Search found 40 matches
- Thu May 15, 2025 8:11 am
- Forum: Ideas and Suggestions
- Topic: Allow pipette of any applicable LuaGuiElement
- Replies: 4
- Views: 139
Re: Allow pipette of any applicable LuaGuiElement
When the actual GUI widget is shown on screen, sure, it's just using the GPU texture. But when clicking the actual GUI widget, the appropriate mod is informed and has access to the string. Therefore, it is possible to achieve somehow. There is a connection between the actual GUI widget and the mod ...
- Wed May 14, 2025 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Allow pipette of any applicable LuaGuiElement
- Replies: 4
- Views: 139
Re: Allow pipette of any applicable LuaGuiElement
I will admit that getting the sprite and converting it to a signal is a bit of a hack , but it's a hack worth making in my opinion. When the sprite path begins with "item/", or "fluid/", etc. then you DO know which the underlying game prototype is.
A choose-elem-button is either clickable and opens ...
A choose-elem-button is either clickable and opens ...
- Wed May 14, 2025 8:23 pm
- Forum: Not a bug
- Topic: [2.0.47] LuaGuiElement sprite-button does not use quality as documented
- Replies: 2
- Views: 82
Re: [2.0.47] LuaGuiElement sprite-button does not use quality as documented
Oh damn, sorry. I didn't consider the possibility that it was added so recently.
- Wed May 14, 2025 7:17 pm
- Forum: Modding interface requests
- Topic: Allow setting player cursor to fluid or virtual signal
- Replies: 1
- Views: 90
Allow setting player cursor to fluid or virtual signal
There are two ways to set a player's cursor:
LuaPlayer.cursor_stack.set_stack and LuaPlayer.pipette_entity
Neither of these allows the possibility to set the player cursor to a fluid or a virtual signal, but the player can do so themselves if e.g. pipetting a signal in a constant combinator, or ...
LuaPlayer.cursor_stack.set_stack and LuaPlayer.pipette_entity
Neither of these allows the possibility to set the player cursor to a fluid or a virtual signal, but the player can do so themselves if e.g. pipetting a signal in a constant combinator, or ...
- Wed May 14, 2025 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow pipette of any applicable LuaGuiElement
- Replies: 4
- Views: 139
Allow pipette of any applicable LuaGuiElement
A lot of mods use LuaGuiElements which are sprite-buttons or choose-elem-buttons to display items, fluids, signals, etc.
It would be very handy for a player to be able to pipette any of those buttons to set their cursor to that item, fluid, or virtual-signal.
It would be very handy for a player to be able to pipette any of those buttons to set their cursor to that item, fluid, or virtual-signal.
- Wed May 14, 2025 7:09 pm
- Forum: Not a bug
- Topic: [2.0.47] LuaGuiElement sprite-button does not use quality as documented
- Replies: 2
- Views: 82
[2.0.47] LuaGuiElement sprite-button does not use quality as documented
The docs state that the 'sprite-button' GuiElement can take 'quality' parameter.
However, this does not work at all.
Try the command:
/c game.player.gui.screen.add({ type = "sprite-button", sprite = "item/iron-ore", quality = "legendary" })
Expected result: A legendary sprite-button
Actual ...
However, this does not work at all.
Try the command:
/c game.player.gui.screen.add({ type = "sprite-button", sprite = "item/iron-ore", quality = "legendary" })
Expected result: A legendary sprite-button
Actual ...
- Sat Apr 12, 2025 2:07 pm
- Forum: Resolved Requests
- Topic: Missing documentation for DeciderCombinatorCondition + DeciderCombinatorOutput
- Replies: 1
- Views: 140
Missing documentation for DeciderCombinatorCondition + DeciderCombinatorOutput
The documentation for DeciderCombinatorCondition and DeciderCombinatorOutput are currently empty.
Feels like something is missing there
Feels like something is missing there

- Fri Oct 18, 2024 12:15 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 38110
Re: Friday Facts #433 - Liftoff Initiated
As the original trailer ended with launching a rocket, it would have been so cool if this trailer started with the same identical factory as the original trailer had.
Anyway, I'm very much looking forward to start playing it!

Anyway, I'm very much looking forward to start playing it!
- Mon Jul 01, 2024 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.107] Splitter not working as an additional pastable entity
- Replies: 1
- Views: 776
[1.1.107] Splitter not working as an additional pastable entity
Code for reproducing here: https://github.com/Zomis/FactorioMods/tree/bug-splitter-not-pastable/copy-paste-recipe-signals_1.5.0
I did reproduce this bug with 1.1.107 with *only* this mod installed to make sure there's no conflict with other mods.
It does show up in the prototype inspector as being ...
I did reproduce this bug with 1.1.107 with *only* this mod installed to make sure there's no conflict with other mods.
It does show up in the prototype inspector as being ...
- Mon Apr 01, 2024 8:18 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 34092
Re: Friday Facts #404 - Frustration not found
Something I find myself doing a lot is to search for the same item/fluid in different menus over and over again. This is something I have tried to improve in my mod Foofle and I'm using those features very frequently, but there's a big limitation on the amount of integrations I can do in a mod.
For ...
For ...
- Fri Feb 09, 2024 1:18 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 37588
Re: Friday Facts #397 - Factoriopedia
Most of this sounds great, but I'd also like to request some other features:
Have the possibility for mods to add content to a Factoriopedia page, for example a button that links to a search mod to search for this item.
Or add content to the Factoriopedia page about how many of that item has been ...
Have the possibility for mods to add content to a Factoriopedia page, for example a button that links to a search mod to search for this item.
Or add content to the Factoriopedia page about how many of that item has been ...
- Sat Nov 11, 2023 12:18 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 101592
Re: Friday Facts #384 - Combinators 2.0
Something that is currently very difficult, and requires O(log n) time, is to take the maximum or minimum value from a circuit. So that would be a great fit for the selector. "Select maximum value(s)" + "Select minimum value(s)"
Average value is currently easy to do with combinators, but max/min is ...
Average value is currently easy to do with combinators, but max/min is ...
- Fri Apr 23, 2021 8:43 am
- Forum: Minor issues
- Topic: [1.1.32] Trying to delete save by pressing enter loads the next save
- Replies: 2
- Views: 1969
Re: [1.1.32] Trying to delete save by pressing enter loads the next save
Press E instead of Enter? most dialog use E
Yes, E works. But the big problem here is that based on things that was done before, a save was loaded when the "Delete" button was pressed - which should not happen .
The same bug happens if you click on a save, press "Delete" -> "Enter" -> "E"
- Thu Apr 22, 2021 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Therenas][1.1.32] Documentation inconsistency: Is `player.gui.screen` a flow or empty-widget?
- Replies: 1
- Views: 1302
[Therenas][1.1.32] Documentation inconsistency: Is `player.gui.screen` a flow or empty-widget?
https://lua-api.factorio.com/latest/LuaGuiElement.html
"flow": An invisible container that lays out its children either horizontally or vertically. The root GUI elements (top, left, center and screen; see LuaGui) are flows.
"empty-widget": An empty element that just exists. The root GUI element ...
"flow": An invisible container that lays out its children either horizontally or vertically. The root GUI elements (top, left, center and screen; see LuaGui) are flows.
"empty-widget": An empty element that just exists. The root GUI element ...
- Thu Apr 22, 2021 1:39 pm
- Forum: Minor issues
- Topic: [1.1.32] Trying to delete save by pressing enter loads the next save
- Replies: 2
- Views: 1969
[1.1.32] Trying to delete save by pressing enter loads the next save
How to reproduce:
- Go to load game
- Select a save in the left list
- Press "Delete" on keyboard, a window will pop up and ask you if you want to delete the save
- Press "Enter" on keyboard, nothing happens (Expected behavior: Save would be deleted)
- Use the mouse to click "Delete"
Now two ...
- Go to load game
- Select a save in the left list
- Press "Delete" on keyboard, a window will pop up and ask you if you want to delete the save
- Press "Enter" on keyboard, nothing happens (Expected behavior: Save would be deleted)
- Use the mouse to click "Delete"
Now two ...
- Fri Feb 05, 2021 4:24 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 210751
Re: Friday Facts #365 - Future plans
I don't want to complain too much because Factorio is already an awesome game, but... Feature-complete when you can't see your own characters exact HP/MaxHP? I think there is still a few things you can add before you call it feature-complete.
- Fri Aug 14, 2020 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Lua API Latest still points to 0.18.47
- Replies: 1
- Views: 1246
[1.0.0] Lua API Latest still points to 0.18.47
https://lua-api.factorio.com/latest/index.html says it's "0.18.47" in the top-right corner.
And I don't think it's a caching problem on my side, I have tried all tips shown in https://xkcd.com/1854/ , and I have also tried using a private browsing window.
And I don't think it's a caching problem on my side, I have tried all tips shown in https://xkcd.com/1854/ , and I have also tried using a private browsing window.
- Fri Aug 14, 2020 11:12 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Linux download 404
- Replies: 5
- Views: 2555
Re: [1.0.0] Linux download 404
Huh, it appears that you are right. Forum is not showing the correct time for me it seems. Anyway, I didn't have any problem at all downloading it just a few minutes after 11:00.superstalkerX wrote: Fri Aug 14, 2020 9:35 amit would seem that you are mistaken, the post was made a few minutes ago AFTER the update.
- Fri Aug 14, 2020 9:31 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Linux download 404
- Replies: 5
- Views: 2555
Re: [1.0.0] Linux download 404
You posted this on 10:28 am but 1.0.0 was released at 11:00 am. You must learn patience.
Try again now.
Try again now.
- Mon Aug 10, 2020 9:55 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request - View your own character exact HP numbers
- Replies: 3
- Views: 3374
Feature Request - View your own character exact HP numbers
TL;DR
There should be a way to view the exact numeric HP value of your own character (not just the HP bar that shows up when you are damaged)
What ?
When playing Factorio in Multiplayer you can easily see how much HP others have (e.g. "135/350") by hovering over them. This is not possible to ...
There should be a way to view the exact numeric HP value of your own character (not just the HP bar that shows up when you are damaged)
What ?
When playing Factorio in Multiplayer you can easily see how much HP others have (e.g. "135/350") by hovering over them. This is not possible to ...