This video contains some pretty cool things about various rts things
https://www.youtube.com/watch?v=S-VAL7Epn3o
Search found 12 matches
- Fri Oct 11, 2019 11:58 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33964
- Sun Jan 14, 2018 10:05 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115158
Re: [MOD 0.14] AAI Programmable Structures
Cool, looking forward to it
also props for quick response
also props for quick response
- Sun Jan 14, 2018 6:09 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115158
Re: [MOD 0.14] AAI Programmable Structures
Are you making any changes or did 0.16 break it entirely?
Keep up the good work
Keep up the good work
- Sun Jan 14, 2018 4:44 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115158
Re: [MOD 0.14] AAI Programmable Structures
Saw you updated most of the other mods, is this one along with the other main AAI mod also getting updated today?
- Wed Jul 29, 2015 4:49 pm
- Forum: Duplicates
- Topic: A properly named science station
- Replies: 0
- Views: 2781
A properly named science station
This man knows how to do things
- Wed Jul 29, 2015 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] Concrete removal sets incorrect tile
- Replies: 1
- Views: 1229
[0.12.1] Concrete removal sets incorrect tile
Short Desc: Map made in Editor Replaced original terrain (water) with sand Ingame I put Concrete over the Sand (formerly water) When I remove the Concrete it turns back to original terrain (water) http://puu.sh/jhwft/f26fa8015b.jpg How to replicate: Create map in editor Find Water patch Replace the ...
- Tue Jul 28, 2015 10:20 pm
- Forum: Show your Creations
- Topic: Items's counter via combinators
- Replies: 1
- Views: 6184
Re: Items's counter via combinators
Nice setup! I made some changes to it that you may find interesting It uses constant value chests to specify the number and arithmetic to split up the whole number and then divide them into its proper place, very much the same concept as the combinator clock I've made https://forums.factorio.com/for...
- Tue Jul 28, 2015 5:52 pm
- Forum: Show your Creations
- Topic: Combinator Clock
- Replies: 3
- Views: 9746
Re: Combinator Clock
Thanks for the tipTwinsen wrote:Nice one! You can make a precise timer with the combinators also.
The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts
- Fri Jul 24, 2015 7:10 pm
- Forum: Show your Creations
- Topic: Combinator Clock
- Replies: 3
- Views: 9746
Combinator Clock
6- 7 Segment displays made into a circuit for displaying time. It operates at slightly faster than 1hz, I did not take the time to find the optimal clock speed for it *Edit This is how its set up: Comparator Constant value Signal Check 7-segment display The first comparator is what checks which numb...
- Fri Oct 17, 2014 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Multi-Track Drifting Deja Vu
- Replies: 7
- Views: 5161
Re: Multi-Track Drifting Deja Vu
ssilk wrote:Hm, I think the train is currently not containing single wheels, which would enable to have them on different rails.
Alas, when the train is placed on a rail segment, it cannot be detached from it. Hence you cannot change the two separately.
- Fri Oct 17, 2014 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Multi-Track Drifting Deja Vu
- Replies: 7
- Views: 5161
Re: Multi-Track Drifting Deja Vu
Uh... ok? Seems pretty pointless, so don't expect it in the stock game. Maybe you'd have luck making it a mod request? First off, it's not pointless. It's an essential part of the game, due to its high increase in fun rating. It would not be possible to mod this, as it's an idea that would require ...
- Thu Oct 16, 2014 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Multi-Track Drifting Deja Vu
- Replies: 7
- Views: 5161
Multi-Track Drifting Deja Vu
Before you hear my idea you need to have this running, it's essential. http://www.youtube.com/watch?v=uaqZoph265U Your first priority was to gather resources and build up a suitable shelter. Weeks into your survival you have finally setup a suitable camp. Months later you have a base, with factories...