Search found 9 matches
- Tue Nov 26, 2024 10:32 pm
- Forum: Not a bug
- Topic: [2.0.20] Can't connect wires to walls anymore - Space station
- Replies: 5
- Views: 584
Re: [2.0.20] Can't connect wires to walls anymore - Space station
Just to get back to this, it seems i can put the wires down on ghost walls, and that works still
- Sun Nov 24, 2024 9:28 pm
- Forum: Not a bug
- Topic: [2.0.20] Can't connect wires to walls anymore - Space station
- Replies: 5
- Views: 584
[2.0.20] Can't connect wires to walls anymore - Space station
For some reason i cannot connect red/green wires to walls anymore on my space station. I can copy/paste walls with wires, but trying to connect any new ones will refuse. I used the walls to organize longer wires along the outside of my space stations.
This worked until recently, i think .15 it still ...
This worked until recently, i think .15 it still ...
- Sun Nov 24, 2024 11:31 am
- Forum: Not a bug
- Topic: Selector Combinator - Quality Filter Input
- Replies: 0
- Views: 448
Selector Combinator - Quality Filter Input
This might actually be a feature request but here goes:
Quality Filter mode, does not take input to select quality.
Quality Transfer does.
Why i would like Quality Filter to take Quality from input is:
I am setting up a blueprint, where i can request any item, of any rarity, and the machines will ...
Quality Filter mode, does not take input to select quality.
Quality Transfer does.
Why i would like Quality Filter to take Quality from input is:
I am setting up a blueprint, where i can request any item, of any rarity, and the machines will ...
- Sun Nov 17, 2024 2:34 pm
- Forum: Assigned
- Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
- Replies: 2
- Views: 511
Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Came here to 2nd this, i was working with them for the first time and i thought i was seeing things when i saw them jump every so often. Something doesn't line up for 1 frame and once you notice, it gets really annoying (try staring at a fully build but empty balancing belt setup for instance)
- Thu Oct 31, 2024 9:24 pm
- Forum: Balancing
- Topic: Acid spit speed reduction?
- Replies: 2
- Views: 352
Re: Acid spit speed reduction?
Pretty sure it was a rock, there are no cliffs in the area, just a big one, one that you don't easily smash unless you run into them at full speed or have a ton of upgrades. I am used to being able to "unstuck" by reversing (trying to turn is what gets you in my experience)
- Wed Oct 30, 2024 8:32 am
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 15269
Re: Gleba is a problem
Vulcanus from scratch is doable, but very tedious. You will have to mine a lot of rocks to kickstart everything.
I did this, it was more than fine enough, early iron from my space platform and a few belts was all i had because i also rushed into it, took a while to get going but nothing i didn't ...
- Wed Oct 30, 2024 8:26 am
- Forum: Balancing
- Topic: Acid spit speed reduction?
- Replies: 2
- Views: 352
Acid spit speed reduction?
So, i just got my fully loaded, kitted out tank blown apart by biters in the first small camp i went for on the trip.
I ran a circle, shot most enemies, hit a rock that didn't immediately get destroyed by the impact, figured i better just kill the last few monsters and spitters and repair ...
I ran a circle, shot most enemies, hit a rock that didn't immediately get destroyed by the impact, figured i better just kill the last few monsters and spitters and repair ...
- Wed May 29, 2019 7:35 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 31872
Re: Friday Facts #296 - All kinds of bugs
Where can we hire you? I need more colleagues that work on my mental level. you are clearly in the right mindset.
- Thu Apr 13, 2017 7:18 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 340109
Re: [Mod 0.14] Logistic Train Network 0.10.2
Hey Optera,
I have not been able to find a solution to have a STORAGE area of some sort, without completely splitting it in 2 train networks or using different train length to make it obey the rules.
I want to have a setup up like this:
http://puu.sh/vje3T.png
The top should be delivery from ...
I have not been able to find a solution to have a STORAGE area of some sort, without completely splitting it in 2 train networks or using different train length to make it obey the rules.
I want to have a setup up like this:
http://puu.sh/vje3T.png
The top should be delivery from ...