Search found 4 matches

by tuefekci
Thu Apr 20, 2017 10:10 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 588741

Re: [MOD 0.14] AAI Programmable Vehicles

Could it be that miners that drive (i.e. actually move) over ores will mine these ores even if their inventory is already completely full? My full moving miners leave trails of ores after them... Having lots of fun with your mod! Thanks for all the hard work! Had that aswell, add a conditionen that...
by tuefekci
Thu Apr 20, 2017 2:02 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 588741

Re: [MOD 0.14] AAI Programmable Vehicles

Blueprint string still says it's invalid. Hopefully you can get that sorted because the image is difficult to discern where certain wires are going as well as the lack of Alt-Details view so reverse engineering the build from the image alone is beyond me. I'll keep trying to puzzle it out though. H...
by tuefekci
Thu Apr 20, 2017 1:54 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 588741

Re: [MOD 0.14] AAI Programmable Vehicles

Just idea if we can have this kind of mechanic with attachable "trucks" https://www.facebook.com/postfeed.net/videos/1828595654057172/?hc_ref=NEWSFEED Thats basicly already in there set the hauler to follow with a position which is a bit behind the miner so it doesnt bumps in all the time...
by tuefekci
Tue Apr 18, 2017 2:42 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 588741

Re: [MOD 0.14] AAI Programmable Vehicles

I made basicly a manual scanner blueprint which could perhaps help some people understand better how the terrain scanning works also i prefer to manualy assign the areas after some of my miners drove out of my map radius. :? Link to a Gif which shows it (i am not allowed to post links :/ (new accoun...

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