Search found 7 matches
- Sun Feb 22, 2015 6:38 pm
- Forum: Show your Creations
- Topic: Goddamnit!
- Replies: 12
- Views: 13688
Re: Goddamnit!
I don't think its a bug. When a wooden chest is placed upon a full steel (or iron, or any chest with more pace) chest, then the excess items simply get spilled out.
- Tue Feb 17, 2015 6:25 pm
- Forum: Show your Creations
- Topic: Goddamnit!
- Replies: 12
- Views: 13688
Re: Goddamnit!
I play with scrap mod - if an inventory is destroyed, a fraction of its contents is spewed out. I was attacked by biters and while being drunk, tossing grenades in the base seemed a great idea. When I defeated them, part of my smelter buffer was already destroyed (leaving one third of what you see o...
- Mon Feb 16, 2015 5:15 pm
- Forum: Show your Creations
- Topic: Goddamnit!
- Replies: 12
- Views: 13688
Goddamnit!
Never drink and play Factorio, kids!
- Sun Feb 15, 2015 11:06 am
- Forum: Mods
- Topic: [MOD 0.10.x] Barter mod [v0.8.1]
- Replies: 18
- Views: 16778
Re: [MOD 0.10.x] Barter mod [v0.8.1]
Great, it works!
Thanks, am very excited.
Thanks, am very excited.
- Wed Feb 11, 2015 1:16 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Barter mod [v0.8.1]
- Replies: 18
- Views: 16778
Re: [MOD 0.10.x] Barter mod [v0.8.1]
Hi Xecutor,
I'm getting the following error:
Error while running the event handler: __barter__/control.lua:37: LuaGameScript doesn't contain key gettext.
that probably is because I use 11.x version. Is there a quick fix in the control.lua that would make it run on 11.x version?
I'm getting the following error:
Error while running the event handler: __barter__/control.lua:37: LuaGameScript doesn't contain key gettext.
that probably is because I use 11.x version. Is there a quick fix in the control.lua that would make it run on 11.x version?
- Sat Jan 31, 2015 8:54 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 137546
Re: [0.10.3] RoadWorks 1.06 + Soundless version
I can't say I'm surprised the mod is seen as dead, considering how long it has been since last update. But it's not, even though it wasn't progressing as fast as I would have hoped. In fact, the next version is almost ready for release - from a gameplay standpoint it works, roads are in as well as ...
- Sat Jan 31, 2015 8:10 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Barter mod [v0.8.1]
- Replies: 18
- Views: 16778
Re: [MOD 0.10.x] Barter mod [v0.8.1]
Hi Xecutor, I really enjoyed your mod and begun modifying it quite extensively to my preferences. The vision I had is that trains should be used for more than getting mined resources back to the base - there should be virtual locations to which produced goods have to be shipped, and traded goods se...