Search found 21 matches
- Tue Jun 10, 2025 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 53
- Views: 11302
Re: Please add a button to add a new blueprint parameter variable
+1 I want this every time I work with parametrized blueprints
- Tue Jun 10, 2025 9:25 pm
- Forum: Bug Reports
- Topic: [2.0.55] Blueprint parameters not calculating correctly.
- Replies: 3
- Views: 763
Re: [2.0.55] Blueprint parameters not calculating correctly.
Ah looks like my problems are assigned here viewtopic.php?t=128863. OP's issue seems unrelated, my bad.
- Tue Jun 10, 2025 9:09 pm
- Forum: Bug Reports
- Topic: [2.0.55] Blueprint parameters not calculating correctly.
- Replies: 3
- Views: 763
Re: [2.0.55] Blueprint parameters not calculating correctly.
It gets stranger: despite the formula editor saying my variables are wrong, I can save it, and paste it and it calculates fine. 

- Tue Jun 10, 2025 9:05 pm
- Forum: Bug Reports
- Topic: [2.0.55] Blueprint parameters not calculating correctly.
- Replies: 3
- Views: 763
Re: [2.0.55] Blueprint parameters not calculating correctly.
On my end the variables aren't even being recognized as valid by the formula editor. This happens in blueprints I've used before, but using OP's blueprint, I see:
- Tue May 06, 2025 9:11 pm
- Forum: Not a bug
- Topic: GUI input inconsistency: ENTER key in combinator description acts differently.
- Replies: 4
- Views: 582
Re: GUI input inconsistency: ENTER key in combinator description acts differently.
My workaround: hit escape twice (once to bring up discard dialog, once to cancel discard dialog) and you'll get out of the textbox, then you can press E to accept.
- Thu Apr 03, 2025 7:06 pm
- Forum: Ideas and Suggestions
- Topic: [suggestion] add updated timestamp to blueprints
- Replies: 1
- Views: 206
[suggestion] add updated timestamp to blueprints
EDIT: Update to the suggestion format.
TL;DR
Add a last updated time field to blueprint books / blueprints that can be seen in the tooltip hover.
What?
It's not a complicated feature request, just an update time on blueprint books.
Why?
I frequently sync my blueprint book between my ...
TL;DR
Add a last updated time field to blueprint books / blueprints that can be seen in the tooltip hover.
What?
It's not a complicated feature request, just an update time on blueprint books.
Why?
I frequently sync my blueprint book between my ...
- Sun Feb 23, 2025 8:19 pm
- Forum: Not a bug
- Topic: GUI input inconsistency: ENTER key in combinator description acts differently.
- Replies: 4
- Views: 582
Re: GUI input inconsistency: ENTER key in combinator description acts differently.
Running into the same issue. Is there really no way to confirm-exit a Display Panel text box? (Escape cancel-exits).
- Fri May 17, 2024 6:26 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 23302
Re: Friday Facts #411 - All about asteroids
Anyway the reason they are doing all the calculations on the fly instead is because GPUs are stupidly fast in performing such shader tasks. They are basically designed to do nothing else but geometry and pixel transformations. Doing above is probably not even a real processing load for a typical ...
- Fri May 17, 2024 5:34 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 23302
Re: Friday Facts #411 - All about asteroids
I'm not familiar with graphics rendering, so forgive the basic (and likely confused) question, but I got lost in the transition from
Usually for sprites that need to rotate, such as the character or vehicles, we render a separate image for every rotation so the lighting matches up. While this ...
Usually for sprites that need to rotate, such as the character or vehicles, we render a separate image for every rotation so the lighting matches up. While this ...
- Sat Jan 13, 2024 12:22 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 98166
Re: Friday Facts #393 - Putting things on top of other things
How does quality interact with stacking and filtering? Can a belt splitter split stacks by quality? Are inserters dexterous enough to pick one high-quality item from the bottom of a stack like that trick where you remove a tablecloth without disturbing the plates?
Want to highlight this ...
- Tue Mar 03, 2020 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.9] Message "_entity" in missing repair pack warning
- Replies: 1
- Views: 1099
[0.18.9] Message "_entity" in missing repair pack warning
It's probably best to see the screenshot below.
Reproduced on a couple different saves.

Reproduced on a couple different saves.

- Mon Mar 02, 2020 8:53 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [Host Review] Bad Experience with MCProHosting
- Replies: 0
- Views: 2912
[Host Review] Bad Experience with MCProHosting
Hi all,
Just wanted to report a negative experience I had with MCProHosting, a host recommended at www.factorio.com/partners.
I've been hosting a small public server on AWS using a t2.small instance and playing with a couple friends lately. Our base has recently reached the 1k SPM mark, all ...
Just wanted to report a negative experience I had with MCProHosting, a host recommended at www.factorio.com/partners.
I've been hosting a small public server on AWS using a t2.small instance and playing with a couple friends lately. Our base has recently reached the 1k SPM mark, all ...
- Tue Feb 11, 2020 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Could we make non-blocking-saving=true a default on Linux please?
- Replies: 10
- Views: 3653
Re: Could we make non-blocking-saving=true a default on Linux please?
Unfortunately, I think the reliability of this feature is machine dependent. Agree it'd be nice not to have the saving pauses, but there are enough crashes on some machines to keep this feature off by default.
Maybe someone with hard evidence can point to that.
Maybe someone with hard evidence can point to that.
- Tue Feb 11, 2020 8:34 am
- Forum: Technical Help
- Topic: Windows Server Logging
- Replies: 0
- Views: 1004
Windows Server Logging
Hi, I am running a headless server on Windows and I have a few question about the logs.
First, are there general log level settings? The rest of my questions might be addressed by that.
EDIT: I found that there is --verbose command-line option, but the verbose message seem to be related to network ...
First, are there general log level settings? The rest of my questions might be addressed by that.
EDIT: I found that there is --verbose command-line option, but the verbose message seem to be related to network ...
- Mon Dec 09, 2019 12:27 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 24519
Blueprint Delete Confirmation Dialog
TL;DR
Make a confirmation dialog box before deleting a blueprint/blueprint book.
What ?
This comes from me accidentally deleting a blueprint book, thinking that the delete button would apply to a blueprint I was holding, instead of the whole book. Admittedly, the hovertext does say "destroy ...
Make a confirmation dialog box before deleting a blueprint/blueprint book.
What ?
This comes from me accidentally deleting a blueprint book, thinking that the delete button would apply to a blueprint I was holding, instead of the whole book. Admittedly, the hovertext does say "destroy ...
- Mon Oct 21, 2019 9:28 am
- Forum: Show your Creations
- Topic: 13x9 Micro Factory
- Replies: 17
- Views: 55485
Re: 13x9 Micro Factory
You're an inspiration!
Keep doing you, Dave.
Keep doing you, Dave.
- Sun Sep 22, 2019 8:07 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 613
- Views: 398197
Re: Thank you (Make the dev-team happy today!)
Just wanted to say thanks to the Factorio devs (and the Factorio community). Even if I get busy and go away from Factorio for some months, reading the FFF makes me happy. Y'all are a huge inspiration! Keep doing you!
- Wed Apr 26, 2017 5:31 pm
- Forum: Implemented Suggestions
- Topic: Suggestion: Pipette Tool keeps item orientation
- Replies: 4
- Views: 2434
Re: Suggestion: Pipette Tool keeps item orientation
Ah, strange, could've sworn I was having issue with this. Can't reproduce. Thanks anyway!
- Wed Apr 26, 2017 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Crash] Deleting old version of Blueprint Book
- Replies: 6
- Views: 5684
Re: [Crash] Deleting old version of Blueprint Book
Sorry, don't have a save, this was on a multiplayer server. Can't really reproduce it either. I may have jumped to a causal conclusion, it could've been something else that caused the crash.
- Mon Apr 24, 2017 11:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Crash] Deleting old version of Blueprint Book
- Replies: 6
- Views: 5684
[Crash] Deleting old version of Blueprint Book
Once I clicked the delete button on an old blueprint book, the game crashed. Log file below. Let me know if I can help more.