Search found 11 matches

by kleopi
Fri Jun 07, 2019 6:05 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9637

Re: Friday Facts #298 - Demo upgrade for Stable

Concerning the consumer. You want to avoid the player using his inventory and dump it into a chest, so chest->inserter->machine is probably a bad idea. However it would show the player how the inserter works nicely. Id have two machines, one being prebuild with chest and inserter (so the player unde...
by kleopi
Thu May 02, 2019 8:33 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Image codes's length not correctly considered for train station names
Replies: 12
Views: 2999

Re: [wheybags]Image codes's length not correctly considered for train station names

Imagine if they made the "text edit box" RTF aware, instead of typing in the markup you simply clicked a button and chose the icon from a menu which was rendered in the box. In such a case the end-user wouldn't even be aware of how the actual markup "string" worked and how long internally each "ico...
by kleopi
Tue Feb 26, 2019 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
Replies: 16
Views: 1122

Re: [0.17.0] Gui top right frame partially unreadable on HD resolution

Your translations seem a bit off.
(Research shows german text, while the rest is english)
maybe file a bug report for that
by kleopi
Tue Feb 26, 2019 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] CTD when pressing 'X' in tutorial: "InputHandlerAllegro::processRotateActiveQuickBars"
Replies: 9
Views: 470

Re: [0.17.0] Shooting the tutorial bot causes a crash

I tried to reproduce it and wasn't able to.
I am however sure that the bot was marked as selectable (yellow border) when it happened.
Log should help here
by kleopi
Tue Feb 26, 2019 6:03 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
Replies: 16
Views: 1122

[kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden

See screenshot; text in top right frame is not properly readable
gui.PNG
gui.PNG (4.68 MiB) Viewed 1122 times
by kleopi
Tue Feb 26, 2019 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] CTD when pressing 'X' in tutorial: "InputHandlerAllegro::processRotateActiveQuickBars"
Replies: 9
Views: 470

[0.17.0] Shooting the tutorial bot causes a crash

7 minutes since release and already the first crash trying to break the tutorial.

Reproduction steps:

- Have no ammo or gun
- Aim at bot in tutorial
- Press C
- Crash

Log+Dump:
factorio-dump-current.dmp
(620.36 KiB) Downloaded 15 times
factorio-current.log
(14.26 KiB) Downloaded 26 times
Have fun!
by kleopi
Sat Jun 30, 2018 11:04 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 20842

Re: Friday Facts #249 - Dead end exploration

Using blueprintbooks with that shift-stuff is one of the worst factorio features i know. If you really think that it solves anything, grab a bp-book from a mp-save (for my example MRS - Modular Rail System) and try to build something where you need alternating bps (straight, then left, then split o...
by kleopi
Sat Jun 30, 2018 10:55 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 20842

Re: Friday Facts #249 - Dead end exploration

What I always missed is a tree structure. Let's say you have a train blueprint book containing all kinds of train settings, rail settings and so on as blue blueprints. Now sometimes I have vanilla saves with 2 rails, sometimes four, sometimes eight and so on. It would be incredibly useful to have it...
by kleopi
Tue Nov 21, 2017 4:31 pm
Forum: Combinator Creations
Topic: Nano factory with push down automata
Replies: 10
Views: 10788

Re: Nano factory with push down automata

Is there a save somewhere, or a blueprint? I'd like to learn some stuff (splitting signals, the stack system, etc).
Awesome work!
by kleopi
Fri Apr 28, 2017 7:34 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 88024

Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2

Hello there, first of all thank you for fixing the latest bug of indestructible train stations. I just experimented a bit around with my friend and we happen to get several desync situations. We found out that this desync happens whenever you try to blueprint a LTN Station. This happens every time a...
by kleopi
Sun Apr 23, 2017 9:08 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 88024

Re: [Mod 0.14] Logistic Train Network 1.1.0

[BUG] In Multiplayer my friend and I encountered several bugs. We updated the Mod from the previous version and loaded our save we did with it. Trains suddenly got stuck in the Depots, unable to receive tasks anymore. Also there was (and still is) one train station which seems to be bugged out. Its ...

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