The best landing spot you could find was this large iceberg. The sheet of ice is only a few meters thick and seems to contain a lot of trapped air, but frozen water is a very solid material as long as it stays cold. It's able to support a landing pad, so that's good enough.
fff-382 says:
However ...
Search found 22 matches
- Fri Oct 11, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 61346
- Sat Sep 07, 2024 10:50 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 64048
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
After the PLD debuff, you are partially able to offset the PLD debuff by using Quality components. But the Quality mod is supposed to be optional, and is only available to players who purchase Space Age. This creates an issue: players who don’t buy Space Age are stuck with the PLD debuff and have no ...
- Fri Aug 23, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 26885
Re: Friday Facts #425 - Behind the legs
Absolutely, the new spidertron movement is creepy. I think I would prefer the old spidertron movement (or some facsimile in the new movement system) to stay. Maybe re-order the spidertron's leg movement groups to be more symmetrical?
- Wed Jun 26, 2024 3:58 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 136987
Re: Friday Facts #416 - Fluids 2.0
The old fluid system was unpredictable (it depended on build order) and removing it is a positive change. I had high hopes for the solution presented in fff-274, but that was never released. And there is no guarantee it would work with the 2.0 space age fluid volumes.
Instead we have the newly ...
Instead we have the newly ...
- Sun Apr 14, 2024 9:32 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 51767
Re: Friday Facts #406 - Space Age Music
I really enjoy the music for Space and Vulcanus. However, the music for Fulgora is very stressful. I think I would like to mute both that music and the thunderstrikes in order to feel more comfortable.
Please consider incorporating jukebox or music player controls that allow users to enable/disable ...
Please consider incorporating jukebox or music player controls that allow users to enable/disable ...
- Sat Mar 30, 2024 9:49 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 40214
Re: Friday Facts #404 - Frustration not found
Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains!
They announced "Remote Drive" for trains on the previous FFF. So no RTS Tool needed for that.
Also selecting a train and sending it to a ...
- Fri Mar 29, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 40214
Re: Friday Facts #404 - Frustration not found
Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains!
- Fri Oct 06, 2023 12:29 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 52111
Re: Friday Facts #379 - Abstract rewiring
Who here is going to need to adjust their mall blueprint to remove the construction of red/blue wire and artillery/spidertron remotes?
I have them in my mall, so that's 1.
(Lets not talk about the discharge remote.)

I have them in my mall, so that's 1.
(Lets not talk about the discharge remote.)
- Fri Oct 06, 2023 12:18 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 52111
Re: Friday Facts #379 - Abstract rewiring
I explained it incorrectly. Yes, Spidertron's remote was mentioned in the list of Abstract Objects. However, there was no explanation as to how it would now work, and this is one of the most complex items along with blueprints. Therefore, I suggested that there will be a more detailed FFF about ...
- Tue Sep 26, 2023 6:01 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 96651
Re: Friday Facts #377 - New new rails
Also I don’t think anyone here would be mad if you broke saves. If breaking saves is going to happen in 2.1 I’d rather wish it happens when 2.0 is released. Honestly why bother keeping compatibility for such a big update. This is a chance for the developers to add features that were not possible ...
- Mon Sep 11, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 291438
Re: Friday Facts #375 - Quality
Every single time you want to have a quality version of an item, you *must* build a disassembler loop.
I would like to point out a disassembler loop is a brute-force method of getting quality items. Alternatives exist; you can have the main science factory create quality components as a by ...
- Sat Sep 09, 2023 2:35 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 291438
Re: Friday Facts #375 - Quality
I like this idea. Using RNG is good, this encourages the planning of interesting layouts.
My 2 cents for the naming; Crude, Fair, Good, Great, Excellent. But in the end, easily changed; "there's a mod for that".
Higher quality Lamps should illuminate a larger radius?
Cool, great feature, hope to ...
My 2 cents for the naming; Crude, Fair, Good, Great, Excellent. But in the end, easily changed; "there's a mod for that".
Higher quality Lamps should illuminate a larger radius?
Cool, great feature, hope to ...
- Fri May 21, 2021 7:03 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 126566
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Blueprint book of the original was deleted by pastebin;
A link to Distelzombie's original: "The perfect OCD compliant power plant! v2.4 BLUEPRINT BOOK" https://ghostbin.co/paste/mm44zx2
My own edit, described somewhere above: https://ghostbin.co/paste/86yjep
A link to Distelzombie's original: "The perfect OCD compliant power plant! v2.4 BLUEPRINT BOOK" https://ghostbin.co/paste/mm44zx2
My own edit, described somewhere above: https://ghostbin.co/paste/86yjep
- Tue Aug 18, 2020 9:30 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 18500
Re: Blueprint Library Feedback
As an example of viewing/editing/deleting documents, lets look at Windows. There is not a single windows document editing application that has a delete button for removing the entire document. Notepad has no such button. Excel doesn't have it. Write, Word, Wordpad... none of them.
Factorio when you ...
Factorio when you ...
- Sun Aug 02, 2020 5:09 pm
- Forum: General discussion
- Topic: Will there be an 1.0 RC?
- Replies: 2
- Views: 1626
Will there be an 1.0 RC?
Query: Will a 1.0 RC be distributed to the general userbase in advance of 1.0 release? Will a 1.0 RC be distributed to select streamers so they can prepare?
Also, in lieu of the launch party, i suggest a streamed speedrun of the developers
Also, in lieu of the launch party, i suggest a streamed speedrun of the developers

- Fri Jun 26, 2020 12:35 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 50908
Re: Friday Facts #352 - New website
Mobile Nokia 6.1 Chrome: after loading; scrolling up/down on the homepage consistently stutters for me. Same for the Friday Facts pages.
- Wed Feb 05, 2020 11:50 pm
- Forum: General discussion
- Topic: Campaign Solution
- Replies: 11
- Views: 4735
Re: Campaign Solution
Isn't the lore that you crash landed on this planet and have to build your way off it?
IIRC it is. And IMHO this particular part of the lore should not be changed. You crashland on an alien world. Hear scurrying creatures of in the distance. And instead of giving up and dying to those bugs, you ...
- Sun Sep 15, 2019 4:25 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 84557
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Awaiting Wilhelm scream. (Multiples)He is actually coming to our offices next week, so follow the news for reports of developers falling out of windows.
- Thu Aug 08, 2019 9:38 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 79566
Re: Friday Facts #306 - Experimental Demo
+1000 hours player; introduction scenario suggestions:
- have computron suggest looting the pieces of debris during the initial phase
- increase the time between computron's warning of incoming attack from the West until the actual attack (and abandonment of the phase 1 base). An extra 20 seconds ...
- have computron suggest looting the pieces of debris during the initial phase
- increase the time between computron's warning of incoming attack from the West until the actual attack (and abandonment of the phase 1 base). An extra 20 seconds ...
- Sun Aug 12, 2018 8:47 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 67178
Re: Friday Facts #255 - Construction tools
This seems like added friction, requiring an added mouse click for what can be a very frequent operation, cleaning a blueprint from the cursor. Requiring a cursor move can also be disruptive if a player is trying to build multiple blueprints that are intended to be aligned with each other, e.g ...