Search found 13 matches
- Wed Aug 30, 2017 3:56 pm
- Forum: Pending
- Topic: [Oxyd] [15.34] headless server crash from blueprint library error
- Replies: 3
- Views: 1468
Re: [15.34] headless server crash from blueprint library error
When deleting some blueprint books quickly after eachtother. The server crashed.
- Thu Apr 27, 2017 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Crash when adding blueprint to book on: "BlueprintEntities::save"
- Replies: 2
- Views: 2390
[15.3] Crash when adding blueprint to book on: "BlueprintEntities::save"
Steps to reproduce. 1.Generate new map 2.Place something on the map 3.Make a blueprint of it 4.Open blueprint manager 5.Take a blueprint book and at it to my blueprints 6.Take a blueprint book and add it to your toolbar 7.Open the blueprint book in my blueprints 8.Add the blueprint to the blueprint ...
- Thu Apr 27, 2017 8:56 pm
- Forum: Duplicates
- Topic: [0.15.3] Crash in blueprintmanager on: "CraftingMachine::drawInternal"
- Replies: 3
- Views: 1469
[0.15.3] Crash in blueprintmanager on: "CraftingMachine::drawInternal"
Steps to reproduce
1. Open blueprint manager
2.Open a blueprint book
3.Change the name of the blueprint book
4.Select a blueprint in the blueprint book
1. Open blueprint manager
2.Open a blueprint book
3.Change the name of the blueprint book
4.Select a blueprint in the blueprint book
- Thu Apr 27, 2017 8:51 pm
- Forum: Duplicates
- Topic: [0.15.1]Crash after opening blueprintbook from map
- Replies: 6
- Views: 2160
Re: [0.15.1]Crash after opening blueprintbook from map
here is the blueprint.dat
- Wed Apr 26, 2017 2:46 pm
- Forum: Duplicates
- Topic: [0.15.2] Crash on generating new map
- Replies: 3
- Views: 1568
[0.15.2] Crash on generating new map
Game crashed on generating a new map.
- Tue Apr 25, 2017 10:53 pm
- Forum: Duplicates
- Topic: [0.15.2] Blueprintbook names are not saved
- Replies: 1
- Views: 832
[0.15.2] Blueprintbook names are not saved
Blueprintbook names are not saved in the blueprintbookmanager. so when you load a new game the names are gone.
- Tue Apr 25, 2017 9:00 pm
- Forum: Duplicates
- Topic: [0.15.1] Crash report
- Replies: 2
- Views: 1664
[0.15.1] Crash report
Crash after i openened the map and pressed a button. Dont know which one anymore.
- Tue Apr 25, 2017 6:33 pm
- Forum: Duplicates
- Topic: [0.15.1]Crash after opening blueprintbook from map
- Replies: 6
- Views: 2160
Re: [0.15.1]Crash after opening blueprintbook from map
Reinstalled my game didnt fix it even crashing in singeplayer. Cant even play anymore.
- Tue Apr 25, 2017 6:06 pm
- Forum: Duplicates
- Topic: [0.15.1]Crash after opening blueprintbook from map
- Replies: 6
- Views: 2160
[0.15.1]Crash after opening blueprintbook from map
As the subject says.
Edit : the blueprintmanager in multiplayer. Every time i join i get a crash.
Edit : the blueprintmanager in multiplayer. Every time i join i get a crash.
- Mon Apr 24, 2017 4:50 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 150141
Re: Version 0.15.0
What about belt optimazations?
- Fri Apr 21, 2017 7:59 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 158480
Re: Friday Facts #187 - Space science & 0.15 graphics
Just a quick question. Will we get the change log a few hours before release or at the the release time itself. Knowing that the change log will be huge and will take some time to read. A few hours beforehand could get us already fired up for the release.
- Fri Apr 21, 2017 4:23 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 158480
Re: Friday Facts #187 - Space science & 0.15 graphics
I just don't know what to say.
This is so ......
This is so ......
- Sun Apr 16, 2017 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: Typo in command deleted everything.
- Replies: 3
- Views: 1855
Typo in command deleted everything.
Hey, I ran a command to delete all enemies. however i made a typo. I typed enemies instead of enemy. Now literally everything is deleted. Shouldn't actually the command just not do anything since the force doesn't exist? /c local surface = game.player.surface for c in surface.get_chunks() do for key...