Search found 9 matches

by neurofish
Fri Mar 29, 2019 10:18 pm
Forum: PyMods
Topic: Why is pY tuned for such slowness?
Replies: 26
Views: 8985

Re: Why is pY tuned for such slowness?

I think all the guys asking for "imbalance" or "the slowness" of py-mods, including a topic starter, mistake, because there is no problem with mod, there a some linguistic delusion in their minds. They do not know that word HARDCORE is just a diminutive form of word PYANODON (the...
by neurofish
Fri Jan 04, 2019 7:08 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433233

Re: pY Raw Ores Discussion

Guys, i think, there is some additional consideration in case of low yield high tiers metal smelting - the more processing steps we have then more growth by production modules that can be achieved (exponentially vs linearly). May be, it's the sense of this
by neurofish
Sun Aug 14, 2016 2:27 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83243

Re: Friday facts #151 - The plans for 0.14

I haven't such a construction just now, but i think, it can be interesting to design it. Could you please? So the reason why I'm asking is that there was a specific claim made that this would be easy to do, and would ruin the game. It's unclear to me that it is easy, and my suspicion is that you mi...
by neurofish
Sun Aug 14, 2016 12:23 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83243

Re: Friday facts #151 - The plans for 0.14

Can you actually provide a save file, that illustrates everything you describe, except for the part where the factory has its recipe changed (which, of course, does not exist yet)? That is, a faultless system that given the state of a circuit network(s), has the following properties: Can correctly ...
by neurofish
Sun Aug 14, 2016 12:11 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83243

Re: Friday facts #151 - The plans for 0.14

it is not clear to me how to solve this problem, at all, in any way more efficient than just having a bunch of idle factories Why is it matter of no having of idle factories? Assembers are cheap (too cheap, for my opinion), and their operating cost is cheap. Single thing that balanced this is logis...
by neurofish
Sat Aug 13, 2016 7:57 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83243

Re: Friday facts #151 - The plans for 0.14

If you introduce a possibility to change recipe of assemblers by easy automatic means you will ruin the game. Think, why. I thought why [that would ruin the game]. How, exactly, would this ruin the game? You can build an assembler and two chest besides it: one for input to assembler and one for out...
by neurofish
Fri Aug 12, 2016 10:49 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83243

Re: Friday facts #151 - The plans for 0.14

If you introduce a possibility to change recipe of assemblers by easy automatic means you will ruin the game. Think, why.
by neurofish
Thu Jul 21, 2016 10:03 pm
Forum: Combinator Creations
Topic: Single circular belt factory
Replies: 26
Views: 38468

Re: Single circular belt factory

I have created a circulating factory on similar principle, but with many diffs in details. Overview: overview.jpg It have four lanes for better productivity, lanes balanced in some parts of cirlce. There are some mechanism for measuring and controlling concentration of materials on belts. I don't co...

Go to advanced search