Search found 9 matches

by smileynator
Tue Nov 26, 2024 10:32 pm
Forum: Not a bug
Topic: [2.0.20] Can't connect wires to walls anymore - Space station
Replies: 5
Views: 584

Re: [2.0.20] Can't connect wires to walls anymore - Space station

Just to get back to this, it seems i can put the wires down on ghost walls, and that works still :P
by smileynator
Sun Nov 24, 2024 9:28 pm
Forum: Not a bug
Topic: [2.0.20] Can't connect wires to walls anymore - Space station
Replies: 5
Views: 584

[2.0.20] Can't connect wires to walls anymore - Space station

For some reason i cannot connect red/green wires to walls anymore on my space station. I can copy/paste walls with wires, but trying to connect any new ones will refuse. I used the walls to organize longer wires along the outside of my space stations.
This worked until recently, i think .15 it still ...
by smileynator
Sun Nov 24, 2024 11:31 am
Forum: Not a bug
Topic: Selector Combinator - Quality Filter Input
Replies: 0
Views: 448

Selector Combinator - Quality Filter Input

This might actually be a feature request but here goes:

Quality Filter mode, does not take input to select quality.
Quality Transfer does.

Why i would like Quality Filter to take Quality from input is:
I am setting up a blueprint, where i can request any item, of any rarity, and the machines will ...
by smileynator
Sun Nov 17, 2024 2:34 pm
Forum: Assigned
Topic: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types
Replies: 2
Views: 511

Re: [v453000][2.0.11] Turbo Transport Belt Spritesheet has misaligned frame for all types

Came here to 2nd this, i was working with them for the first time and i thought i was seeing things when i saw them jump every so often. Something doesn't line up for 1 frame and once you notice, it gets really annoying (try staring at a fully build but empty balancing belt setup for instance)
by smileynator
Thu Oct 31, 2024 9:24 pm
Forum: Balancing
Topic: Acid spit speed reduction?
Replies: 2
Views: 352

Re: Acid spit speed reduction?

Pretty sure it was a rock, there are no cliffs in the area, just a big one, one that you don't easily smash unless you run into them at full speed or have a ton of upgrades. I am used to being able to "unstuck" by reversing (trying to turn is what gets you in my experience)
by smileynator
Wed Oct 30, 2024 8:32 am
Forum: Balancing
Topic: Gleba is a problem
Replies: 17
Views: 15269

Re: Gleba is a problem


Vulcanus from scratch is doable, but very tedious. You will have to mine a lot of rocks to kickstart everything.

I did this, it was more than fine enough, early iron from my space platform and a few belts was all i had because i also rushed into it, took a while to get going but nothing i didn't ...
by smileynator
Wed Oct 30, 2024 8:26 am
Forum: Balancing
Topic: Acid spit speed reduction?
Replies: 2
Views: 352

Acid spit speed reduction?

So, i just got my fully loaded, kitted out tank blown apart by biters in the first small camp i went for on the trip.

I ran a circle, shot most enemies, hit a rock that didn't immediately get destroyed by the impact, figured i better just kill the last few monsters and spitters and repair ...
by smileynator
Wed May 29, 2019 7:35 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 31872

Re: Friday Facts #296 - All kinds of bugs

Where can we hire you? I need more colleagues that work on my mental level. you are clearly in the right mindset.
by smileynator
Thu Apr 13, 2017 7:18 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 340109

Re: [Mod 0.14] Logistic Train Network 0.10.2

Hey Optera,

I have not been able to find a solution to have a STORAGE area of some sort, without completely splitting it in 2 train networks or using different train length to make it obey the rules.

I want to have a setup up like this:
http://puu.sh/vje3T.png
The top should be delivery from ...

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