Search found 6 matches

by Gaest
Thu Sep 24, 2015 3:07 pm
Forum: MoMods
Topic: Suggestions
Replies: 4
Views: 10237

Re: Suggestions

Hello, ludsoe . I took the liberty to pimp up your energy mod with wind turbine sprite from SimCity 3000. Here how it looks in the end: http://imgur.com/mb0O2Wq.gif http://imgur.com/7kG5F1f.jpg http://imgur.com/e0jHuMW.jpg Both second and third pictures demonstrates maximum possible density of turbi...
by Gaest
Tue Apr 14, 2015 12:09 am
Forum: Mods
Topic: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE
Replies: 12
Views: 16759

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Nice mod, brings Factorio one step closer to Don't Starve. Unfortunately, the wild flora grows so densely in long plays, that the game starts to lag, about 1 time per minute for several seconds on my PC at 20th hour of play. Again, because of uncontrolled growing of berries at unused areas, food gat...
by Gaest
Thu Dec 18, 2014 3:38 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 310652

Re: [0.11.x][v0.7.4] Bob's Metals, Chemicals and Intermediat

I think another way to solve water electrolysis problem is to change reactions coefficients. To replace "1 water -> 1 hydrogen + 0.5 oxygen" by "1 water -> 0.05 hydrogen + 0.025 oxygen". The effective cost of the reaction goes 20 times higher, without the need of rebalancing of t...
by Gaest
Wed Dec 17, 2014 1:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 310652

Re: [0.11.x][v0.7.4] Bob's Metals, Chemicals and Intermediat

I would like to make a suggestion about "solid fuel from hydrogen" reaction. Currently it violates the conservation of energy principle and allows to produce free energy just by operating "steam engine - electrolizer - chemical plant" system. In my opinion, this reaction can be t...
by Gaest
Fri Oct 17, 2014 4:33 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 310652

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

And ores keeps throwing up an error about line 104 in data.lua: attempt to index field 'iron-ore' (a nil value). It's definitely because of Cartmen's mod. In ..\prototypes\resource\base-edit.lua first lines are data.raw["resource"]["iron-ore"] = nil data.raw["resource"...
by Gaest
Thu Oct 16, 2014 3:00 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 85816

Re: [MOD 0.10.X] Cartmen's Industrial Renewal Mod v0.4.1

Your mod looks very promising, to say the least. I just want to give a humble suggestion: please consider to replace one "unknown mineral" with several identically looking "unknown ores", each will suite for different reaction chains. That way you can prevent immediate ore identi...

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