Search found 54 matches

by Claudius1729
Sun Nov 24, 2019 4:45 pm
Forum: Mods
Topic: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator
Replies: 3
Views: 339

Re: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator

This mod sounds really promising, any one tested it extensively ?
by Claudius1729
Sat Aug 24, 2019 10:34 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 22926

Re: Friday Facts #309 - Controversial opinions

Blueprint I understand why you'd want to remove some features. But that'd just lead to people copying the blueprints by re-doing it in game, piece per piece. It'd be painful. Personally I think some people want to focus on getting bases working, not computing with spreadsheets the best ratio, and s...
by Claudius1729
Fri Aug 23, 2019 4:22 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 22926

Re: Friday Facts #309 - Controversial opinions

Controversial opinion 1: Building is a pain till bots What I expect when I make a small blueprint would be to be able to use it to build super quickly. Instead, you have to go to the point where you want to build something, lay it down, and continue. If you want to do a simple furnace belt layout, ...
by Claudius1729
Mon May 27, 2019 7:18 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 651
Views: 54551

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

And anyway they got the clipping issue, but with Underground belt above the loader, instead of below.
by Claudius1729
Mon May 27, 2019 7:11 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 651
Views: 54551

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Miniloaders doesn't seem to have that issue, and they display correctly next to underground belts ramps.

viewtopic.php?f=93&t=54343

Maybe you could ask the author to know how they did it?
by Claudius1729
Fri May 24, 2019 9:22 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 651
Views: 54551

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Hi,

I have this clipping issue with deadlock loaders next to underground belts. See attachment for the image.


By the way, I love the animations of your mods, they're so slick.
by Claudius1729
Thu Apr 11, 2019 10:47 am
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 30
Views: 3858

Re: Keybinding issues (when remapping keys in OS)

This issue is very annoying with trying to import bluestring. As people have explained, for some reason, the shortcut for pasting blueprint strings requires you to use ctrl + ? where ? is the key v is mapped to into qwerty. This combineason is not the same than the paste combineason you can remap in...
by Claudius1729
Wed Feb 27, 2019 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Keymapping need you to reset to default for non-qwerty configurations
Replies: 1
Views: 60

[0.17.1] Keymapping need you to reset to default for non-qwerty configurations

How to reproduce, just click reset to default in the controls, and it maps the key correctly (i.e. if you've got an azerty keyboard, z is going to be up instead of w for the qwerty). By default, the mappings are set to qwerty.

By the way thanks at least for putting this feature in the game.
by Claudius1729
Sat Sep 15, 2018 12:01 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 36091

Re: Friday Facts #260 - New fluid system

This sounds kind of fun to me, I want to try my hand at it.

I'm not some kind of fluid engineer and I don't have any expectations with coming up with something good, just want to have fun with code.
by Claudius1729
Sat Aug 18, 2018 10:32 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 17171

Re: Friday Facts #256 - The little things 3

Thanks guys!

The belt immunity seems like a desirable default game feature, so it shouldn't be part of an item in my opinion. It should just be a default property of the exoskeleton.
by Claudius1729
Thu Aug 09, 2018 1:54 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27993

Re: Friday Facts #254 - No research queue for you

I want the ability to be able to click a research with prerequisites, click research, and have the game automatically research the prerequisites without further futzing on my part. Please!! Let me fourth that. And someone mentionned no need to re-invent the wheel. Multiple 4xs have a satisfying tec...
by Claudius1729
Fri Jun 15, 2018 10:54 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 24268

Re: Friday Facts #247 - Pricing and its exploits

If there is some takeaway for us, than it is, that we shouldn't wait with finishing the game too much. Oh yes, I definitely agree with this :D . I must say, I am getting quite excited for 0.17. You guys are doing a great job, I don't know how this other game will do, but Factorio will live on for a...
by Claudius1729
Fri Mar 02, 2018 9:16 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 9715

Re: Friday Facts #232 - PAX, Bugs, Graphs

It's great that Factorio is getting some international love.

Could we get native support for all keyboard layouts? Like AZERTY, DVORAK, etc. Many game have it nowaydays by default.

Unless it happened at some point and I didn't notice it.
by Claudius1729
Fri Feb 02, 2018 9:45 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 125585

Re: Friday Facts #225 - Bots versus belts (part 2)

I like that the devs are considering improving belts over bots and I'm fine with logistics bots nerf. But I really would like to see construction bots buff and availibility much sooner. Construction is still too tedious in a game that's supposed to be about building and managing a set of small and l...
by Claudius1729
Thu Jul 13, 2017 12:05 pm
Forum: Ideas and Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 43
Views: 4126

Re: [0.15.9] Confirm Blueprint Book Deletion

The devs are aware of it, and the last I know, still maintain their current position:

https://www.reddit.com/r/factorio/comme ... y/djnsut7/

We need a undo button.
by Claudius1729
Thu Jul 13, 2017 12:02 pm
Forum: Balancing
Topic: Logistics net: Less research needed
Replies: 73
Views: 10561

Re: Logistics net: Less research needed

After a bit more playing I have come to understand people's position on *logistic* bots to be further down the tree tech. I actually prefer building belt factories, so maybe I am biaised. I still feel construction bots should be buffed by a large margin, in a generalized effort on all fronts to make...
by Claudius1729
Sat Jun 24, 2017 6:27 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 12015

Re: Friday Facts #196 - Back on track

My feedback on the rail tutorial: I didn't touch rails before 0.15 but really wanted to include that to my game in 0.15 - The tutorials popped up at a weird time (as soon as the research is done...which is not when I want to do them, I want to do them when I'm learning to use rails later). - The tut...
by Claudius1729
Thu Jun 08, 2017 8:29 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 3423

Re: Stop Blueprints escaping their Books

It says it in the tooltip for the blueprint book: http://i.imgur.com/tzv12Qj.png That is helpful but that doesn't resolve the problem of scrolling through a 5/10/20/30+ blueprint book. Or just blueprint inventory management problems. But I know the team has plans to improve the GUI significantly so...
by Claudius1729
Thu Jun 08, 2017 1:51 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 3423

Re: Stop Blueprints escaping their Books

I feel like everyone doesn't actually understand how to select things in the book correctly... everyone knows you can hold it in the world and scroll through it right? Seeing the live selected blueprint as the preview in the world without having the GUI open? If you have a large blueprint book (for...
by Claudius1729
Thu Jun 08, 2017 1:31 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 55547

Re: Combinator Contraptions

Thank you that seems this is actually going to work. The size isn't too big. As for my balanced logistic train station, I built a contraption that takes in input a signal of item and then load a train with exactly that quantity using logistic chests, at a fairly decent speed with stack inserters. I ...

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