Search found 9 matches

by DaBibo
Thu Oct 18, 2018 7:42 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 233112

Re: Peace with Aliens

What about a system, basing on scents ? Biters are like insects and many insects work with scents. Like "getting hurt" drops agggressive and fear scents on the ground. So they run away when getting hurt and take their aggression with them which leads to bigger biters. Full kill a attack wa...
by DaBibo
Tue Oct 16, 2018 10:06 am
Forum: Ideas and Suggestions
Topic: Roboport statistics - Needed items as negative value
Replies: 7
Views: 2836

Re: Roboport statistics - Needed items as negative value

Or filter a ghost-only map against a robo-network map ?
by DaBibo
Tue Oct 16, 2018 9:57 am
Forum: Ideas and Suggestions
Topic: Roboport statistics - Needed items as negative value
Replies: 7
Views: 2836

Re: Roboport statistics - Needed items as negative value

601 I think, it´s a number I often see :) - so the 601 needed items would be better than 0 needed items :)
by DaBibo
Tue Oct 16, 2018 8:22 am
Forum: Ideas and Suggestions
Topic: Roboport statistics - Needed items as negative value
Replies: 7
Views: 2836

Re: Roboport statistics - Needed items as negative value

Hmm ?

You already get a message when something is needed to be build, with a small symbol.
So the game already knows what is needed and where.
So you just have to check "Is this needed part in the area of an robo-network" with the summary delivered to the network.

Or am I wrong ?
by DaBibo
Mon Oct 15, 2018 8:07 am
Forum: Ideas and Suggestions
Topic: Assembler #17: "I need 5 plates, please."
Replies: 4
Views: 2143

Re: Assembler #17: "I need 5 plates, please."

This would be a mix of robo-net (you can do this with blue / red chests) an the usual transport system. What you wrote is much more complicated as you might think. You have a sender, a transport and a receiver and a time between them. So when assembler #17 asks for items and you send them from far f...
by DaBibo
Mon Oct 15, 2018 7:54 am
Forum: Ideas and Suggestions
Topic: Roboport statistics - Needed items as negative value
Replies: 7
Views: 2836

Roboport statistics - Needed items as negative value

TL;DR For some ideas I would need all the needed items (chests & ghosted buildings) in the roboport statistics. So it would be nice to have them for every robo-network as a value. What ? Simply as written above; within the existing statistic or a a new task for the roboports. When I need 20 mor...
by DaBibo
Wed Oct 10, 2018 11:21 am
Forum: Gameplay Help
Topic: My struggle with building train signals
Replies: 6
Views: 3153

Re: My struggle with building train signals

The ghost-planer is very usefull.
Tried to turn your tile with r while using it ?
by DaBibo
Wed Oct 10, 2018 11:17 am
Forum: Gameplay Help
Topic: Rail Signal help
Replies: 4
Views: 2411

Re: Rail Signal help

Railsignals, simpy :

1. ) A train can stop in the next part : Normal Signal
2. ) A train can´t stop in the next part : Chain signal(s)
by DaBibo
Mon Aug 06, 2018 10:28 am
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 15884

Teleoprtation technologies

TL;DR In the endgame I would like to see some kind of teleporting What ? I think about modules for the armor to reach a destination far away (Would use much power), with the options : - Teleport inside of special buildings / somewhere you can see on radar) and Teleport items from one point to anoth...

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