Search found 3 matches

by Ellomir
Thu Aug 17, 2017 3:29 pm
Forum: Modding discussion
Topic: [0.15] Event when vehicule stops somewhere
Replies: 0
Views: 775

[0.15] Event when vehicule stops somewhere

Hi
I am developping a mod that activates inserters only when a proper target is in place (chest, assembling-machine, belt, etc).
When no target is in place, the inserter is just deactivated (LuaEntity.active = false)

I handle a lot of cases but one is bothering me:
When I put an inserter (picking ...
by Ellomir
Wed Aug 02, 2017 4:34 pm
Forum: Mods
Topic: [Mod 0.15] Smarter Inserter
Replies: 0
Views: 1593

[Mod 0.15] Smarter Inserter

Info:

This mod changes inserters in a way they never drop items on floor.

Name: Smarter Inserter
Latest Release: v0.1.7, August 17, 2017
Factorio Version: 0.15
Download: https://mods.factorio.com/mods/Ellomir/SmarterInserter
License: MIT


Long Description:
This mod prevents inserters ...
by Ellomir
Wed Aug 02, 2017 4:31 pm
Forum: Mods
Topic: [Mod 0.15] Charcoal
Replies: 0
Views: 1150

[Mod 0.15] Charcoal

Charcoal

Info:

This mod add charcoal recipe made from raw wood through a charcoal burner.

Name: Charcoal
Latest Release: v0.1.0, July 31, 2017
Factorio Version: 0.15
Download: https://mods.factorio.com/mods/Ellomir/Charcoal
License: MIT


Long Description:
This mod add a charcoal ...

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