Search found 117 matches

by LotA
Fri Aug 14, 2020 1:26 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 32169

Re: Friday Facts #360 - 1.0 is here!

Congratulation Wube, I'm pretty sure Factorio will stay in the hall of fame of game industry for decades. It's just such a great game that received so much love from its devs.

Thank you for all the work done.
by LotA
Sun Mar 29, 2020 4:29 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 16435

Re: Friday Facts #340 - Deep desyncs

Well I'm a developer myself and I stay on my position : I love you Wube. Don't ever let those internet "smart-ass behind my desk" make you feel bad I love you for the inner, in-depth stories & adventures about the dev I love you for having the ball to admit when you failed on something and actually ...
by LotA
Fri Oct 18, 2019 12:59 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 11320

Re: Friday Facts #317 - New pathfinding algorithm

Taking cliffs into account on the abstract level is not a bad idea, but it would mean that splitting a chunk into components would now have to look at the chunk's entities, which is considerably more complicated and slower than simply looking at its tiles – tiles are, basically, just integers. Also...
by LotA
Fri Oct 18, 2019 11:22 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 11320

Re: Friday Facts #317 - New pathfinding algorithm

Magnificent ! Although, I'm wondering if cliffs should not be taken into account by the "abstract pathfinder", It's not something you can remove early on and even when you can, most of it will remain intact (as you will probably only remove cliffs from inside your base). The only moment the pathfin...
by LotA
Fri Sep 20, 2019 1:36 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 10699

Re: Friday Facts #313 - Light at the end of the bug tunnel

Serenity wrote:
Fri Sep 20, 2019 1:08 pm
But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?
It's just a human thing
We do what we must because we can

Image
by LotA
Fri Sep 20, 2019 12:46 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 10699

Re: Friday Facts #313 - Light at the end of the bug tunnel

I just read last week fff and this one in a row. 45° looks quite better indeed and it's lovely to see that devs acknowledged it right away and made it canon in just a week. Factorio's development has slowed down a lot for 1 year, maybe even 2 but it's not a matter of wow classic or any other game fo...
by LotA
Fri Aug 23, 2019 3:13 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 33925

Re: Friday Facts #309 - Controversial opinions

These topics are controversial because they touch the core mechanisms of the game. It's true that inserters mess up your calculations yet the feel of randomness they add is I believe irreplaceable. If you can stabilize their throughput while keeping their charm it's ok otherwise, i'd rather keep the...
by LotA
Fri Apr 05, 2019 7:21 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 22369

Re: Friday Facts #289 - Character GUI

Very good.

The game is definitely getting close to its completion.
by LotA
Fri Feb 01, 2019 11:48 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 35023

Re: Friday Facts #280 - Visual Feedback is the king

Wow, so many greats things

Wow...

<3
by LotA
Fri Sep 07, 2018 12:17 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 18342

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

So many things coming for 0.17, so many great things...
I can't wait to get my hands on that new map editor.
by LotA
Sun Jan 28, 2018 1:49 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 22629

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

Scenario suggestion :
  • Tower Defense
  • PVP Attack-Defense
  • Car Race
  • Train : escort the convoy (could be either pvp or pve)
by LotA
Wed Dec 13, 2017 1:53 pm
Forum: Won't fix.
Topic: [16.0] Cliff bounding box / sprite overlap
Replies: 4
Views: 1486

[16.0] Cliff bounding box / sprite overlap

I know it's not technically a bug, but look at this : fac16.gif Isn't something wrong? ^^ On this picture, I've detailed a bit more : fac16.jpg Yellow circles doesn't shock me outrageously but yet, look rough and might need tweaks for a full polished game, maybe simply put the belt sprites on top of...
by LotA
Wed Dec 13, 2017 1:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.0] Map editor issues
Replies: 2
Views: 737

[Rseding91] [16.0] Map editor issues

- Cliff are missing rotations in the map editor : only 4 rotations available for each instead of 8 - Cliff can overlap other cliffs - The tile menu button is always highlighted as it's the selected menu even if it's not. Selected menu doesn't get highlighted once selected. Mouse over highlight works...
by LotA
Fri Oct 06, 2017 12:14 am
Forum: Not a bug
Topic: [0.15.35] Performances issues : too many bitters?
Replies: 3
Views: 651

Re: [0.15.35] Performances issues : too many bitters?

Is there anything I can do about it (apart from cleaning all bitters as far as pollution goes, which could be very very far away) ? Are there any plans to improve bitters performances? On one hand you can run a giant-ass factory smoothly, on the other hand packs of bitters that, at this point in the...
by LotA
Thu Oct 05, 2017 5:46 pm
Forum: Not a bug
Topic: [0.15.35] Performances issues : too many bitters?
Replies: 3
Views: 651

[0.15.35] Performances issues : too many bitters?

Building a megabase, the UPS was stable for the most part of the gameplay (~200h) rarely going below 45 then it started dropping and over the course of a few hours, it got divided by two (now it caps at ~20). I highly suspect bitters (and their pathfinding) to be the cause of the problem so i tried ...
by LotA
Wed Jun 14, 2017 2:55 am
Forum: General discussion
Topic: Inspirational early game builds
Replies: 10
Views: 3746

Re: Inspirational early game builds

Quick inserter setup
factorio a.jpg
factorio a.jpg (76.82 KiB) Viewed 3198 times
by LotA
Fri Mar 24, 2017 4:55 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 40147

Re: Friday Facts #183 - Aiming for the release date

I'll quote myself on this
LotA wrote:I think tomorrow's FFF will give us a release date that would be in 2~4 weeks. but that's a totally personal assumption

I can't wait 0.15 anymore ! Give it to me !
waiting.gif
waiting.gif (1.82 MiB) Viewed 15801 times
Luv' you Wube
by LotA
Thu Mar 23, 2017 3:54 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 13931

Re: I am impatient

I think tomorrow's FFF will give us a release date that would be in 2~4 weeks. but that's totally a personal assumption

waiting.gif
waiting.gif (1.82 MiB) Viewed 8146 times
I can't wait 0.15 anymore ! Give it to me !
by LotA
Fri Mar 10, 2017 6:39 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 22640

Re: Friday Facts #181 - Calm before the storm

Can't wait to see updated HD trailer, Hype train is coming

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