Search found 9 matches
- Thu Oct 18, 2018 7:42 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 233112
Re: Peace with Aliens
What about a system, basing on scents ? Biters are like insects and many insects work with scents. Like "getting hurt" drops agggressive and fear scents on the ground. So they run away when getting hurt and take their aggression with them which leads to bigger biters. Full kill a attack wa...
- Tue Oct 16, 2018 10:06 am
- Forum: Ideas and Suggestions
- Topic: Roboport statistics - Needed items as negative value
- Replies: 7
- Views: 2836
Re: Roboport statistics - Needed items as negative value
Or filter a ghost-only map against a robo-network map ?
- Tue Oct 16, 2018 9:57 am
- Forum: Ideas and Suggestions
- Topic: Roboport statistics - Needed items as negative value
- Replies: 7
- Views: 2836
Re: Roboport statistics - Needed items as negative value
601 I think, it´s a number I often see - so the 601 needed items would be better than 0 needed items
- Tue Oct 16, 2018 8:22 am
- Forum: Ideas and Suggestions
- Topic: Roboport statistics - Needed items as negative value
- Replies: 7
- Views: 2836
Re: Roboport statistics - Needed items as negative value
Hmm ?
You already get a message when something is needed to be build, with a small symbol.
So the game already knows what is needed and where.
So you just have to check "Is this needed part in the area of an robo-network" with the summary delivered to the network.
Or am I wrong ?
You already get a message when something is needed to be build, with a small symbol.
So the game already knows what is needed and where.
So you just have to check "Is this needed part in the area of an robo-network" with the summary delivered to the network.
Or am I wrong ?
- Mon Oct 15, 2018 8:07 am
- Forum: Ideas and Suggestions
- Topic: Assembler #17: "I need 5 plates, please."
- Replies: 4
- Views: 2143
Re: Assembler #17: "I need 5 plates, please."
This would be a mix of robo-net (you can do this with blue / red chests) an the usual transport system. What you wrote is much more complicated as you might think. You have a sender, a transport and a receiver and a time between them. So when assembler #17 asks for items and you send them from far f...
- Mon Oct 15, 2018 7:54 am
- Forum: Ideas and Suggestions
- Topic: Roboport statistics - Needed items as negative value
- Replies: 7
- Views: 2836
Roboport statistics - Needed items as negative value
TL;DR For some ideas I would need all the needed items (chests & ghosted buildings) in the roboport statistics. So it would be nice to have them for every robo-network as a value. What ? Simply as written above; within the existing statistic or a a new task for the roboports. When I need 20 mor...
- Wed Oct 10, 2018 11:21 am
- Forum: Gameplay Help
- Topic: My struggle with building train signals
- Replies: 6
- Views: 3153
Re: My struggle with building train signals
The ghost-planer is very usefull.
Tried to turn your tile with r while using it ?
Tried to turn your tile with r while using it ?
- Wed Oct 10, 2018 11:17 am
- Forum: Gameplay Help
- Topic: Rail Signal help
- Replies: 4
- Views: 2411
Re: Rail Signal help
Railsignals, simpy :
1. ) A train can stop in the next part : Normal Signal
2. ) A train can´t stop in the next part : Chain signal(s)
1. ) A train can stop in the next part : Normal Signal
2. ) A train can´t stop in the next part : Chain signal(s)
- Mon Aug 06, 2018 10:28 am
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 15884
Teleoprtation technologies
TL;DR In the endgame I would like to see some kind of teleporting What ? I think about modules for the armor to reach a destination far away (Would use much power), with the options : - Teleport inside of special buildings / somewhere you can see on radar) and Teleport items from one point to anoth...