Congratulation Wube, I'm pretty sure Factorio will stay in the hall of fame of game industry for decades. It's just such a great game that received so much love from its devs.
Thank you for all the work done.
Search found 117 matches
- Fri Aug 14, 2020 1:26 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118222
- Sun Mar 29, 2020 4:29 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 45577
Re: Friday Facts #340 - Deep desyncs
Well I'm a developer myself and I stay on my position : I love you Wube. Don't ever let those internet "smart-ass behind my desk" make you feel bad I love you for the inner, in-depth stories & adventures about the dev I love you for having the ball to admit when you failed on something...
- Fri Oct 18, 2019 12:59 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 36574
Re: Friday Facts #317 - New pathfinding algorithm
Taking cliffs into account on the abstract level is not a bad idea, but it would mean that splitting a chunk into components would now have to look at the chunk's entities, which is considerably more complicated and slower than simply looking at its tiles β tiles are, basically, just integers. Also...
- Fri Oct 18, 2019 11:22 am
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 36574
Re: Friday Facts #317 - New pathfinding algorithm
Magnificent ! Although, I'm wondering if cliffs should not be taken into account by the "abstract pathfinder", It's not something you can remove early on and even when you can, most of it will remain intact (as you will probably only remove cliffs from inside your base). The only moment t...
- Fri Sep 20, 2019 1:36 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28462
- Fri Sep 20, 2019 12:46 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28462
Re: Friday Facts #313 - Light at the end of the bug tunnel
I just read last week fff and this one in a row. 45Β° looks quite better indeed and it's lovely to see that devs acknowledged it right away and made it canon in just a week. Factorio's development has slowed down a lot for 1 year, maybe even 2 but it's not a matter of wow classic or any other game fo...
- Wed Sep 04, 2019 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.65] While catching up to an MP game some buttons do nothing
- Replies: 7
- Views: 6462
Re: [Twinsen][0.17.65] While catching up to an MP game some buttons do nothing
How about adding a disconnect button?
- Fri Aug 23, 2019 3:13 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128383
Re: Friday Facts #309 - Controversial opinions
These topics are controversial because they touch the core mechanisms of the game. It's true that inserters mess up your calculations yet the feel of randomness they add is I believe irreplaceable. If you can stabilize their throughput while keeping their charm it's ok otherwise, i'd rather keep the...
- Fri Apr 05, 2019 7:21 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64991
Re: Friday Facts #289 - Character GUI
Very good.
The game is definitely getting close to its completion.
The game is definitely getting close to its completion.
- Fri Feb 01, 2019 11:48 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100327
Re: Friday Facts #280 - Visual Feedback is the king
Wow, so many greats things
Wow...
<3
Wow...
<3
- Fri Sep 07, 2018 12:17 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 46151
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
So many things coming for 0.17, so many great things...
I can't wait to get my hands on that new map editor.
I can't wait to get my hands on that new map editor.
- Sun Jan 28, 2018 1:49 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 52214
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Scenario suggestion :
- Tower Defense
- PVP Attack-Defense
- Car Race
- Train : escort the convoy (could be either pvp or pve)
- Wed Dec 13, 2017 1:53 pm
- Forum: Won't fix.
- Topic: [16.0] Cliff bounding box / sprite overlap (MR)
- Replies: 4
- Views: 3250
[16.0] Cliff bounding box / sprite overlap (MR)
I know it's not technically a bug, but look at this : fac16.gif Isn't something wrong? ^^ On this picture, I've detailed a bit more : fac16.jpg Yellow circles doesn't shock me outrageously but yet, look rough and might need tweaks for a full polished game, maybe simply put the belt sprites on top of...
- Wed Dec 13, 2017 1:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.0] Map editor issues
- Replies: 2
- Views: 1940
[Rseding91] [16.0] Map editor issues
- Cliff are missing rotations in the map editor : only 4 rotations available for each instead of 8 - Cliff can overlap other cliffs - The tile menu button is always highlighted as it's the selected menu even if it's not. Selected menu doesn't get highlighted once selected. Mouse over highlight works...
- Fri Oct 06, 2017 12:14 am
- Forum: Not a bug
- Topic: [0.15.35] Performances issues : too many bitters?
- Replies: 3
- Views: 1906
Re: [0.15.35] Performances issues : too many bitters?
Is there anything I can do about it (apart from cleaning all bitters as far as pollution goes, which could be very very far away) ? Are there any plans to improve bitters performances? On one hand you can run a giant-ass factory smoothly, on the other hand packs of bitters that, at this point in the...
- Thu Oct 05, 2017 5:46 pm
- Forum: Not a bug
- Topic: [0.15.35] Performances issues : too many bitters?
- Replies: 3
- Views: 1906
[0.15.35] Performances issues : too many bitters?
Building a megabase, the UPS was stable for the most part of the gameplay (~200h) rarely going below 45 then it started dropping and over the course of a few hours, it got divided by two (now it caps at ~20). I highly suspect bitters (and their pathfinding) to be the cause of the problem so i tried ...
- Wed Jun 14, 2017 2:55 am
- Forum: General discussion
- Topic: Inspirational early game builds
- Replies: 10
- Views: 8588
Re: Inspirational early game builds
Quick inserter setup
- Fri Mar 24, 2017 4:55 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76002
Re: Friday Facts #183 - Aiming for the release date
I'll quote myself on this
Luv' you WubeLotA wrote:I think tomorrow's FFF will give us a release date that would be in 2~4 weeks. but that's a totally personal assumption
I can't wait 0.15 anymore ! Give it to me !
- Thu Mar 23, 2017 3:54 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 26296
Re: I am impatient
I think tomorrow's FFF will give us a release date that would be in 2~4 weeks. but that's totally a personal assumption
I can't wait 0.15 anymore ! Give it to me !
I can't wait 0.15 anymore ! Give it to me !
- Fri Mar 10, 2017 6:39 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 41482
Re: Friday Facts #181 - Calm before the storm
Can't wait to see updated HD trailer, Hype train is coming