Please keep the old campaign as a scenario pack as I really liked a few of those missions. For example the one that teaches us to use trains; seemed really good.
Perhaps a missions pack would be nice. Perhaps you could add the world used in the trailer to the mission pack also.
Search found 66 matches
- Fri Jun 01, 2018 3:41 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68134
- Tue Jan 23, 2018 1:26 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 116837
Re: [0.16] Bulk Rail Loaders
I can't help but think I should be able to walk over the Railunloader. I added collision_mask = {"not-colliding-with-itself"}, to all the unloader entities. I then could walk over the unloader, and it did not appear to interfere with the scripts. However it has the unwanted side-effect of ...
- Mon Jul 03, 2017 4:34 pm
- Forum: Releases
- Topic: Version 0.15.26
- Replies: 17
- Views: 16115
Re: Version 0.15.26
I put together a list of issue needs fixing that could easily be down in an afternoon. Here is some Inconsistencies in the game. I use the Map Editor a great deal and it is often easiest to explain an issue using the Editor as everything is available to the user. GAME-PLAY issues Map Editor --------...
- Sun Apr 23, 2017 3:41 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Hi Tisaku Thanks for your comment. I agree the barrels will be removed, but not yet. The Dev had mentioned that they will be adding barrels for every liquid I believe in 0.15. I am leaving them in for the fact that I will have a migration file convert my barrels to the vanilla barrels. So player won...
- Sat Apr 22, 2017 2:57 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157627
Re: Friday Facts #187 - Space science & 0.15 graphics
I thought we would be getting an orbital/space platform eventually. From a previous Friday facts https://www.factorio.com/blog/post/fff-74 Is that no longer the plan? I had really had looked forward to this as the picture you guys posted looked so fun. The space Science to me look dull in comparison.
- Sat Jan 21, 2017 3:14 am
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.1.0) [WIP]
Update: 0.1.1 Here is a wall of text for you. The most major updates are in the version history of fist post. Here is a big list of changes. Technology is tiered and so you must now research the types of cubes in order. I didn't have time to learn blender like I hoped, still some changes were made t...
- Wed Dec 14, 2016 1:52 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 107389
Re: Introduction, Downloads & Release history
Hello The mod does not like layered icons. I have been developing a mod that will use a good number of them in the next update. Can you make it so your mod will allow for these. Example: of how to make a layered icon. icons = {{icon = ...}, {icon = ..., tint = ...}} Here is a picture of current resu...
- Mon Dec 12, 2016 1:02 am
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.1.0) [WIP]
Double Update 0.1.0 Same as 0.0.9 except crates have been removed. 0.0.9 Migrations are now working. Companion Cubes (Equipment Cubes) have been tweaked to make more sense. Whats coming next? 1) I'm learning Blender to to make entity sprites. Warehouses and cubeing machine will get their sprites. 2)...
- Thu Nov 24, 2016 12:03 am
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.8) [WIP]
Thanks for your reconmendation. ^steinio^ Equipment cubes (companion cubes) are useless without putting them in armor or vehicles. Have you had a chance to try out the equipment cubes? I don't want someone to have to download anouther mod to get full use of mine. I see why you might not want this if...
- Wed Nov 23, 2016 4:13 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.8) [WIP]
0.0.8 Is Now Available MAIN CHANGES! I re-made the cube icons and so they are more standardized and colored more to look alike. CPUs are not very noticeable but their color slightly changes. Ammo cubes no longer look like the Antique Cubes from the game, but rather look like normal cubes with a meta...
- Sat Nov 12, 2016 10:41 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]
0.0.7 is out now! The Cuber and Uncuber are here. Simple machines that just work with cubes. They are 2x2. For now they can have 1 module slot. Both are unlocked via a new Cubeing Machine. The cuber is more advanced and can cube and uncube; however it needs to be configured by setting the crafting r...
- Wed Nov 09, 2016 4:42 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]
Some thoughts today. How would instead of warehouses I had sea-tainers. Sea-tainers is the local term for those containers that can be transported on ships, rail or by trucks. They would be a 2x3 instead of the current 3x3 grid. An odd grid entity could make for some interesting build lay outs. They...
- Wed Nov 09, 2016 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Furnace source_inventory_size = <1
- Replies: 5
- Views: 2461
Furnace source_inventory_size = <1
I am requesting that the cap on the furnace source_inventory_size of 1. This would make the furnace type more versatile for mod-makers to create unique machines. I see big benefits in using a furnace over an assembling machine. Having a machine that just goes to work crafting instead of having to pi...
- Tue Nov 08, 2016 4:26 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]
0.0.6 This up date is mainly a bug-fix and internal changes. There is a new config option as to what can be crafted by hand. No drastic changes. I'm feeling good about the types of cubes (ammo, companion, cpu, ect.) I think they and their recipes are (or close to being) in their final state. They fe...
- Sat Nov 05, 2016 3:14 am
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]
^^ Thanks bro I squashed the bug for the next version. I like how you are finding all my mess ups. I added the config option you requested for the next version. I have tried making a Cuber a few times already, but was never happy with it. When building up to the first release I dumped the Cuber, but...
- Wed Nov 02, 2016 5:22 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]
0.0.5 now available -Some new graphics -Companion Cubes are now the cubes that hold equipment for power armor. -ammo cube. stores and can be used as ammo for weapons -CPU recipe changed. All tier cubes types use a storage cube in their recipe instead of plastic bars. -Warehouses store 500 slots inst...
- Tue Nov 01, 2016 4:11 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
Re: [MOD 0.14.x] Storage Cubes (0.0.4) [WIP]
Hey thank you^^ Yes its an error I will fix. Sorry I should have caught that before. I had been focusing so much on testing the cubes it slipped past me. I decided to go a different direction with the storage spheres in future. So next version will just have barrels as players already understand the...
- Sun Oct 30, 2016 9:42 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
- Replies: 17
- Views: 11355
[MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Storage Cube Factorio-Version: 0.14.x Description: Portal's Storage Cubes License: MIT Last Release: 11-23-2016 Latest Download-Url: 0.1.1 This Mod is a W.I.P. and can not be found on the Mod Portal. This is a crate mod with textures like that or portal. The Big difference is that items retain thei...
- Sat Jul 30, 2016 3:59 pm
- Forum: Mods
- Topic: [Discontinued] Eco Trees (0.0.5)
- Replies: 19
- Views: 36181
Re: [MOD 0.13.x] Eco Trees (version 0.0.4)
Sorry about the 0.0.4 file. It should now work. Not sure how it happened, but now its fixed. I feel rather silly uploading an empty file.
- Wed Jul 27, 2016 4:03 pm
- Forum: Mods
- Topic: [Discontinued] Eco Trees (0.0.5)
- Replies: 19
- Views: 36181
Re: [MOD 0.13.x] Eco Trees
The Treeseeds Mod
by JJtJJ
and
The TreeSaplings Mod
by LukeM updated by ntm
are now supported.
by JJtJJ
and
The TreeSaplings Mod
by LukeM updated by ntm
are now supported.