Search found 12 matches

by Runex
Fri Oct 11, 2019 11:58 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8202

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

This video contains some pretty cool things about various rts things

https://www.youtube.com/watch?v=S-VAL7Epn3o
by Runex
Sun Jan 14, 2018 10:05 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 91
Views: 48637

Re: [MOD 0.14] AAI Programmable Structures

Cool, looking forward to it

also props for quick response
by Runex
Sun Jan 14, 2018 6:09 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 91
Views: 48637

Re: [MOD 0.14] AAI Programmable Structures

Are you making any changes or did 0.16 break it entirely?

Keep up the good work
by Runex
Sun Jan 14, 2018 4:44 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 91
Views: 48637

Re: [MOD 0.14] AAI Programmable Structures

Saw you updated most of the other mods, is this one along with the other main AAI mod also getting updated today?
by Runex
Wed Jul 29, 2015 4:49 pm
Forum: Duplicates
Topic: A properly named science station
Replies: 0
Views: 2221

A properly named science station

This man knows how to do things
by Runex
Wed Jul 29, 2015 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Concrete removal sets incorrect tile
Replies: 1
Views: 414

[0.12.1] Concrete removal sets incorrect tile

Short Desc: Map made in Editor Replaced original terrain (water) with sand Ingame I put Concrete over the Sand (formerly water) When I remove the Concrete it turns back to original terrain (water) http://puu.sh/jhwft/f26fa8015b.jpg How to replicate: Create map in editor Find Water patch Replace the ...
by Runex
Tue Jul 28, 2015 10:20 pm
Forum: Show your Creations
Topic: Items's counter via combinators
Replies: 1
Views: 5236

Re: Items's counter via combinators

Nice setup! I made some changes to it that you may find interesting It uses constant value chests to specify the number and arithmetic to split up the whole number and then divide them into its proper place, very much the same concept as the combinator clock I've made https://forums.factorio.com/for...
by Runex
Tue Jul 28, 2015 5:52 pm
Forum: Show your Creations
Topic: Combinator Clock
Replies: 3
Views: 8207

Re: Combinator Clock

Twinsen wrote:Nice one! You can make a precise timer with the combinators also.

The combinators update every game ticks. Since the game should run at 60 ticks, you increment your seconds every 60 ticks.
Something like this http://imgur.com/j21xfts
Thanks for the tip :)
by Runex
Fri Jul 24, 2015 7:10 pm
Forum: Show your Creations
Topic: Combinator Clock
Replies: 3
Views: 8207

Combinator Clock

6- 7 Segment displays made into a circuit for displaying time. It operates at slightly faster than 1hz, I did not take the time to find the optimal clock speed for it *Edit This is how its set up: Comparator Constant value Signal Check 7-segment display The first comparator is what checks which numb...
by Runex
Fri Oct 17, 2014 4:49 pm
Forum: Ideas and Suggestions
Topic: Multi-Track Drifting Deja Vu
Replies: 7
Views: 2113

Re: Multi-Track Drifting Deja Vu

ssilk wrote:Hm, I think the train is currently not containing single wheels, which would enable to have them on different rails. :)



Alas, when the train is placed on a rail segment, it cannot be detached from it. Hence you cannot change the two separately.
by Runex
Fri Oct 17, 2014 1:43 pm
Forum: Ideas and Suggestions
Topic: Multi-Track Drifting Deja Vu
Replies: 7
Views: 2113

Re: Multi-Track Drifting Deja Vu

Uh... ok? Seems pretty pointless, so don't expect it in the stock game. Maybe you'd have luck making it a mod request? First off, it's not pointless. It's an essential part of the game, due to its high increase in fun rating. It would not be possible to mod this, as it's an idea that would require ...
by Runex
Thu Oct 16, 2014 6:21 pm
Forum: Ideas and Suggestions
Topic: Multi-Track Drifting Deja Vu
Replies: 7
Views: 2113

Multi-Track Drifting Deja Vu

Before you hear my idea you need to have this running, it's essential. http://www.youtube.com/watch?v=uaqZoph265U Your first priority was to gather resources and build up a suitable shelter. Weeks into your survival you have finally setup a suitable camp. Months later you have a base, with factories...

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