Search found 117 matches
- Mon Jun 12, 2017 10:26 am
- Forum: Desyncs with mods
- Topic: [0.15.19] Desync with softmod (scenario) on connect
- Replies: 9
- Views: 3592
Re: [0.15.19] Desync with softmod (scenario) on connect
13.449 Error MainLoop.cpp:943: Exception at tick 5121: Error while running event level::on_tick (ID 0) ...ect/Users/CarlO/17266/temp/currently-playing/control.lua:395: attempt to perform arithmetic on field 'last_s_tick' (a nil value) 13.449 Error ServerMultiplayerManager.cpp:94: MultiplayerManager...
- Sat Jun 10, 2017 9:51 pm
- Forum: Desyncs with mods
- Topic: [0.15.19] Desync with softmod (scenario) on connect
- Replies: 9
- Views: 3592
Re: [0.15.19] Desync with softmod (scenario) on connect
Roger that. Thank you for taking the time to look, and reply. That was very kind of you! This company has great people. I think the only reason I did that, was I think I started with someone else's script originally, and they had done things that way. I tried putting it in on_load (incase the timing...
- Sat Jun 10, 2017 6:09 pm
- Forum: Desyncs with mods
- Topic: [0.15.19] Desync with softmod (scenario) on connect
- Replies: 9
- Views: 3592
Re: [0.15.19] Desync with softmod (scenario) on connect
Interesting, i'll take a look at it.
Thanks for the feedback.
Thanks for the feedback.
- Sat Jun 10, 2017 2:46 pm
- Forum: Desyncs with mods
- Topic: [0.15.19] Desync with softmod (scenario) on connect
- Replies: 9
- Views: 3592
Re: [0.15.19] Desync with softmod (scenario) on connect
I did some digging in the report... and it's a bit odd.
See below:
http://i.imgur.com/4qWZKkI.png <--(Click to enlarge)
Is this location object lock data or something else?
See below:
http://i.imgur.com/4qWZKkI.png <--(Click to enlarge)
Is this location object lock data or something else?
- Sat Jun 10, 2017 11:28 am
- Forum: Desyncs with mods
- Topic: [0.15.19] Desync with softmod (scenario) on connect
- Replies: 9
- Views: 3592
[0.15.19] Desync with softmod (scenario) on connect
Don't know if this is the script, or a vanilla factorio problem. But the same script is running on 3 servers... So far only occurred on one server with very large map. Desync occurs on connect. Im posting it here, so it is known the cause could possibly be script related. But, restarting the factori...
- Fri Jun 09, 2017 8:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.16] Permissions window passes keypresses
- Replies: 4
- Views: 2828
Re: [Rseding91] [0.15.16] Permissions window passes keypresses
Still passes wasd movement.
- Sun Jun 04, 2017 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.18] game crashes when loading a sprite-button
- Replies: 6
- Views: 3335
Re: [kovarex] [0.15.18] game crashes when loading a sprite-button
This is fantastic! I was going to ask for an option to have it close.
- Wed May 31, 2017 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.16] Permissions window passes keypresses
- Replies: 4
- Views: 2828
[Rseding91] [0.15.16] Permissions window passes keypresses
Being able to use key-presses to navigate large user-lists in the permissions windows is very handy... But, it is also passing keypresses. So, if a user's name starts with M the map is toggled instead.' (Edit) /permissions click username press a letter It jumps to that letter in the list, unless it ...
- Wed May 31, 2017 2:07 am
- Forum: Resolved Problems and Bugs
- Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
- Replies: 13
- Views: 7817
[0.15.16] Headless server crash. (InputActionDefragmenter::assemble)
Random hard crash. Full log attached, mp-save attached... Excerpt: Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-2bhpmd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (364): Lo...
- Sat May 27, 2017 11:20 am
- Forum: Ideas and Suggestions
- Topic: Permissions additons
- Replies: 1
- Views: 1156
Permissions additons
Some helpful things, for multiplayer servers would be: Permission to delete own objects, but not other's objects Permission to shoot biters, but not other players. Permission to block shooting "objects" or buildings. Mine trees/ore but not other objects, except own... if set in other permi...
- Tue May 23, 2017 10:34 am
- Forum: Pending
- Topic: [0.15.12] Random desync loop on join.
- Replies: 1
- Views: 797
[0.15.12] Random desync loop on join.
Headless dedicated server(win64), client win10 64-bit. Desync loop on join, just launched factorio. Server reboot finally fixed. Happens maybe 1-2 times a day with 10-15 people online. This time it happened to me (server owner), so I'm submitting a report. 0.15.12 If you need additional information,...
- Thu May 18, 2017 4:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11][posila] Screenshot over 16384 causes desync
- Replies: 2
- Views: 2112
[0.15.11][posila] Screenshot over 16384 causes desync
Title says it all... on multiplayer server, trying to take a screenshot over 16384 causes desync loop for whole server.
- Mon May 15, 2017 6:34 pm
- Forum: Desyncs with mods
- Topic: [0.15.6] Desync with mods.
- Replies: 3
- Views: 1769
Re: [0.15.6] Desync with mods.
So far, has not reoccurred. 0.15.10.
- Mon May 15, 2017 6:34 pm
- Forum: Multiplayer
- Topic: auto_pause -- autosave problem
- Replies: 1
- Views: 979
auto_pause -- autosave problem
I could be wrong, but it seems that autosave doesn't happen along with auto_pause. So, if I leave the server and it gets rebooted or updated... i lose 0 to 3 minutes of progress, depending on when the last autosave was. Is there an easy way to fix this? I guess I could force save, but lua commands d...
- Thu May 04, 2017 9:50 am
- Forum: Desyncs with mods
- Topic: [0.15.6] Desync with mods.
- Replies: 3
- Views: 1769
Re: [0.15.6] Desync with mods.
Will do! -- Thanks!
- Wed May 03, 2017 5:52 pm
- Forum: Desyncs with mods
- Topic: [0.15.6] Desync with mods.
- Replies: 3
- Views: 1769
[0.15.6] Desync with mods.
Windows 8 headless server (16 tick latency), servername: ![0.15.6 with mods (Big Server, US EAST)] (mine), Mac OS X 10.12.4 client (MacBook Pro Retina 15" early 2013). Mod pack attached: Infinizoom 0.1.1, nanobots 1.8.1, squeak through 1.1.7, arumbalights-fix 0.15.0, autofill 1.4.7, autofill 1....
- Thu Apr 20, 2017 1:00 am
- Forum: Technical Help
- Topic: Mac Options menu not showing correct
- Replies: 3
- Views: 1350
Re: Mac Options menu not showing correct
steam launch option --max-texture-size=2048 fixed this for me.
MacBook Pro Retina, Mac OS X 10.12.4, GT650M 1024MB, HD 4000 1536MB.
Problem was intermittent.
MacBook Pro Retina, Mac OS X 10.12.4, GT650M 1024MB, HD 4000 1536MB.
Problem was intermittent.