When you first equip exoskeleton and feeeeeeeeel the speeeeeeeed
When you first equip you're personal roboport(s) and ask to cut down the whole forest around you
Search found 117 matches
- Thu Nov 24, 2016 4:59 pm
- Forum: General discussion
- Topic: What is your favorite part of the game, and why?
- Replies: 16
- Views: 6222
- Thu Nov 24, 2016 4:00 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 470691
Re: Movie Player
More factorio epicness
At this rate, Factorio is just a few more buzz away from getting serious attention from gafam... Mojang was sold 2.5G$ how much for Wube?
At this rate, Factorio is just a few more buzz away from getting serious attention from gafam... Mojang was sold 2.5G$ how much for Wube?
- Mon Nov 21, 2016 4:58 am
- Forum: Resolved Problems and Bugs
- Topic: 0.14.20 API Documentation errors
- Replies: 2
- Views: 1196
0.14.20 API Documentation errors
- LuaControl.force is documented as read-only
- LuaGameScript.create_surface has an undocumented return value (the generated surface)
Could there be more "occurrences" of these errors?
- LuaGameScript.create_surface has an undocumented return value (the generated surface)
Could there be more "occurrences" of these errors?
- Fri Nov 18, 2016 7:48 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 46258
Re: Friday Facts #165 - Death by a thousand cuts
Every single FF is a little star shinning right through my heart
- Tue Oct 25, 2016 10:31 am
- Forum: Modding discussion
- Topic: [Solved] Which event should be used for LuaEntity.destroy()?
- Replies: 72
- Views: 22901
Re: Which event should be used for LuaEntity.destroy()? When?
I also don't understand the need of accessing a destroyed entity. But on the other hand, the OP problem could be easily solved if LuaEntity.die() would accept a boolean parameter to decide if the entity plays a dying animation or just vanishes. (its would then be accessible via the on_entity_died ev...
- Mon Oct 24, 2016 11:57 am
- Forum: Implemented mod requests
- Topic: API request : admin commands & chat parsing
- Replies: 9
- Views: 4462
Re: API request : admin commands & chat parsing
The API was specifically setup so that mods can't do what admins can do so it can't be abused through the console or by mods (mod demotes actual admin/kicks actual admin). I certainly agree that demoting/promoting must only be an admin user action because that would be a huge security leak. Moreove...
- Sun Oct 23, 2016 2:10 pm
- Forum: Maps and Scenarios
- Topic: Deathmatch PVP Scenario 0.6
- Replies: 2
- Views: 2925
Deathmatch PVP Scenario 0.6
Last iteration : V0.6, 2016-12-17 This map is a deathmatch arena featuring : - Free for all : each player has his own force. that means there is a technical limit of 61 maximum concurrent players - Chests with random respawning loots - Random spawning position - Ranking & leaderboard - Admin gui...
- Thu Oct 20, 2016 7:58 pm
- Forum: Modding interface requests
- Topic: LuaStyle.font_size
- Replies: 9
- Views: 3613
Re: LuaStyle.font_size
I'm not having the expected results :'(
- Thu Oct 20, 2016 1:21 pm
- Forum: Modding interface requests
- Topic: LuaStyle.font_size
- Replies: 9
- Views: 3613
Re: LuaStyle.font_size
You can do something like this: ____ ____ ___ _____ _____ ____ ____ _____ ____ _____ |_ _||_ _|.' `.|_ _||_ _| |_ _| |_ _||_ _||_ \|_ _| \ \ / / / .-. \ | | | | \ \ /\ / / | | | \ | | \ \/ / | | | | | ' ' | \ \/ \/ / | | | |\ \| | _| |_ \ `-' / \ \__/ / \ /\ / _| |_ _| |_\ |_ |______| `.___.' `.__....
- Thu Oct 20, 2016 11:07 am
- Forum: Modding interface requests
- Topic: LuaStyle.font_size
- Replies: 9
- Views: 3613
LuaStyle.font_size
As you can't use a data.lua file within a scenario and because font size is defined within the font itself, there is no possibilities for a scenario to define/use a font size that is not in base game. Available fonts in base game have their size range from 12 to 18. This is a very limited choice and...
- Thu Oct 13, 2016 9:05 pm
- Forum: Implemented mod requests
- Topic: API request : admin commands & chat parsing
- Replies: 9
- Views: 4462
Re: API request : admin commands & chat parsing
afaik there is no way to chat restrict player, I guess a mute option is also to be asked.
Indeed this event wouldn't let you "filter" the message and censor it but it would let you analyze it and sanction the author preventing further messages
Indeed this event wouldn't let you "filter" the message and censor it but it would let you analyze it and sanction the author preventing further messages
- Thu Oct 13, 2016 2:40 pm
- Forum: Implemented mod requests
- Topic: API request : admin commands & chat parsing
- Replies: 9
- Views: 4462
Re: API request : admin commands & chat parsing
Remote calls are great, but not ease-of-use enough to my opinion. At least, not for everyday/everybody use within a scenario edit : Moreover, remote calls are lua commands and you might not want to give access to lua commands to everybody A custom console like you propose would be neat on that matte...
- Thu Oct 13, 2016 12:46 pm
- Forum: Implemented mod requests
- Topic: API request : admin commands & chat parsing
- Replies: 9
- Views: 4462
API request : admin commands & chat parsing
The only actual way to kick/ban players is by using either /kick or /ban commands as an admin. We need a way to do this even if no admin is connected, via the lua api (so we can build votekick systems for instance) something like : kick (uint player-id, string reason) ban (uint player-id, uint ban-d...
- Wed Sep 21, 2016 1:07 pm
- Forum: General discussion
- Topic: [14.3] Unable to "Catch Up" with capable hardware
- Replies: 49
- Views: 28183
Re: [14.3] Unable to "Catch Up" with capable hardware
I'm really eager to see what multi-threading can do about catching up.
I guess that if done properly, it reduce tremendously the catching up time, thus negating the problem.
I guess that if done properly, it reduce tremendously the catching up time, thus negating the problem.
- Mon Sep 12, 2016 9:44 am
- Forum: General discussion
- Topic: How Do I Edit a Map I've Already Played On?
- Replies: 1
- Views: 1322
Re: How Do I Edit a Map I've Already Played On?
there is basically 2 options in order to "edit" a save : The first solution is simply to "cheat" and use lua commands to edit/change/create anything you want within your save. (you can create resources, edit land tiles, create entities etc. The only counterpart is that it's slow ...
- Wed Sep 07, 2016 4:10 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 50718
Re: Factorio need IRL Stuff (Merchandise).
A friend of mine (who worked on a heat press machine) gave me this.
- Mon Sep 05, 2016 9:27 am
- Forum: General discussion
- Topic: A few minor issues in a great game.
- Replies: 12
- Views: 5287
Re: A few minor issues in a great game.
#4 is indeed the steam cloud synchronizing your save files. Factorio can have quite big saves (>50Mo) so uploading such amount of data take some times depending on your connexion. The only things the dev can do about that is reducing the save files size, which i believe they are trying to (it would ...
- Mon Aug 29, 2016 8:54 am
- Forum: General discussion
- Topic: Is blue belt worth the cost in resources?
- Replies: 19
- Views: 14782
Re: Is blue belt worth the cost in resources?
AFAIK, a blue belt have can carry 50% more items (max, probably somewhere between 33-50%, don't have calculation in mind) for a cost that is double (not even counting the lubricant) to the red belt so basically, blue belts are not worth the price unless you've reached a point where you don't care ab...
- Mon Aug 01, 2016 2:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.13] rebuild furnace by bots keep their fuel value
- Replies: 1
- Views: 1780
[Rseding91] [0.13.13] rebuild furnace by bots keep their fuel value
Its not the items in the fuel slot but the "red bar" that keeps its value from the destroyed entity when it should be reset I guess the same behavior is expectable from any entity with a fuel slot (boilers, burner inserters...) but haven"t tested. To reproduce : place a furnace fuel i...
- Thu Jul 14, 2016 10:02 am
- Forum: Resolved Problems and Bugs
- Topic: 0.13.8 Map editor crash
- Replies: 2
- Views: 2458
0.13.8 Map editor crash
right-clicking on any type of power-pole in the map editor crashes factorio. how to reproduce : map editor > new map > place a pole > empty your hand > right-click the pole 0.001 2016-07-14 11:58:13; Factorio 0.13.8 (build 23239, win64, steam) 0.001 Operating system: Windows 10 0.001 Program argumen...