Search found 4 matches
- Thu Mar 14, 2019 10:50 pm
- Forum: Duplicates
- Topic: [0.17.12] Crash when attempting to rotate a train in automatic mode
- Replies: 1
- Views: 565
[0.17.12] Crash when attempting to rotate a train in automatic mode
0.000 2019-03-14 22:18:32; Factorio 0.17.12 (build 43667, linux64, alpha)
0.036 Operating system: Linux (Ubuntu 18.04)
0.036 Program arguments: "/home/will/bin/factorio/bin/x64/factorio"
0.036 Read data path: /home/will/bin/factorio/data
0.036 Write data path: /home/will/bin/factorio [405540 ...
- Sun Apr 16, 2017 5:43 pm
- Forum: Not a bug
- Topic: Late game slowdown, entity update
- Replies: 3
- Views: 7040
Re: Late game slowdown, entity update
Thanks for the report,
However this isn't really a bug, you are making the game do a lot of work by aggro-ing many biters, so a slow in game performance is quite expected
Wasn't 100% sure if this counted, feel free to WONTFIX. As mentioned after killing all biters performance is restored.
What ...
However this isn't really a bug, you are making the game do a lot of work by aggro-ing many biters, so a slow in game performance is quite expected
Wasn't 100% sure if this counted, feel free to WONTFIX. As mentioned after killing all biters performance is restored.
What ...
- Sun Apr 16, 2017 5:40 pm
- Forum: Not a bug
- Topic: Late game slowdown, entity update
- Replies: 3
- Views: 7040
Re: Late game slowdown, entity update
After a bit of searching I found the following command to remove all mobile enemies: `/c game.forces["enemy"].kill_all_units()`. After running this i'm back up to 60 UPS.
- Sun Apr 16, 2017 5:37 pm
- Forum: Not a bug
- Topic: Late game slowdown, entity update
- Replies: 3
- Views: 7040
Late game slowdown, entity update
I've got a slowdown with a high entity update count (~50). I'm playing with the aircraft mod, the slowdown started after annoying many biters. Depending on where I am the UPS is between 10 and 20.

