Search found 9 matches

by Nerchio
Sat Oct 12, 2019 5:06 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.17.28

Is there any way to add new factions to my map when I am already 8 hours in and I didn't enable them from the beginning?
by Nerchio
Sun Jan 20, 2019 7:15 pm
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 19731

Re: [MOD 0.16] Ribbon Maze 0.6.7

What is maze chasm considered as for biters? Is it water or something else? I am trying to use this along with Rampant AI and Natural Evolution Enemies but feels like behaviour of biters is really weird. This would be totally expected if they didn't have a completely straight way to my base.
by Nerchio
Sun Jan 20, 2019 6:04 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465627

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Hello do you have any idea why biters are 'turned off'? I started playing with NE and Rampant AI and now turned off Rampant and used a command to kill all biters but they just spawn and they are not doing anything. There were a few attacks before but at some point they stopped moving and I started i...
by Nerchio
Sun Jan 20, 2019 12:44 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.16.34

Does it make any sense to use Rampant with a mod changing the map into something like this? Or they will be just lost and I should focus on base building difficulty rather than enemies? https://mods.factorio.com/mod/RibbonMaze I am asking mostly because the biters sent a few waves at some point but ...
by Nerchio
Mon Apr 17, 2017 9:38 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.14.12

I'm actually using your save to tune the frequency of attacks towards endgame, so there should be in update here shortly. As you could see there is a few gigantic groups of biters on the map which you called "an artifact of the game engine". It seems that maybe instead of sending attack w...
by Nerchio
Mon Apr 17, 2017 8:09 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.14.12

You are right, after I updated the mod it works smoothly most of the time so no problems anymore. On the other hand I am at 90% evolution and biter attacks still seem somewhat weak. 1 line of sniper turrets MK2 can easily hold off everything(or sniper turrets from Bob's are just OP?). Before I walle...
by Nerchio
Sat Apr 15, 2017 10:24 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.14.10

Veden wrote:Would you be willing to share your save for the sake of mod improvement?
sent you a PM
by Nerchio
Fri Apr 14, 2017 4:50 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.14.10

No, the UPS was lower all the time and would sometimes drop to 30 without me doing anything. I didn't build a silo yet, didn't kill trees, scorched earth is not the problem here I believe etc. What I didn't realise is that NE Enemies also causes everything nearby to flood to the killed biter base, c...
by Nerchio
Fri Apr 14, 2017 8:58 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361678

Re: [MOD 0.13.17+] Rampant - 0.14.10

Hello, I started using your mod and the behaviour of the biters was really satisfying but at some point my UPS started dropping quite quickly (I am far from having a megabase). My UPS came back to 59/60 after disabling the mod. The only annoying part for me was killing the biter bases and help they ...

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