Search found 24 matches

by Zomis
Fri Aug 14, 2020 11:13 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Lua API Latest still points to 0.18.47
Replies: 1
Views: 123

[1.0.0] Lua API Latest still points to 0.18.47

https://lua-api.factorio.com/latest/index.html says it's "0.18.47" in the top-right corner.

And I don't think it's a caching problem on my side, I have tried all tips shown in https://xkcd.com/1854/ , and I have also tried using a private browsing window.
by Zomis
Fri Aug 14, 2020 11:12 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Linux download 404
Replies: 5
Views: 277

Re: [1.0.0] Linux download 404

superstalkerX wrote:
Fri Aug 14, 2020 9:35 am
it would seem that you are mistaken, the post was made a few minutes ago AFTER the update.
Huh, it appears that you are right. Forum is not showing the correct time for me it seems. Anyway, I didn't have any problem at all downloading it just a few minutes after 11:00.
by Zomis
Fri Aug 14, 2020 9:31 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Linux download 404
Replies: 5
Views: 277

Re: [1.0.0] Linux download 404

You posted this on 10:28 am but 1.0.0 was released at 11:00 am. You must learn patience.

Try again now.
by Zomis
Mon Aug 10, 2020 9:55 pm
Forum: Ideas and Suggestions
Topic: Feature Request - View your own character exact HP numbers
Replies: 3
Views: 173

Feature Request - View your own character exact HP numbers

TL;DR There should be a way to view the exact numeric HP value of your own character (not just the HP bar that shows up when you are damaged) What ? When playing Factorio in Multiplayer you can easily see how much HP others have (e.g. "135/350") by hovering over them. This is not possible to do on ...
by Zomis
Thu Jul 30, 2020 4:34 pm
Forum: Modding discussion
Topic: GUIs - is there a performance impact of destroying and recreating?
Replies: 1
Views: 171

GUIs - is there a performance impact of destroying and recreating?

First off, I'm a big fan of the JavaScript framework Vue.js and I find GUIs to be the most frustrating part about Factorio modding. Naturally, for those of you who are familiar with Vue.js, I don't really expect Factorio to provide similar functionality. But I am however wondering how big the perfor...
by Zomis
Mon Jul 27, 2020 2:18 pm
Forum: Modding interface requests
Topic: Expose JSON API to mods
Replies: 2
Views: 216

Re: Expose JSON API to mods

Huh, thanks, I was not aware of these. It does indeed look like exactly what I was looking for!

And here I thought I was coming up with something new... you folks think of everything :)
by Zomis
Mon Jun 22, 2020 3:20 pm
Forum: Modding interface requests
Topic: Expose JSON API to mods
Replies: 2
Views: 216

Expose JSON API to mods

Parts of Factorio are already using JSON. Considering how well-known the format is and the fact that some mods already have their own JSON implementation, I'd like to see a JSON serialization/deserialization API exposed for modders to use. I bet that performance-wise it is much more efficient to do ...
by Zomis
Tue May 19, 2020 12:46 pm
Forum: Resolved Problems and Bugs
Topic: [18.25] LuaGuiElement::elem_filters is missing Concept
Replies: 2
Views: 222

Re: [18.25] LuaGuiElement::elem_filters is missing Concept

Yep, I was just about to report the same thing. Was very happy to see it added but it should be documented how to use it. Is it an array of strings? (of types such as "item", "fluid" etc.?)

By the way, your title should be `[0.18.25]`
by Zomis
Fri Mar 06, 2020 9:02 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 9171

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Overall great changes - especially the log improvements (although it might make my current awesome Jenkinsfile obsolete - see my mods on GitHub if you're curious) A notable change with the electric stats is that the Satisfaction/Production/Accumulator charge are next to each other in a single row, a...
by Zomis
Fri Oct 25, 2019 2:38 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 16028

Re: Friday Facts #318 - New Tooltips

Great news as always, but I am wondering a bit about the differences between "Consumption" / "Max Consumption" / "Constant Consumption". To me, "Consumption" feels like it should be either "Max Consumption" or "Constant Consumption". What is the difference between a Boiler having a consumption of wa...
by Zomis
Tue Mar 12, 2019 9:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3649
Views: 664453

Angel's Bio Processing for 0.17 ?

Are there any plans to upgrade Angel's Bio Processing to 0.17 ? https://mods.factorio.com/mod/angelsbioprocessing
by Zomis
Sat Dec 08, 2018 12:53 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 13723

Re: Friday Facts #272 - Mod GUI

Mod settings or.... mod settings? If the GUI for modifying which mods are enabled is called "Mod settings", then what should be the name of the GUI where you can change the settings for all the mods? Like enabling/disabling certain ores in Bob's Ores, or changing the per-player configuration of how...
by Zomis
Mon Sep 24, 2018 6:56 pm
Forum: General discussion
Topic: Complete the game in 8 hours achievement - time for a change?
Replies: 13
Views: 8250

Complete the game in 8 hours achievement - time for a change?

Ever since Achievements were introduced there's been a "Complete the game in 8 hours" achievement. This was however introduced in 0.14 I think, when recipes for science packs were different and there were only four kinds of science packs. Luckily I managed to finish the game in 6 hours back then, al...
by Zomis
Fri Apr 06, 2018 6:48 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 19099

Re: Friday Facts #237 - Rich & interactive text

I don't think anyone wants to write [recipe=...] (reminds me way too much about bulletin-boards) Instead I would recommend something like using a colon or a @ and then offering tab-completion to choose from recipe/item/blueprint/etc. and then continuing to offer tab completion so that you could writ...
by Zomis
Thu Feb 01, 2018 8:38 pm
Forum: Duplicates
Topic: [0.16.21] Adding a camera with a script crashes the game
Replies: 2
Views: 413

Re: [0.16.21] Adding a camera with a script crashes the game

Thanks for the report. This is a duplicate of https://forums.factorio.com/viewtopic.php?f=30&t=57375 which is fixed for the next version of 0.16. I think I'm also going to add automated tests for creating each of the possible GUI elements through script so this kind of thing doesn't happen in the f...
by Zomis
Thu Feb 01, 2018 8:25 pm
Forum: Duplicates
Topic: [0.16.21] Adding a camera with a script crashes the game
Replies: 2
Views: 413

[0.16.21] Adding a camera with a script crashes the game

Create a new clean map (no mods enabled, only "base") and enter this as a console command: /c game.player.gui.center.add({ type = "camera", position = { x = 0, y = 2 } }) I have also tried adding it inside a flow inside a frame with the same result. Factorio will then hang and then crash. The follow...
by Zomis
Tue Jan 30, 2018 6:46 pm
Forum: Mods
Topic: [MOD 0.16] Switch Button
Replies: 7
Views: 1515

Re: [MOD 0.16] Switch Button

In my opinion, mods shouldn't aim to be big. A mod should do what it is meant to do and do it well. I tested your mod and at first I thought it was a bug that I clicked on it but it didn't output any signal, it would be more intuitive to me if when you click on it you get the option to choose the si...
by Zomis
Fri Jan 19, 2018 6:57 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 21074

Re: Friday Facts #226 - New mod portal & other news

New mod portal On Wednesday morning HanziQ quietly launched the much anticipated new mod portal. Our intention was that nobody will notice, and it seems like we mostly achieved that. There were some small issues that we resolved following the deployment, but overall we would say it was a success. I...
by Zomis
Sun Jan 14, 2018 3:02 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 162199

Re: Friday Facts #225 - Bots versus belts (part 2)

It's interesting to read that "Ok, bots are too powerful, let's also make belts more powerful!". I'm not sure that's the correct approach. I do understand that players can get angry if bots are nerfed too much though. I have thoughts about how bots could be nerfed hopefully without upsetting players...
by Zomis
Sun Jan 14, 2018 12:24 pm
Forum: Modding discussion
Topic: Does icon_size really have any affect?
Replies: 5
Views: 782

Does icon_size really have any affect?

The icon_size property was introduced not so long ago, but does it really have any effect at the moment? What happens if I enter the wrong value?

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