Search found 18 matches
- Sun Apr 14, 2024 9:32 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18556
Re: Friday Facts #406 - Space Age Music
I really enjoy the music for Space and Vulcanus. However, the music for Fulgora is very stressful. I think I would like to mute both that music and the thunderstrikes in order to feel more comfortable. Please consider incorporating jukebox or music player controls that allow users to enable/disable ...
- Sat Mar 30, 2024 9:49 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 14710
Re: Friday Facts #404 - Frustration not found
Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains! They announced "Remote Drive" for trains on the previous FFF. So no RTS Tool needed for that. Also selecting a train and sending it to a tempo...
- Fri Mar 29, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 14710
Re: Friday Facts #404 - Frustration not found
Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains!
- Fri Oct 06, 2023 12:29 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26176
Re: Friday Facts #379 - Abstract rewiring
Who here is going to need to adjust their mall blueprint to remove the construction of red/blue wire and artillery/spidertron remotes?
I have them in my mall, so that's 1.
(Lets not talk about the discharge remote.)
I have them in my mall, so that's 1.
(Lets not talk about the discharge remote.)
- Fri Oct 06, 2023 12:18 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26176
Re: Friday Facts #379 - Abstract rewiring
I explained it incorrectly. Yes, Spidertron's remote was mentioned in the list of Abstract Objects. However, there was no explanation as to how it would now work, and this is one of the most complex items along with blueprints. Therefore, I suggested that there will be a more detailed FFF about him...
- Tue Sep 26, 2023 6:01 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49866
Re: Friday Facts #377 - New new rails
Also I donโt think anyone here would be mad if you broke saves. If breaking saves is going to happen in 2.1 Iโd rather wish it happens when 2.0 is released. Honestly why bother keeping compatibility for such a big update. This is a chance for the developers to add features that were not possible be...
- Mon Sep 11, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128557
Re: Friday Facts #375 - Quality
Every single time you want to have a quality version of an item, you *must* build a disassembler loop. I would like to point out a disassembler loop is a brute-force method of getting quality items. Alternatives exist; you can have the main science factory create quality components as a by-product ...
- Sat Sep 09, 2023 2:35 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128557
Re: Friday Facts #375 - Quality
I like this idea. Using RNG is good, this encourages the planning of interesting layouts. My 2 cents for the naming; Crude, Fair, Good, Great, Excellent. But in the end, easily changed; "there's a mod for that". Higher quality Lamps should illuminate a larger radius? Cool, great feature, h...
- Fri May 21, 2021 7:03 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 107772
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Blueprint book of the original was deleted by pastebin;
A link to Distelzombie's original: "The perfect OCD compliant power plant! v2.4 BLUEPRINT BOOK" https://ghostbin.co/paste/mm44zx2
My own edit, described somewhere above: https://ghostbin.co/paste/86yjep
A link to Distelzombie's original: "The perfect OCD compliant power plant! v2.4 BLUEPRINT BOOK" https://ghostbin.co/paste/mm44zx2
My own edit, described somewhere above: https://ghostbin.co/paste/86yjep
- Tue Aug 18, 2020 9:30 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 13030
Re: Blueprint Library Feedback
As an example of viewing/editing/deleting documents, lets look at Windows. There is not a single windows document editing application that has a delete button for removing the entire document. Notepad has no such button. Excel doesn't have it. Write, Word, Wordpad... none of them. Factorio when you ...
- Sun Aug 02, 2020 5:09 pm
- Forum: General discussion
- Topic: Will there be an 1.0 RC?
- Replies: 2
- Views: 1293
Will there be an 1.0 RC?
Query: Will a 1.0 RC be distributed to the general userbase in advance of 1.0 release? Will a 1.0 RC be distributed to select streamers so they can prepare?
Also, in lieu of the launch party, i suggest a streamed speedrun of the developers
Also, in lieu of the launch party, i suggest a streamed speedrun of the developers
- Fri Jun 26, 2020 12:35 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 38931
Re: Friday Facts #352 - New website
Mobile Nokia 6.1 Chrome: after loading; scrolling up/down on the homepage consistently stutters for me. Same for the Friday Facts pages.
- Wed Feb 05, 2020 11:50 pm
- Forum: General discussion
- Topic: Campaign Solution
- Replies: 11
- Views: 3470
Re: Campaign Solution
Isn't the lore that you crash landed on this planet and have to build your way off it? IIRC it is. And IMHO this particular part of the lore should not be changed. You crashland on an alien world. Hear scurrying creatures of in the distance. And instead of giving up and dying to those bugs, you do ...
- Sun Sep 15, 2019 4:25 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64415
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Awaiting Wilhelm scream. (Multiples)He is actually coming to our offices next week, so follow the news for reports of developers falling out of windows.
- Thu Aug 08, 2019 9:38 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 60871
Re: Friday Facts #306 - Experimental Demo
+1000 hours player; introduction scenario suggestions: - have computron suggest looting the pieces of debris during the initial phase - increase the time between computron's warning of incoming attack from the West until the actual attack (and abandonment of the phase 1 base). An extra 20 seconds sh...
- Sun Aug 12, 2018 8:47 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52497
Re: Friday Facts #255 - Construction tools
This seems like added friction, requiring an added mouse click for what can be a very frequent operation, cleaning a blueprint from the cursor. Requiring a cursor move can also be disruptive if a player is trying to build multiple blueprints that are intended to be aligned with each other, e.g. boo...
- Sat Jun 30, 2018 12:35 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 70143
- Wed Nov 22, 2017 11:38 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 107772
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
I've been looking at this reactor but didn't like all that steam storage. So I removed (a part of) that. Left-over energy is instead stored in the reactors, heat pipes and heat exchangers. In removing the steam storage I was able to get rid of 2 roboports and reduce the height of the reactor. https:...