Search found 9 matches
- Sat Oct 12, 2019 5:06 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.17.28
Is there any way to add new factions to my map when I am already 8 hours in and I didn't enable them from the beginning?
- Sun Jan 20, 2019 7:15 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 19731
Re: [MOD 0.16] Ribbon Maze 0.6.7
What is maze chasm considered as for biters? Is it water or something else? I am trying to use this along with Rampant AI and Natural Evolution Enemies but feels like behaviour of biters is really weird. This would be totally expected if they didn't have a completely straight way to my base.
- Sun Jan 20, 2019 6:04 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465627
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Hello do you have any idea why biters are 'turned off'? I started playing with NE and Rampant AI and now turned off Rampant and used a command to kill all biters but they just spawn and they are not doing anything. There were a few attacks before but at some point they stopped moving and I started i...
- Sun Jan 20, 2019 12:44 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.16.34
Does it make any sense to use Rampant with a mod changing the map into something like this? Or they will be just lost and I should focus on base building difficulty rather than enemies? https://mods.factorio.com/mod/RibbonMaze I am asking mostly because the biters sent a few waves at some point but ...
- Mon Apr 17, 2017 9:38 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.14.12
I'm actually using your save to tune the frequency of attacks towards endgame, so there should be in update here shortly. As you could see there is a few gigantic groups of biters on the map which you called "an artifact of the game engine". It seems that maybe instead of sending attack w...
- Mon Apr 17, 2017 8:09 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.14.12
You are right, after I updated the mod it works smoothly most of the time so no problems anymore. On the other hand I am at 90% evolution and biter attacks still seem somewhat weak. 1 line of sniper turrets MK2 can easily hold off everything(or sniper turrets from Bob's are just OP?). Before I walle...
- Sat Apr 15, 2017 10:24 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.14.10
sent you a PMVeden wrote:Would you be willing to share your save for the sake of mod improvement?
- Fri Apr 14, 2017 4:50 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.14.10
No, the UPS was lower all the time and would sometimes drop to 30 without me doing anything. I didn't build a silo yet, didn't kill trees, scorched earth is not the problem here I believe etc. What I didn't realise is that NE Enemies also causes everything nearby to flood to the killed biter base, c...
- Fri Apr 14, 2017 8:58 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361678
Re: [MOD 0.13.17+] Rampant - 0.14.10
Hello, I started using your mod and the behaviour of the biters was really satisfying but at some point my UPS started dropping quite quickly (I am far from having a megabase). My UPS came back to 59/60 after disabling the mod. The only annoying part for me was killing the biter bases and help they ...