Search found 4 matches
- Thu Apr 20, 2017 10:10 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 588741
Re: [MOD 0.14] AAI Programmable Vehicles
Could it be that miners that drive (i.e. actually move) over ores will mine these ores even if their inventory is already completely full? My full moving miners leave trails of ores after them... Having lots of fun with your mod! Thanks for all the hard work! Had that aswell, add a conditionen that...
- Thu Apr 20, 2017 2:02 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 588741
Re: [MOD 0.14] AAI Programmable Vehicles
Blueprint string still says it's invalid. Hopefully you can get that sorted because the image is difficult to discern where certain wires are going as well as the lack of Alt-Details view so reverse engineering the build from the image alone is beyond me. I'll keep trying to puzzle it out though. H...
- Thu Apr 20, 2017 1:54 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 588741
Re: [MOD 0.14] AAI Programmable Vehicles
Just idea if we can have this kind of mechanic with attachable "trucks" https://www.facebook.com/postfeed.net/videos/1828595654057172/?hc_ref=NEWSFEED Thats basicly already in there set the hauler to follow with a position which is a bit behind the miner so it doesnt bumps in all the time...
- Tue Apr 18, 2017 2:42 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 588741
Re: [MOD 0.14] AAI Programmable Vehicles
I made basicly a manual scanner blueprint which could perhaps help some people understand better how the terrain scanning works also i prefer to manualy assign the areas after some of my miners drove out of my map radius. :? Link to a Gif which shows it (i am not allowed to post links :/ (new accoun...