Search found 7 matches
- Tue Nov 12, 2024 3:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 3312
Re: [raiguard] Crash on launch. Almost no trace
Ref: https://github.com/ValveSoftware/steam-runtime/issues/705.
The issue is that Factorio is not respecting $HOME.
...and systemd breaking getpwuid for no reason
My apologies, for my unusual setup. I was experimenting with systemd-homed a long time ago and put too much thought into /home ...
- Tue Nov 12, 2024 12:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 3312
Re: Crash on launch. Almost no trace
I think I have made some progress about this issue.
My linux user account is systemd-homed managed btrfs subvolume and mounted to /home/zhaow at login. When I switched to a normal user, Factorio works fine. When I'm using homed-managed user, and not using Steam Linux Runtime, Factorio works fine ...
My linux user account is systemd-homed managed btrfs subvolume and mounted to /home/zhaow at login. When I switched to a normal user, Factorio works fine. When I'm using homed-managed user, and not using Steam Linux Runtime, Factorio works fine ...
- Fri Nov 08, 2024 3:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 3312
Re: Crash on launch. Almost no trace
I reinstalled my physical archlinux machine, then installs steam and factorio, in hope that re-install would solve this problem - but it doesn't.
based on this link I modifies launch option to:
steam-runtime-launch-options -- %command%
which brings up a configuration UI. based on my test ...
based on this link I modifies launch option to:
steam-runtime-launch-options -- %command%
which brings up a configuration UI. based on my test ...
- Fri Nov 08, 2024 1:45 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 3312
Re: Crash on launch. Almost no trace
May I ask that is Factorio for steam compiled with any steam linux runtime SDK? Valve documents that these "steam linux runtime" needs specific "steamrt-dev" etc to work. From the linked document below, I think factorio needs to be compiled with specified runtime sdk to work in specific runtime ...
- Thu Nov 07, 2024 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 3312
Re: Crash on launch. Almost no trace
I tried `-compat-force-slr off` and it works! With that option factorio can load correctly and landed me on main menu.
I wonder what's the root cause of this behavior ...
I wonder what's the root cause of this behavior ...
- Thu Nov 07, 2024 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 3312
Re: Crash on launch. Almost no trace
I think I have the same issue.
step for reproduce: with my dirty setup of Arch Linux, start steam and click launch from steam
expected behavior: game launches
actual behavior:
* there's no sign of game launching, steam would flip back to launch after a short duration
* in the system journal I'd ...
step for reproduce: with my dirty setup of Arch Linux, start steam and click launch from steam
expected behavior: game launches
actual behavior:
* there's no sign of game launching, steam would flip back to launch after a short duration
* in the system journal I'd ...
- Mon May 01, 2017 1:26 am
- Forum: Energy Production
- Topic: Amateur Heat Pipe Testing
- Replies: 4
- Views: 3732
Re: Amateur Heat Pipe Testing
Sure enough, the pipes seem to choke at roughly 1GW/pipe. There doesn't seem to be any pattern as to which paths after the chokepoint get the energy, but the final electricty output is quite definitely capped at ~1GW/pipe width.
You're right about 1GW/pipe. they specified that in the base mod ...
You're right about 1GW/pipe. they specified that in the base mod ...