When i build a foundry and change the recipe with circuit then it switch the fluid inputs to the opposite side. No mods are running exept "Editor Extension", but had it in a unmodded too.
To reproduce: Foundry with a wire on 2 constant combinator Set Foundry to set recipe Use 2 different recipe to ...
I love the new feature!!! To even make it easier when we can remove the "full rocket" things and build it reverse. So it need this and that ... 123 belts, 54 inserter, usw ... so it remove all things that fill a full rocket ... so 23 belts and 4 inserter send that manually up put the blueprint on ...
If you just wonder why you website yesterday dies ... it was me (shame on me)
It had an infinity chest in the blueprint because i forgot to delete it first.
After i press sumit the website write an error, entity infinity chest not found and then it dont react anymore.
Works great! ... it will be nice if we can have constant combinator with that what we need for the launches. Dont know if you remove the 110 platform you have from the starter paket (100 set and 10 in storage) from the blueprint. Or you have 110 to much in space (thats at least 2 rockets) EDIT: I ...
[2.0.14]
It also rotate when you change the recpie in the foundry per circuit ... i looks like it always on the oposite site.
When i rotate it to the right its switch between right and left.
Automate the music in an game for Automation ... nice and sound not bad.
But is not the Factory working sound the real sound for an engineer?
When it will quiet you know you had a problem ...
Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1
one thing about the spidertron becoming stuck on some paths, it might be useful to get ...
This is truley epic. Even the little, but IMO powerful main menu design change. Full integration of the e -key is that much more QoL. Currently I'm deleting request constantly. The enhancements in ghost building made are logicaly and appropiate now we have our eight-legged remote builder. Making ...
Absolut genius little improvments! Good job ... when we can have it :D
And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line higher ...
Absolut genius little improvments! Good job ... when we can have it :D
And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line higher. That ...
Someone played Satisfactory ... the have the flush too. The new beacons look nice but the ALT icons i need or i miss something.
When we are by moduls ... How i get moduls in a becon when there is no in it? By hand ... maybe i play the wrong game. Look at MOD ModuleInserter ... that is really needed ...
Looks and Animation are great, but that sounds ... horrible ... sound like a damaged miner that explode every second.
Its to glaring ... when i must hear that longer i got headache.
I think the "sword" on the top is not nessasary and doesnt fit with the rest.
The rest is cool and i like it.
Maybe a little satelit dish will look better on top ...