Search found 254 matches

by DOSorDIE
Mon Nov 11, 2024 9:27 am
Forum: Cheatsheets / Calculators / Viewers
Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Replies: 7
Views: 433

Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Works great! ... it will be nice if we can have constant combinator with that what we need for the launches. Dont know if you remove the 110 platform you have from the starter paket (100 set and 10 in storage) from the blueprint. Or you have 110 to much in space (thats at least 2 rockets) EDIT: I se...
by DOSorDIE
Sun Nov 03, 2024 9:41 pm
Forum: Duplicates
Topic: [2.0.14] Rotation of fluid connections not copied when set to a recipe that has no fluids
Replies: 4
Views: 297

Re: [2.0.12] Rotation of fluid connections not copied when set to a recipe that has no fluids

[2.0.14]
It also rotate when you change the recpie in the foundry per circuit ... i looks like it always on the oposite site.
When i rotate it to the right its switch between right and left.
by DOSorDIE
Fri Apr 19, 2024 1:40 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 12813

Re: Friday Facts #407 - Automating a soundtrack

Automate the music in an game for Automation ... nice and sound not bad.
But is not the Factory working sound the real sound for an engineer?
When it will quiet you know you had a problem ...
by DOSorDIE
Fri Oct 30, 2020 4:09 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 86637

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be usefu...
by DOSorDIE
Fri Oct 30, 2020 11:51 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 86637

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

This is truley epic. Even the little, but IMO powerful main menu design change. Full integration of the e -key is that much more QoL. Currently I'm deleting request constantly. The enhancements in ghost building made are logicaly and appropiate now we have our eight-legged remote builder. Making th...
by DOSorDIE
Fri Oct 30, 2020 11:40 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 86637

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Absolut genius little improvments! Good job ... when we can have it :D And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line high...
by DOSorDIE
Fri Oct 30, 2020 9:01 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 86637

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Absolut genius little improvments! Good job ... when we can have it :D And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line highe...
by DOSorDIE
Fri Jul 24, 2020 8:20 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 49761

Re: Friday Facts #357 - Nuke

Already possible. Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa? The upgrade planner is quite flexible considering modules; even in the current version. upgrade_planner.JPG Still don't understand how to upgrade assembly without modules to the ...
by DOSorDIE
Fri Jun 12, 2020 12:58 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 83074

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Someone played Satisfactory ... the have the flush too. The new beacons look nice but the ALT icons i need or i miss something. When we are by moduls ... How i get moduls in a becon when there is no in it? By hand ... maybe i play the wrong game. Look at MOD ModuleInserter ... that is really needed ...
by DOSorDIE
Fri Jun 05, 2020 1:21 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 58232

Re: Friday Facts #350 - Electric mining drill redesign

Looks and Animation are great, but that sounds ... horrible ... sound like a damaged miner that explode every second.
Its to glaring ... when i must hear that longer i got headache.
by DOSorDIE
Fri Mar 20, 2020 1:17 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101350

Re: Friday Facts #339 - Beacon HR + Redesign process

I think the "sword" on the top is not nessasary and doesnt fit with the rest.
The rest is cool and i like it.
Maybe a little satelit dish will look better on top ...
by DOSorDIE
Fri Aug 09, 2019 3:26 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 41021

Re: Friday Facts #307 - 0.17 stable candidate

I hope the Blueprint Libary update are still in work...
Gratulation for hopefully stable 0.17!
You have earned a break.
by DOSorDIE
Wed Aug 07, 2019 2:06 pm
Forum: Not a bug
Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
Replies: 5
Views: 2220

Re: [0.17.60] Green wire detach after cut + paste on Powerpole

I have found that:
https://mods.factorio.com/mod/PickerDollies
Not perfect but it worked and solve my problem with designing circuits and compact it then.
by DOSorDIE
Tue Aug 06, 2019 10:58 am
Forum: Combinator Creations
Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Replies: 4
Views: 10982

Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)

Absolut Genius!

I have 1 question:
It is possible to set the Adress in the memory per constant combinator?
So that its easy to set the memory to as example 8.
by DOSorDIE
Thu Aug 01, 2019 5:03 pm
Forum: Show your Creations
Topic: Compact, Aesthetically-Pleasing 1000 Science/Min (Red-through-Space Components) with BP Book String
Replies: 1
Views: 2956

Re: Compact, Aesthetically-Pleasing 1000 Science/Min (Red-through-Space Components) with BP Book String

Thats nice, that cool ... but not compact!
There are missing all ground products like green circuit!?
by DOSorDIE
Thu Aug 01, 2019 1:44 pm
Forum: Not a bug
Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
Replies: 5
Views: 2220

Re: [0.17.60] Green wire detach after cut + paste on Powerpole

That mod i was using in 0.16 but in 0.17 will it work?
Edit: Here a Version for 0.16 https://mods.factorio.com/mod/cut-and-paste-016
by DOSorDIE
Thu Aug 01, 2019 1:43 pm
Forum: Minor issues
Topic: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station
Replies: 3
Views: 1986

Re: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station

But the train wont start and the pumps are not connected anymore.
So when i use empty on train thats happend sometime ... but with < 1 it wont happend.

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