Search found 117 matches
- Mon Jul 04, 2016 10:44 am
- Forum: Not a bug
- Topic: [0.13.3] Assembly machine lvl3 can be built by lvl1
- Replies: 3
- Views: 1415
Re: [0.13.3] Assembly machine lvl3 can be built by lvl1
alright then it's legit, still it feels weird and confusing imo.
- Sun Jul 03, 2016 9:37 pm
- Forum: Not a bug
- Topic: [0.13.3] Assembly machine lvl3 can be built by lvl1
- Replies: 3
- Views: 1415
[0.13.3] Assembly machine lvl3 can be built by lvl1
knowing that assembly machines lvl1&2 can be built by lvl2 or higher, something's wrong.
- Mon Jun 27, 2016 7:07 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 51007
Re: Friday Facts #144 - The gfx report
I guess it's true, the website feels kinda slow right now xDEitelkeit wrote:F5 race starts here.
Anyway i expect the release to happen later, probably this evening/night
- Fri Jun 03, 2016 7:34 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 81977
Re: Friday Facts #141 - Mod Portal
The new loco kicks ass, can't wait to see how you managed to make it stretch while turning. Anyway, with these new graphics, will you update the trailer ? xD
- Fri Apr 15, 2016 4:14 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37709
Re: Friday Facts #134 - Signal placement indicator
Because with 0.13, there will be only one rail type : straight. The rail will automatically adapt to the shape of the track you're building, and curve accordingly as needed, using only straight rails from your inventory. Source : http://www.factorio.com/blog/post/fff-113 On the engine part, there a...
- Fri Apr 15, 2016 3:45 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37709
Re: Friday Facts #134 - Signal placement indicator
0.13 schedule/goals are fine enough - a huge step forward. All I ask is a confirmation (0.14 or even further). Is this one ? :pkovarex wrote:One of the millions of things that could be done eventually. There is no way this can get to 0.13, but maybe future releases? Who knows.
- Fri Apr 15, 2016 12:46 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37709
Re: Friday Facts #134 - Signal placement indicator
I wonder why there is no words of any new rail pieces at this point (harder/softer curves basically) I really dislike to have to use the design on the left hand side, I hope/expect you'll make us able to build the two right hand side designs, especially with the upcoming new placement system. t.jpg ...
- Tue Mar 15, 2016 8:51 am
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 138216
Re: Friday Facts #129 - The late game
we-need-to-go-deeper.jpg I believe both underground and space platform should make it, although underground seems more urgent. Underground as a subsurface of course, it would be a shame not to use this great mechanic. With tweaked resources generation code it could brings its own new ore type and a...
- Sun Mar 06, 2016 7:41 pm
- Forum: Releases
- Topic: Version 0.12.26
- Replies: 23
- Views: 28379
Re: Version 0.12.26
Damn, I definitely could use testings before making my mind about this item. ^^
- Sun Mar 06, 2016 7:12 pm
- Forum: Releases
- Topic: Version 0.12.26
- Replies: 23
- Views: 28379
Re: Version 0.12.26
On this matter, devs could create a specific branch with the (un)loader so everyone could test it further down
- Sat Feb 27, 2016 1:11 am
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 43093
Re: Friday Facts #127 - Steam Status III: Thank You
Oh, and by the way
EPIC API DOC Bravo for that.
EPIC API DOC Bravo for that.
- Sat Feb 27, 2016 12:51 am
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 43093
Re: Friday Facts #127 - Steam Status III: Thank You
Is there a way to see total sales of Factorio, or is this option gone forever now you guys are on Steam? Apparently Steam doesn't release game purchase statistics, but are you guys planning on making this statistic available? Could be interesting. Agree, I'd love an overall sales graph that's weekl...
- Thu Feb 25, 2016 7:02 pm
- Forum: General discussion
- Topic: Website glitched
- Replies: 1
- Views: 1020
Website glitched
Anyone sees this ?
- Sat Nov 14, 2015 7:11 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 45525
Re: Friday Facts #112 - Better noise
I'm playing Rocket League these days
- Wed Oct 14, 2015 8:08 pm
- Forum: Ideas and Suggestions
- Topic: The Electric network infoscreen is counter-intuitive
- Replies: 52
- Views: 27319
Re: The Electric network infoscreen is counter-intuitive
I also misinterpreted the two bars at first, and then i found out. First think to keep in mind is that you only produce what you consume. that means your actual energy consumption is your energy production. So the Production bar indicates how much power you consume off your total power available. As...
- Fri Sep 18, 2015 11:38 pm
- Forum: Spread the Word
- Topic: Factorio screenshot submissions
- Replies: 24
- Views: 46629
Re: Factorio screenshot submissions
I also submit this one :
- Fri Sep 18, 2015 6:43 pm
- Forum: Spread the Word
- Topic: Factorio screenshot submissions
- Replies: 24
- Views: 46629
Re: Factorio screenshot submissions
What is this factory?
- Mon Aug 31, 2015 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][oxyd] Natives don't attack anymore
- Replies: 8
- Views: 5738
Re: [0.12.4][oxyd] Natives don't attack anymore
Oh yeah
Next bug i'll report will be even more tedious to solve :p
Next bug i'll report will be even more tedious to solve :p
- Tue Aug 25, 2015 4:59 pm
- Forum: Show your Creations
- Topic: I'm building an inserter in real life
- Replies: 12
- Views: 19097
Re: I'm building an inserter in real life
I thought i was the only one turning mad 'cause of this game :'D
- Tue Aug 25, 2015 4:53 pm
- Forum: Ideas and Suggestions
- Topic: bots reassigned to a network carrying stuff
- Replies: 0
- Views: 2261
bots reassigned to a network carrying stuff
I thought it was a bug, actually not but a very annoying behavior. When disconnected from a logistic network, bots will go to the nearest, that is a normal behavior. When disconnected from a logistic network, bots carrying stuff will get reassigned to the nearest roboport and then ordered to empty t...