Search found 198 matches

by starholme
Wed Jun 05, 2019 5:47 pm
Forum: Ideas and Suggestions
Topic: Biter corpse piles too deep
Replies: 2
Views: 160

Biter corpse piles too deep

TL;DR When a hundred biter die in one spot, don't keep all hundred corpses. After about a dozen, you can't see any difference. What ? https://user-images.githubusercontent.com/1916332/58908046-c8185900-86cc-11e9-816c-024995ed6220.PNG In the middle of this pile, the corpses are much deeper than the ...
by starholme
Fri May 03, 2019 10:24 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15162

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

A popular news outlet you should look into would be Arstechnica.com. They do a "war stories" series about the challenges of game development. They also cater to the exact content you mentioned in the blog post. Definitely could be a valuable partner in getting the factorio story out there. I second...
by starholme
Wed Oct 26, 2016 7:33 pm
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 2017

Re: "You have been defeated" - WTF??

you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
by starholme
Wed Oct 26, 2016 7:29 pm
Forum: Energy Production
Topic: Steam Engine Cluster/Midgar City Layout
Replies: 3
Views: 2689

Re: Steam Engine Cluster/Midgar City Layout

I'm going to watch this post. I want to see the finished factorio version of Midgar
by starholme
Tue Oct 25, 2016 10:24 pm
Forum: Technical Help
Topic: Multiple Copies Help [STEAM]
Replies: 4
Views: 875

Re: Multiple Copies Help [STEAM]

smeagol001 wrote:will that zipped file be able to get setam functions and achievments then?
You posted this a while ago, but in case you don't know yet: The non-steam version doesn't get steam achievements. It does track them locally though, so in game you can get them.
by starholme
Tue Oct 25, 2016 9:44 pm
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 2017

Re: "You have been defeated" - WTF??

you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
by starholme
Tue Oct 25, 2016 9:24 pm
Forum: General discussion
Topic: Information on why things are failing!
Replies: 10
Views: 4321

Re: Information on why things are failing!

Just for the benefit of those of us who are not familiar with this part of the internet, why do people invest time effort and money to carry out DDOS attacks that bring down public DNSs? I get that evil "cyber criminals" send out malicious emails and add and such to recruit the computers and device...
by starholme
Sat Oct 22, 2016 12:02 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 104
Views: 27288

Re: Friday Facts #161 - Infinite Research and Blueprint Library

For the pollution Map calculations: you might be able to further optimise it by dividing all the tiles into 60 chunks and always updating one of those chunks. The Advantage is that you don't have to skip so many tiles with each Access which should greatly improve Cache locality and thus give you fa...
by starholme
Fri Oct 14, 2016 9:16 pm
Forum: Modding discussion
Topic: Group to assist mod/script/tool developers
Replies: 4
Views: 615

Re: Group to assist mod/script/tool developers

TLDR: Get a group together to proactively prevent mods/scripts/tools from death when the developer could use help. I think it is a good idea. The problem with software development in a group is, that the afford for quality-management, tests, releases etc. etc. rises extremely compared to single res...
by starholme
Fri Oct 14, 2016 5:01 pm
Forum: Modding discussion
Topic: Group to assist mod/script/tool developers
Replies: 4
Views: 615

Group to assist mod/script/tool developers

I'm having trouble finding a proper title for this post. I'll use an example that I've run into myself. I've been using a script to launch my headless factorio server. It worked great. One of the recent .14.x releases broke the script because it doesn't know about the changes to parameters and serve...
by starholme
Fri Oct 14, 2016 3:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Offshore Thermal Power Plant
Replies: 2
Views: 2319

Re: Offshore Thermal Power Plant

That is one neat looking power plant. Too fiddly to build the islands for my taste, but it's a lot nicer looking than the standard layouts.
by starholme
Tue Oct 11, 2016 5:48 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 50162

Re: Friday Facts #159 - Research revolution

what this gane needs is an artilliery emplacement Yeah, totally. Good to finally find some twin soul :) And you know what else do we need? A rail cannon! :twisted: http://fivestargeneralsofwwii.weebly.com/uploads/2/4/6/9/24697498/6331834_orig.jpg THIS rail cannon - Gustav <3 Ingredients: 5000 steel...
by starholme
Tue Oct 04, 2016 3:00 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 14
Views: 14424

Re: Version 0.14.12

The fact that you amazing people are able to get an update out on an almost daily basis is truly stunning. :o :) :) :) :mrgreen: I really hate to tell you, but there is nothing stunning about - using standard regular modern software devleopment practices. In modern software development, a build is ...
by starholme
Mon Oct 03, 2016 5:28 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 14
Views: 14424

Re: Version 0.14.12

The fact that you amazing people are able to get an update out on an almost daily basis is truly stunning. :o :) :) :) :mrgreen: I really hate to tell you, but there is nothing stunning about - using standard regular modern software devleopment practices. In modern software development, a build is ...
by starholme
Fri Sep 30, 2016 9:39 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 31629

Re: Friday facts #158 - The end of the 32 bit era

Oh. And I throw out dozens of machines a year. Those machines have all been 64-bit capable for many years. But, literally, no-one will take them off my hands except WEEE-registered recycling companies who CHARGE ME to take them away. So if you're desperately poor and can't afford a 64-bit machine a...
by starholme
Mon Sep 26, 2016 5:30 pm
Forum: Off topic
Topic: Found a gif that the devs need
Replies: 6
Views: 1824

Found a gif that the devs need

http://imgur.com/gallery/hsN5Mgi

When I change one line of code...
by starholme
Sat Sep 24, 2016 8:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Endless game, huge base
Replies: 5
Views: 4795

Re: Endless game, huge base

Just as a handy note for the save size, if you want to reduce it the undecorator mod works wonders, can easily halve the size.
by starholme
Fri Sep 23, 2016 3:36 pm
Forum: General discussion
Topic: Replacing accumulators with hot water storage?
Replies: 19
Views: 4160

Re: Replacing accumulators with hot water storage?

Tossing about the idea with a coworker to adjust the tank capacity for our game to match barrels stored in chests. 9 chests * 48 slots * 10 barrels * 25 oil per barrel = 108,000 units of oil in the space of a tank that holds 2500. Make the tank hold ~100,000 units, then you get some real storage den...
by starholme
Thu Sep 22, 2016 10:28 pm
Forum: General discussion
Topic: Replacing accumulators with hot water storage?
Replies: 19
Views: 4160

Re: Replacing accumulators with hot water storage?

This is one of those ideas that is kinda fun to build, but way more work than accumulators. I've played with it a bit, never built a huge system though. Essentially, you need to use offshore pumps to bring water into your tanks. Use circuit network to stop the pumps when the tanks are ~80% full. Mor...
by starholme
Thu Sep 15, 2016 5:32 pm
Forum: General discussion
Topic: [14.3] Unable to "Catch Up" with capable hardware
Replies: 49
Views: 13203

Re: [14.3] Unable to "Catch Up" with capable hardware

Off on a little tangent here, but I want to mention that one problem regarding performance in factorio (and almost all other software) is that performance impacts are not intuitive. Underground belts have better performance? I guess I can see that, less things to render. Bots have better performance...

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