Search found 13 matches
- Wed Aug 30, 2017 3:56 pm
- Forum: Pending
- Topic: [Oxyd] [15.34] headless server crash from blueprint library error
- Replies: 3
- Views: 1658
Re: [15.34] headless server crash from blueprint library error
When deleting some blueprint books quickly after eachtother. The server crashed.
- Thu Apr 27, 2017 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Crash when adding blueprint to book on: "BlueprintEntities::save"
- Replies: 2
- Views: 2688
[15.3] Crash when adding blueprint to book on: "BlueprintEntities::save"
Steps to reproduce.
1.Generate new map
2.Place something on the map
3.Make a blueprint of it
4.Open blueprint manager
5.Take a blueprint book and at it to my blueprints
6.Take a blueprint book and add it to your toolbar
7.Open the blueprint book in my blueprints
8.Add the blueprint to the blueprint ...
1.Generate new map
2.Place something on the map
3.Make a blueprint of it
4.Open blueprint manager
5.Take a blueprint book and at it to my blueprints
6.Take a blueprint book and add it to your toolbar
7.Open the blueprint book in my blueprints
8.Add the blueprint to the blueprint ...
- Thu Apr 27, 2017 8:56 pm
- Forum: Duplicates
- Topic: [0.15.3] Crash in blueprintmanager on: "CraftingMachine::drawInternal"
- Replies: 3
- Views: 1677
[0.15.3] Crash in blueprintmanager on: "CraftingMachine::drawInternal"
Steps to reproduce
1. Open blueprint manager
2.Open a blueprint book
3.Change the name of the blueprint book
4.Select a blueprint in the blueprint book
1. Open blueprint manager
2.Open a blueprint book
3.Change the name of the blueprint book
4.Select a blueprint in the blueprint book
- Thu Apr 27, 2017 8:51 pm
- Forum: Duplicates
- Topic: [0.15.1]Crash after opening blueprintbook from map
- Replies: 6
- Views: 2507
Re: [0.15.1]Crash after opening blueprintbook from map
here is the blueprint.dat
- Wed Apr 26, 2017 2:46 pm
- Forum: Duplicates
- Topic: [0.15.2] Crash on generating new map
- Replies: 3
- Views: 1779
[0.15.2] Crash on generating new map
Game crashed on generating a new map.
- Tue Apr 25, 2017 10:53 pm
- Forum: Duplicates
- Topic: [0.15.2] Blueprintbook names are not saved
- Replies: 1
- Views: 953
[0.15.2] Blueprintbook names are not saved
Blueprintbook names are not saved in the blueprintbookmanager. so when you load a new game the names are gone.
- Tue Apr 25, 2017 9:00 pm
- Forum: Duplicates
- Topic: [0.15.1] Crash report
- Replies: 2
- Views: 1864
[0.15.1] Crash report
Crash after i openened the map and pressed a button. Dont know which one anymore.
- Tue Apr 25, 2017 6:33 pm
- Forum: Duplicates
- Topic: [0.15.1]Crash after opening blueprintbook from map
- Replies: 6
- Views: 2507
Re: [0.15.1]Crash after opening blueprintbook from map
Reinstalled my game didnt fix it even crashing in singeplayer. Cant even play anymore.
- Tue Apr 25, 2017 6:06 pm
- Forum: Duplicates
- Topic: [0.15.1]Crash after opening blueprintbook from map
- Replies: 6
- Views: 2507
[0.15.1]Crash after opening blueprintbook from map
As the subject says.
Edit : the blueprintmanager in multiplayer. Every time i join i get a crash.
Edit : the blueprintmanager in multiplayer. Every time i join i get a crash.
- Mon Apr 24, 2017 4:50 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 159991
Re: Version 0.15.0
What about belt optimazations?
- Fri Apr 21, 2017 7:59 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 177280
Re: Friday Facts #187 - Space science & 0.15 graphics
Just a quick question. Will we get the change log a few hours before release or at the the release time itself. Knowing that the change log will be huge and will take some time to read. A few hours beforehand could get us already fired up for the release.
- Fri Apr 21, 2017 4:23 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 177280
Re: Friday Facts #187 - Space science & 0.15 graphics
I just don't know what to say.
This is so ......
This is so ......
- Sun Apr 16, 2017 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: Typo in command deleted everything.
- Replies: 3
- Views: 2051
Typo in command deleted everything.
Hey,
I ran a command to delete all enemies. however i made a typo. I typed enemies instead of enemy. Now literally everything is deleted. Shouldn't actually the command just not do anything since the force doesn't exist?
/c local surface = game.player.surface for c in surface.get_chunks() do for ...
I ran a command to delete all enemies. however i made a typo. I typed enemies instead of enemy. Now literally everything is deleted. Shouldn't actually the command just not do anything since the force doesn't exist?
/c local surface = game.player.surface for c in surface.get_chunks() do for ...