Search found 3 matches
- Thu Aug 17, 2017 3:29 pm
- Forum: Modding discussion
- Topic: [0.15] Event when vehicule stops somewhere
- Replies: 0
- Views: 701
[0.15] Event when vehicule stops somewhere
Hi I am developping a mod that activates inserters only when a proper target is in place (chest, assembling-machine, belt, etc). When no target is in place, the inserter is just deactivated (LuaEntity.active = false) I handle a lot of cases but one is bothering me: When I put an inserter (picking co...
- Wed Aug 02, 2017 4:34 pm
- Forum: Mods
- Topic: [Mod 0.15] Smarter Inserter
- Replies: 0
- Views: 1441
[Mod 0.15] Smarter Inserter
Info: This mod changes inserters in a way they never drop items on floor. Name: Smarter Inserter Latest Release: v0.1.7, August 17, 2017 Factorio Version: 0.15 Download: https://mods.factorio.com/mods/Ellomir/SmarterInserter License: MIT Long Description: This mod prevents inserters and mining-dril...
- Wed Aug 02, 2017 4:31 pm
- Forum: Mods
- Topic: [Mod 0.15] Charcoal
- Replies: 0
- Views: 1063
[Mod 0.15] Charcoal
Charcoal Info: This mod add charcoal recipe made from raw wood through a charcoal burner. Name: Charcoal Latest Release: v0.1.0, July 31, 2017 Factorio Version: 0.15 Download: https://mods.factorio.com/mods/Ellomir/Charcoal License: MIT Long Description: This mod add a charcoal recipe made from raw...