Search found 254 matches
- Mon Nov 18, 2024 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Rocket Launch Priority Targets, please Wube Master
- Replies: 7
- Views: 742
Re: Spidertron Rocket Launch Priority Targets, please Wube Master
Will help a lot if that would be possible
- Mon Nov 18, 2024 8:44 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 7
- Views: 433
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Thx for all your hard work!
- Sun Nov 17, 2024 10:41 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 7
- Views: 433
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
I found a bug
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
- Mon Nov 11, 2024 9:27 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 7
- Views: 433
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Works great! ... it will be nice if we can have constant combinator with that what we need for the launches. Dont know if you remove the 110 platform you have from the starter paket (100 set and 10 in storage) from the blueprint. Or you have 110 to much in space (thats at least 2 rockets) EDIT: I se...
- Sun Nov 03, 2024 9:41 pm
- Forum: Duplicates
- Topic: [2.0.14] Rotation of fluid connections not copied when set to a recipe that has no fluids
- Replies: 4
- Views: 297
Re: [2.0.12] Rotation of fluid connections not copied when set to a recipe that has no fluids
[2.0.14]
It also rotate when you change the recpie in the foundry per circuit ... i looks like it always on the oposite site.
When i rotate it to the right its switch between right and left.
It also rotate when you change the recpie in the foundry per circuit ... i looks like it always on the oposite site.
When i rotate it to the right its switch between right and left.
- Fri Apr 19, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 12813
Re: Friday Facts #407 - Automating a soundtrack
Automate the music in an game for Automation ... nice and sound not bad.
But is not the Factory working sound the real sound for an engineer?
When it will quiet you know you had a problem ...
But is not the Factory working sound the real sound for an engineer?
When it will quiet you know you had a problem ...
- Fri Oct 30, 2020 4:09 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86637
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be usefu...
- Fri Oct 30, 2020 11:51 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86637
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
This is truley epic. Even the little, but IMO powerful main menu design change. Full integration of the e -key is that much more QoL. Currently I'm deleting request constantly. The enhancements in ghost building made are logicaly and appropiate now we have our eight-legged remote builder. Making th...
- Fri Oct 30, 2020 11:40 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86637
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Absolut genius little improvments! Good job ... when we can have it :D And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line high...
- Fri Oct 30, 2020 9:01 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86637
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Absolut genius little improvments! Good job ... when we can have it :D And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line highe...
- Fri Jul 24, 2020 8:20 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49761
Re: Friday Facts #357 - Nuke
Already possible. Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa? The upgrade planner is quite flexible considering modules; even in the current version. upgrade_planner.JPG Still don't understand how to upgrade assembly without modules to the ...
- Fri Jun 12, 2020 12:58 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83074
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Someone played Satisfactory ... the have the flush too. The new beacons look nice but the ALT icons i need or i miss something. When we are by moduls ... How i get moduls in a becon when there is no in it? By hand ... maybe i play the wrong game. Look at MOD ModuleInserter ... that is really needed ...
- Fri Jun 05, 2020 1:21 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58232
Re: Friday Facts #350 - Electric mining drill redesign
Looks and Animation are great, but that sounds ... horrible ... sound like a damaged miner that explode every second.
Its to glaring ... when i must hear that longer i got headache.
Its to glaring ... when i must hear that longer i got headache.
- Fri Mar 20, 2020 1:17 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101350
Re: Friday Facts #339 - Beacon HR + Redesign process
I think the "sword" on the top is not nessasary and doesnt fit with the rest.
The rest is cool and i like it.
Maybe a little satelit dish will look better on top ...
The rest is cool and i like it.
Maybe a little satelit dish will look better on top ...
- Fri Aug 09, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 41021
Re: Friday Facts #307 - 0.17 stable candidate
I hope the Blueprint Libary update are still in work...
Gratulation for hopefully stable 0.17!
You have earned a break.
Gratulation for hopefully stable 0.17!
You have earned a break.
- Wed Aug 07, 2019 2:06 pm
- Forum: Not a bug
- Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
- Replies: 5
- Views: 2220
Re: [0.17.60] Green wire detach after cut + paste on Powerpole
I have found that:
https://mods.factorio.com/mod/PickerDollies
Not perfect but it worked and solve my problem with designing circuits and compact it then.
https://mods.factorio.com/mod/PickerDollies
Not perfect but it worked and solve my problem with designing circuits and compact it then.
- Tue Aug 06, 2019 10:58 am
- Forum: Combinator Creations
- Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
- Replies: 4
- Views: 10982
Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Absolut Genius!
I have 1 question:
It is possible to set the Adress in the memory per constant combinator?
So that its easy to set the memory to as example 8.
I have 1 question:
It is possible to set the Adress in the memory per constant combinator?
So that its easy to set the memory to as example 8.
- Thu Aug 01, 2019 5:03 pm
- Forum: Show your Creations
- Topic: Compact, Aesthetically-Pleasing 1000 Science/Min (Red-through-Space Components) with BP Book String
- Replies: 1
- Views: 2956
Re: Compact, Aesthetically-Pleasing 1000 Science/Min (Red-through-Space Components) with BP Book String
Thats nice, that cool ... but not compact!
There are missing all ground products like green circuit!?
There are missing all ground products like green circuit!?
- Thu Aug 01, 2019 1:44 pm
- Forum: Not a bug
- Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
- Replies: 5
- Views: 2220
Re: [0.17.60] Green wire detach after cut + paste on Powerpole
That mod i was using in 0.16 but in 0.17 will it work?
Edit: Here a Version for 0.16 https://mods.factorio.com/mod/cut-and-paste-016
Edit: Here a Version for 0.16 https://mods.factorio.com/mod/cut-and-paste-016
- Thu Aug 01, 2019 1:43 pm
- Forum: Minor issues
- Topic: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station
- Replies: 3
- Views: 1986
Re: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station
But the train wont start and the pumps are not connected anymore.
So when i use empty on train thats happend sometime ... but with < 1 it wont happend.
So when i use empty on train thats happend sometime ... but with < 1 it wont happend.