@HanziQ running attached app
Search found 5 matches
- Wed Dec 13, 2017 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 38835
- Wed Dec 13, 2017 11:01 pm
- Forum: Duplicates
- Topic: [0.16.1] Crash on macOS before startup
- Replies: 3
- Views: 1499
Re: [0.16.1] Crash on macOS before startup
Same here. I'm fairly competent in general computer stuff so, if there's anything I can do to help debug just let me know. From the cli: dyld: Symbol not found: __ZNSt19bad_optional_accessD1Ev Referenced from: /Users/fimdomeio/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/...
- Thu Jun 22, 2017 11:26 pm
- Forum: Pending
- Topic: [HanziQ] Key pressed stuck on high repeat rates
- Replies: 2
- Views: 1155
[HanziQ] Key pressed stuck on high repeat rates
My theory is that this just happens in very specific situations, so for only very few people. I believe my mac is set with very high key repeat rates. $defaults read NSGlobalDomain KeyRepeat -> 1 defaults read NSGlobalDomain InitialKeyRepeat -> 10 I believe that this is even higher than the maximums...
- Sat Jun 10, 2017 7:03 pm
- Forum: Tools
- Topic: Cnide - an IDE for Circuit Network development [ALPHA]
- Replies: 9
- Views: 9492
Re: Cnide - an IDE for Circuit Network development [ALPHA]
Hey. Looks fascinating but I can't really understand how it works.
I would suggest that you write a small tutorial so people can at least know how to get started.
Also maybe hosting it on github pages so people don't even have to download it.
I would suggest that you write a small tutorial so people can at least know how to get started.
Also maybe hosting it on github pages so people don't even have to download it.
- Sat Apr 15, 2017 1:07 am
- Forum: Show your Creations
- Topic: building on demand
- Replies: 0
- Views: 1819
building on demand
I'm only a casual factorio user. never got the patience to get to get to the late stages of the game, but this is something I've been thinking of trying for a long time. A factory with some very simple logic that creates things as needed. Basicaly I'm summing what I need for each material and if it'...