'm trying to make a mod that adds an item to the first empty quickbar slot. As-is, it will overwrite any blueprints.
by MightyMooquack
Tue Jun 13, 2017 10:29 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Web-based Factorio calculator
Replies: 6
Views: 13898

Re: Web-based Factorio calculator

That first post was made before I overhauled the UI. It's much better now. :)
by MightyMooquack
Mon May 29, 2017 2:10 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Web-based Factorio calculator
Replies: 6
Views: 13898

Web-based Factorio calculator

I've been working on a web-based calculator for some time now, and I recently finished a fairly substantial re-write. You can find it here. Some notable features include: Proper handling of oil products. It can accurately tell you how many oil refineries and cracking plants you will require. Support...
by MightyMooquack
Tue May 23, 2017 10:53 pm
Forum: Implemented mod requests
Topic: Simple property requests (something that exists but has no way to read/write it)
Replies: 139
Views: 48643

Re: Simple property requests (something that exists but has no way to read/write it)

LuaEntityPrototype.resource_categories -- The list of resource categories that can be mined by a mining entity (burner miner, electric miner, pumpjack). LuaEntityPrototype.fluid -- Only appears to be used by the offshore-pump. The fluid that the entity produces. LuaEntityPrototype.pumping_speed -- ...
by MightyMooquack
Tue May 23, 2017 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.13] nuclear-reactor has no burner_prototype
Replies: 1
Views: 1227

[0.15.13] nuclear-reactor has no burner_prototype

game.entity_prototypes["nuclear-reactor"].burner_prototype is nil. However, its entry in the game data files does have a "burner" entry, so this seems to be wrong.
by MightyMooquack
Mon Apr 24, 2017 2:40 am
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 30547

Re: Getting rid of alien artifacts is a bad idea

All depends on your map settings. Aliens still hold the most important resource of all. That is terrain. Terrain contains all other resources except for daylight. You need terrain to build your base on. Everything except oil runs dry eventually, so you need to secure more space before you run out. ...

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